mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-29 02:21:44 +00:00
## About The Pull Request This PR improves our jetpacks in 2 major ways: partially decoupling them and intentional space movement from SSnewphys, and implementing consistent pushoff speeds. Currently jetpacks work by applying constant newtonian force whenever an input key is held down by a client and stabilizing the movement every time they get processed by SSnewphys which is an SS_TICKER subsystem, which means that it attempts to fire prior to everything else and has a wait of a single tick. This would be fine if we could guarantee that there isn't another SS_TICKER subsystem with a higher priority that constantly overtimes... oh right, that'd be the most important subsystem of SSinput. Newtonian impulses, both when starting a drift and when applying continious force rely on SSnewphys to fire the loop, which can end up not happening due to overtime in input (and is a frequent issue on highpop). To circumvent this, newtonian impulses now forcefully fire their drift loop regardless of SSnewphys, thus ensuring that the movement always happens in the tick it was called (If you ask something to move with an ``instant`` flag you'd expect it to move the same tick). Second issue stems from the fact that jetpacks try to move you at your movement speed, except when pushing you off objects they hijack normal movement code that would've ran, resulting in a single tile of slow, janky movement (Or, when moving along walls, making the controls feel "sticky" and worse than what you'd have without a jetpack in the first place). By forcefully applying enough force to make players move at expected speeds, we can solve that issue. Third issue stems from a minor mistake in SSnewphys processing order - process() on jetpacks ran **after** moveloops have fired, so all stabilization only applied next tick. I swapped fire orders around which solves this problem too, although it won't be triggering much as stabilization would now forcefully fire the related loop by itself. https://github.com/user-attachments/assets/1068f68b-2cd1-49b0-bff0-1f79ed0aed5a Also I've refactored wings to be jetpacks since they behave exactly the same, which is a bit cursed if you think about it. ## Why It's Good For The Game Jetpack movement is highly inconsistent in speed/smoothness, janky and gets ruined by even a slightest amount of overtime in subsystems above it - this should solve all of those issues. ## Changelog 🆑 qol: Jetpacks are significantly smoother and nicer to use now - and not affected by lag anymore! code: Cleaned up spacemove/jetpack code a bit and moved some common code to helpers. refactor: Wings are now... jetpacks. They behave exactly the same and this should reduce the amount of copypaste code in spacemove significantly. /🆑
824 lines
26 KiB
Plaintext
824 lines
26 KiB
Plaintext
//check_target_facings() return defines
|
|
/// Two mobs are facing the same direction
|
|
#define FACING_SAME_DIR 1
|
|
/// Two mobs are facing each others
|
|
#define FACING_EACHOTHER 2
|
|
/// Two mobs one is facing a person, but the other is perpendicular
|
|
#define FACING_INIT_FACING_TARGET_TARGET_FACING_PERPENDICULAR 3 //Do I win the most informative but also most stupid define award?
|
|
|
|
/proc/random_blood_type()
|
|
return pick(4;"O-", 36;"O+", 3;"A-", 28;"A+", 1;"B-", 20;"B+", 1;"AB-", 5;"AB+")
|
|
|
|
/proc/random_eye_color()
|
|
switch(pick(20;"brown",20;"hazel",20;"grey",15;"blue",15;"green",1;"amber",1;"albino"))
|
|
if("brown")
|
|
return COLOR_BROWNER_BROWN
|
|
if("hazel")
|
|
return "#554422"
|
|
if("grey")
|
|
return pick("#666666","#777777","#888888","#999999","#aaaaaa","#bbbbbb","#cccccc")
|
|
if("blue")
|
|
return "#3366cc"
|
|
if("green")
|
|
return "#006600"
|
|
if("amber")
|
|
return "#ffcc00"
|
|
if("albino")
|
|
return "#" + pick("cc","dd","ee","ff") + pick("00","11","22","33","44","55","66","77","88","99") + pick("00","11","22","33","44","55","66","77","88","99")
|
|
else
|
|
return COLOR_BLACK
|
|
|
|
/proc/random_hair_color()
|
|
var/static/list/natural_hair_colors = list(
|
|
"#111111", "#362925", "#3B3831", "#41250C", "#412922",
|
|
"#544C49", "#583322", "#593029", "#703b30", "#714721",
|
|
"#744729", "#74482a", "#7b746e", "#855832", "#863019",
|
|
"#8c4734", "#9F550E", "#A29A96", "#A4381C", "#B17B41",
|
|
"#C0BAB7", "#EFE5E4", "#F7F3F1", "#FFF2D6", "#a15537",
|
|
"#a17e61", "#b38b67", "#ba673c", "#c89f73", "#d9b380",
|
|
"#dbc9b8", "#e1621d", "#e17d17", "#e1af93", "#f1cc8f",
|
|
"#fbe7a1",
|
|
)
|
|
|
|
return pick(natural_hair_colors)
|
|
|
|
/proc/random_underwear(gender)
|
|
if(length(SSaccessories.underwear_list) == 0)
|
|
CRASH("No underwear to choose from!")
