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## About The Pull Request Fixes several errors to spelling, grammar, and punctuation. ## Why It's Good For The Game ## Changelog 🆑 spellcheck: fixed a few typos /🆑
99 lines
3.3 KiB
Plaintext
99 lines
3.3 KiB
Plaintext
// Contains mob factions that are not handled by special role defines (for example, viscerators having ROLE_SYNDICATE)
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// Default factions
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/// Acts as a default faction for most violent creatures
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#define FACTION_HOSTILE "hostile"
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/// Acts as a default faction for most peaceful creatures
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#define FACTION_NEUTRAL "neutral"
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// Creature factions
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/// Ashwalker related creatures
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#define FACTION_ASHWALKER "ashwalker"
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/// Megafauna bosses of mining
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#define FACTION_BOSS "boss"
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/// CARPS
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#define FACTION_CARP "carp"
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/// Creatures summoned by chemical reactions
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#define FACTION_CHEMICAL_SUMMON "chemical_summon"
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/// Clown creatures and the Clown themselves
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#define FACTION_CLOWN "clowns"
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/// Headslugs
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#define FACTION_CREATURE "creature"
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/// Cats
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#define FACTION_CAT "cat"
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/// Faithless and shadowpeople
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#define FACTION_FAITHLESS "faithless"
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/// Gnomes
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#define FACTION_GNOME "gnomes"
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/// Gondolas
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#define FACTION_GONDOLA "gondola"
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/// Slaughterdemons
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#define FACTION_HELL "hell"
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/// Hivebots
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#define FACTION_HIVEBOT "hivebot"
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/// Illusionary creatures
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#define FACTION_ILLUSION "illusion"
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/// Creatures of the never finished jungle planet, and gorillas
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#define FACTION_JUNGLE "jungle"
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/// Small lizards
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#define FACTION_LIZARD "lizard"
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/// Maint creatures have mutual respect for each other.
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#define FACTION_MAINT_CREATURES "maint_creatures"
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/// Animated objects and statues
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#define FACTION_MIMIC "mimic"
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/// Beasts found on the various mining environments
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#define FACTION_MINING "mining"
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/// Watchers don't like any creatures other than each other
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#define FACTION_WATCHER "watcher"
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/// Monkeys and gorillas
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#define FACTION_MONKEY "monkey"
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/// Mushrooms and mushroompeople
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#define FACTION_MUSHROOM "mushroom"
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/// Nanotrasen private security
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#define FACTION_NANOTRASEN_PRIVATE "nanotrasen_private"
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/// Mobs from the Netherworld
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#define FACTION_NETHER "nether"
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/// Mobs spawned by the emagged orion arcade
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#define FACTION_ORION "orion"
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/// Penguins and their chicks
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#define FACTION_PENGUIN "penguin"
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/// Plants, lots of overlap with vines
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#define FACTION_PLANTS "plants"
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/// Rats and mice
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#define FACTION_RAT "rats"
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/// Creatures from Space Russia
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#define FACTION_RUSSIAN "russian"
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/// Creatures affiliated with the AI and Cyborgs
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#define FACTION_SILICON "silicon"
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/// Spooky scary skeletons
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#define FACTION_SKELETON "skeleton"
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/// Slimey creatures
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#define FACTION_SLIME "slime"
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/// Spiders and their webs
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#define FACTION_SPIDER "spiders"
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/// Currently used only by floating eyeballs
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#define FACTION_SPOOKY "spooky"
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/// Statues that move around when nobody is watching them
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#define FACTION_STATUE "statue"
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/// Stick creatures summoned by the Paperwizard, and the wizard themselves
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#define FACTION_STICKMAN "stickman"
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/// Creatures ignored by various turrets
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#define FACTION_TURRET "turret"
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/// Vines, lots of overlap with plants
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#define FACTION_VINES "vines"
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///raptor factions
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#define FACTION_RAPTOR "raptor"
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// Antagonist factions
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/// Cultists and their constructs
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#define FACTION_CULT "cult"
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/// Define for the heretic faction applied to heretics and heretic mobs.
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#define FACTION_HERETIC "heretics"
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/// Mainly used by pirate simplemobs. However I placed them here instead, as its also used by players
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#define FACTION_PIRATE "pirate"
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/// Generates a mob faction for the passed owner, used by stabilized pink extracts
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#define FACTION_PINK_EXTRACT(owner) "pink_[owner]"
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