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## About The Pull Request Detomatix doesn't pass the ``bomb`` arg to ``log_bomber`` for a rather obvious reason, and admin messaging code takes that into account. Not the check that allows that code to run though, that part just runtimes. Admins should probably be actually informed about players using detomatixes, yeah.
85 lines
4.1 KiB
Plaintext
85 lines
4.1 KiB
Plaintext
/// Generic attack logging
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/proc/log_attack(text, list/data)
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logger.Log(LOG_CATEGORY_ATTACK, text, data)
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/**
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* Log a combat message in the attack log
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*
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* Arguments:
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* * atom/user - argument is the actor performing the action
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* * atom/target - argument is the target of the action
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* * what_done - is a verb describing the action (e.g. punched, throwed, kicked, etc.)
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* * atom/object - is a tool with which the action was made (usually an item)
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* * addition - is any additional text, which will be appended to the rest of the log line
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*/
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/proc/log_combat(atom/user, atom/target, what_done, atom/object=null, addition=null)
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var/ssource = key_name(user)
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var/starget = key_name(target)
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var/mob/living/living_target = target
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var/hp = istype(living_target) ? " (NEWHP: [living_target.health]) " : ""
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var/sobject = ""
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if(object)
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sobject = " with [object]"
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var/saddition = ""
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if(addition)
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saddition = " [addition]"
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var/postfix = "[sobject][saddition][hp]"
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var/message = "[what_done] [starget][postfix]"
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user.log_message(message, LOG_ATTACK, color="red")
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if(user != target)
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var/reverse_message = "was [what_done] by [ssource][postfix]"
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target.log_message(reverse_message, LOG_VICTIM, color="orange", log_globally=FALSE)
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/**
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* log_wound() is for when someone is *attacked* and suffers a wound. Note that this only captures wounds from damage, so smites/forced wounds aren't logged, as well as demotions like cuts scabbing over
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*
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* Note that this has no info on the attack that dealt the wound: information about where damage came from isn't passed to the bodypart's damaged proc. When in doubt, check the attack log for attacks at that same time
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* TODO later: Add logging for healed wounds, though that will require some rewriting of healing code to prevent admin heals from spamming the logs. Not high priority
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*
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* Arguments:
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* * victim- The guy who got wounded
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* * suffered_wound- The wound, already applied, that we're logging. It has to already be attached so we can get the limb from it
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* * dealt_damage- How much damage is associated with the attack that dealt with this wound.
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* * dealt_wound_bonus- The wound_bonus, if one was specified, of the wounding attack
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* * dealt_bare_wound_bonus- The bare_wound_bonus, if one was specified *and applied*, of the wounding attack. Not shown if armor was present
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* * base_roll- Base wounding ability of an attack is a random number from 1 to (dealt_damage ** WOUND_DAMAGE_EXPONENT). This is the number that was rolled in there, before mods
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*/
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/proc/log_wound(atom/victim, datum/wound/suffered_wound, dealt_damage, dealt_wound_bonus, dealt_bare_wound_bonus, base_roll)
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if(QDELETED(victim) || !suffered_wound)
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return
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var/message = "suffered: [suffered_wound][suffered_wound.limb ? " to [suffered_wound.limb.plaintext_zone]" : null]"// maybe indicate if it's a promote/demote?
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if(dealt_damage)
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message += " | Damage: [dealt_damage]"
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// The base roll is useful since it can show how lucky someone got with the given attack. For example, dealing a cut
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if(base_roll)
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message += " (rolled [base_roll]/[dealt_damage ** WOUND_DAMAGE_EXPONENT])"
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if(dealt_wound_bonus)
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message += " | WB: [dealt_wound_bonus]"
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if(dealt_bare_wound_bonus)
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message += " | BWB: [dealt_bare_wound_bonus]"
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victim.log_message(message, LOG_ATTACK, color="blue")
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/// Logging for bombs detonating
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/proc/log_bomber(atom/user, details, atom/bomb, additional_details, message_admins = TRUE)
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var/bomb_message = "[details][bomb ? " [bomb.name] at [AREACOORD(bomb)]": ""][additional_details ? " [additional_details]" : ""]."
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if(user)
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user.log_message(bomb_message, LOG_ATTACK) //let it go to individual logs as well as the game log
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bomb_message = "[key_name(user)] at [AREACOORD(user)] [bomb_message]."
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else
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log_game(bomb_message)
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GLOB.bombers += bomb_message
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var/area/bomb_area = get_area(bomb)
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if(message_admins && !(bomb_area?.area_flags & QUIET_LOGS)) // Don't spam the logs with deathmatch bombs
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message_admins("[user ? "[ADMIN_LOOKUPFLW(user)] at [ADMIN_VERBOSEJMP(user)] " : ""][details][bomb ? " [bomb.name] at [ADMIN_VERBOSEJMP(bomb)]": ""][additional_details ? " [additional_details]" : ""].")
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