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## About The Pull Request This re writes most cell power usage cases with 2 defines `STANDARD_CELL_CHARGE`(Joules) & `STANDARD_CELL_RATE`(Watts) so changing cell capacity values in the future won't cause discrepancies. ## Changelog 🆑 code: most cell power usages are scaled with defined constants to help adapt to future changes /🆑
26 lines
875 B
Plaintext
26 lines
875 B
Plaintext
///How much power emergency lights will consume per tick
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#define LIGHT_EMERGENCY_POWER_USE (0.0001 * STANDARD_CELL_RATE)
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// status values shared between lighting fixtures and items
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#define LIGHT_OK 0
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#define LIGHT_EMPTY 1
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#define LIGHT_BROKEN 2
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#define LIGHT_BURNED 3
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///Min time for a spark to happen in a broken light
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#define BROKEN_SPARKS_MIN (3 MINUTES)
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///Max time for a spark to happen in a broken light
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#define BROKEN_SPARKS_MAX (9 MINUTES)
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///Amount of time that takes an ethereal to take energy from the lights
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#define LIGHT_DRAIN_TIME (2.5 SECONDS)
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///Amount of charge the ethereal gain after the drain
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#define LIGHT_POWER_GAIN (0.035 * STANDARD_CELL_CHARGE)
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///How many reagents the lights can hold
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#define LIGHT_REAGENT_CAPACITY 20
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//Status for light constructs
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#define LIGHT_CONSTRUCT_EMPTY 1
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#define LIGHT_CONSTRUCT_WIRED 2
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#define LIGHT_CONSTRUCT_CLOSED 3
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