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## About The Pull Request In my effort to make the /icons/ folder cleaner and more intuitive instead of having to rely on recalling names of stuff and looking them up in code to find them for poor sods such as myself, plus in spurt of complusion to organize stuff, here goes. I've tracked all changes in commit descriptions. A lot still to be done, but I know these waves go over dozens of files making things slow, so went lighter on it. Destroyed useless impostor files taking up space and cleaned a stray pixel on my way. ## Why It's Good For The Game Cleaner /icons/ file means saner spriters, less time spent. Stray pixels and impostor files (ones which are copies of actually used ones elsewhere) are not good. ## Changelog 🆑 image: Cleaned a single stray pixel in a single frame of a bite telegraphing accidentaly found while re-organizing the files. /🆑
21 lines
709 B
Plaintext
21 lines
709 B
Plaintext
//FONTS: Used by Paper, PhotoCopier, PDA's Notekeeper, NewsCaster, NewsPaper, ModularComputers (and PaperBin once a year).
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/// Font used by regular pens
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#define PEN_FONT "Verdana"
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/// Font used by fancy pens
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#define FOUNTAIN_PEN_FONT "Segoe Script"
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/// Font used by crayons
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#define CRAYON_FONT "Comic Sans MS"
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/// Font used by printers
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#define PRINTER_FONT "Times New Roman"
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/// Font used by charcoal pens
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#define CHARCOAL_FONT "Candara"
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/// Font used when signing on paper.
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#define SIGNATURE_FONT "Segoe Script"
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/// Emoji icon set
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#define EMOJI_SET 'icons/ui/chat/emoji.dmi'
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// Font metrics bitfield
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/// Include leading A width and trailing C width in GetWidth() or in DrawText()
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#define INCLUDE_AC (1<<0)
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