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Bubberstation/code/__DEFINES/paper.dm
Ghom 73081bcff0 Add messages (paper, photos, cash) in bottles. (#85703)
## About The Pull Request
This PR adds a new persistent feature: message inside bottles. These are
basically glass bottles with inside a piece of paper, a photo or space
cash (no holocredits, and most bills rarely go over 1000 credits anyway)
from a previous round, which can be fished at the beach, or from the
relative fishing portals.

Each piece of written paper or photo that isn't map-loaded has a roughly
a 0.2% chance to be added to the message bottles database at the end of
the round. However, you can also manually toss a glass bottle with
inside a paper/photo/bill into the ocean (or a fishing portal generator
with the ocean/beach module loaded) for guaranteed results.

The bottles are removed from the database once fished up by the by,
unless tossed back into the ocean.

I've also offset a couple bottle sprites that weren't properly aligned
(for the message overlays).

TODO:
- [x] add a couple (20 prob or less) message bottle spawners to the
beach away mission or something.
- [x] add a few sounds for adding and removing the message from the
bottle. (pickup/drop sounds already handle that)
- [x] test it properly.

## Why It's Good For The Game
I think it'd be neat to have a way to send photos, snarky "seek grass"
messages, as well as the occasional financial aid to future players, and
furthermore, another thing to tie fishing to.

## Changelog

🆑
add: You can place papers, photos and cash bills (no holochips) inside
bottles and then toss them into the ocean (or fishing portal gen with
relative settings) with right-click, for others to fish them up on
future rounds.
/🆑
2024-08-24 01:31:38 -04:00

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/// Maximimum number of characters that we allow on paper.
#define MAX_PAPER_LENGTH 5000
/// Max number of stamps that can be applied to the paper in tgui.
#define MAX_PAPER_STAMPS 30
/// Max number of stamp overlays that we'll add to a piece of paper's icon.
#define MAX_PAPER_STAMPS_OVERLAYS 4
/// Maximum length of input fields. Input fields greater than this length are clamped tgui-side. Input field text input greater than this length is rejected tgui-side, discarded + logged if it reaches DM-side.
#define MAX_PAPER_INPUT_FIELD_LENGTH MAX_NAME_LEN
/// Should not be able to write on or stamp paper.
#define MODE_READING 0
/// Should be able to write on paper.
#define MODE_WRITING 1
/// Should be able to stamp paper.
#define MODE_STAMPING 2
#define BARCODE_SCANNER_CHECKIN "check_in"
#define BARCODE_SCANNER_INVENTORY "inventory"
#define IS_WRITING_UTENSIL(thing) (thing?.get_writing_implement_details()?["interaction_mode"] == MODE_WRITING)
/**
* key defines used when converting a paper to and fro' a data/json list. It's really important that they stay the same
* lest we break persistence.
*/
#define LIST_PAPER_COLOR "paper_color"
#define LIST_PAPER_NAME "paper_name"
#define LIST_PAPER_RAW_TEXT_INPUT "raw_text_input"
#define LIST_PAPER_RAW_FIELD_INPUT "raw_field_input"
#define LIST_PAPER_RAW_STAMP_INPUT "raw_stamp_input"
#define LIST_PAPER_RAW_TEXT "raw_text"
#define LIST_PAPER_FONT "font"
#define LIST_PAPER_FIELD_COLOR "color"
#define LIST_PAPER_BOLD "bold"
#define LIST_PAPER_ADVANCED_HTML "advanced_html"
#define LIST_PAPER_FIELD_INDEX "field_index"
#define LIST_PAPER_FIELD_DATA "field_data"
#define LIST_PAPER_IS_SIGNATURE "is_signature"
#define LIST_PAPER_CLASS "class"
#define LIST_PAPER_STAMP_X "x"
#define LIST_PAPER_STAMP_Y "y"
#define LIST_PAPER_ROTATION "rotation"