|
|
switch(gender)
|
|
if(MALE)
|
|
return pick(SSaccessories.underwear_m)
|
|
if(FEMALE)
|
|
return pick(SSaccessories.underwear_f)
|
|
else
|
|
return pick(SSaccessories.underwear_list)
|
|
|
|
/proc/random_undershirt(gender)
|
|
if(length(SSaccessories.undershirt_list) == 0)
|
|
CRASH("No undershirts to choose from!")
|
|
switch(gender)
|
|
if(MALE)
|
|
return pick(SSaccessories.undershirt_m)
|
|
if(FEMALE)
|
|
return pick(SSaccessories.undershirt_f)
|
|
else
|
|
return pick(SSaccessories.undershirt_list)
|
|
|
|
/proc/random_socks()
|
|
if(length(SSaccessories.socks_list) == 0)
|
|
CRASH("No socks to choose from!")
|
|
return pick(SSaccessories.socks_list)
|
|
|
|
/proc/random_backpack()
|
|
return pick(GLOB.backpacklist)
|
|
|
|
/proc/random_hairstyle(gender)
|
|
switch(gender)
|
|
if(MALE)
|
|
return pick(SSaccessories.hairstyles_male_list)
|
|
if(FEMALE)
|
|
return pick(SSaccessories.hairstyles_female_list)
|
|
else
|
|
return pick(SSaccessories.hairstyles_list)
|
|
|
|
/proc/random_facial_hairstyle(gender)
|
|
switch(gender)
|
|
if(MALE)
|
|
return pick(SSaccessories.facial_hairstyles_male_list)
|
|
if(FEMALE)
|
|
return pick(SSaccessories.facial_hairstyles_female_list)
|
|
else
|
|
return pick(SSaccessories.facial_hairstyles_list)
|
|
|
|
GLOBAL_LIST_INIT(skin_tones, sort_list(list(
|
|
"albino",
|
|
"caucasian1",
|
|
"caucasian2",
|
|
"caucasian3",
|
|
"latino",
|
|
"mediterranean",
|
|
"asian1",
|
|
"asian2",
|
|
"arab",
|
|
"indian",
|
|
"mixed1",
|
|
"mixed2",
|
|
"mixed3",
|
|
"mixed4",
|
|
"african1",
|
|
"african2"
|
|
)))
|
|
|
|
GLOBAL_LIST_INIT(skin_tone_names, list(
|
|
"african1" = "Medium brown",
|
|
"african2" = "Dark brown",
|
|
"albino" = "Albino",
|
|
"arab" = "Light brown",
|
|
"asian1" = "Ivory",
|
|
"asian2" = "Beige",
|
|
"caucasian1" = "Porcelain",
|
|
"caucasian2" = "Light peach",
|
|
"caucasian3" = "Peach",
|
|
"indian" = "Brown",
|
|
"latino" = "Light beige",
|
|
"mediterranean" = "Olive",
|
|
"mixed1" = "Chestnut",
|
|
"mixed2" = "Walnut",
|
|
"mixed3" = "Coffee",
|
|
"mixed4" = "Macadamia",
|
|
))
|
|
|
|
/proc/age2agedescription(age)
|
|
switch(age)
|
|
if(0 to 1)
|
|
return "infant"
|
|
if(1 to 3)
|
|
return "toddler"
|
|
if(3 to 13)
|
|
return "child"
|
|
if(13 to 19)
|
|
return "teenager"
|
|
if(19 to 30)
|
|
return "young adult"
|
|
if(30 to 45)
|
|
return "adult"
|
|
if(45 to 60)
|
|
return "middle-aged"
|
|
if(60 to 70)
|
|
return "aging"
|
|
if(70 to INFINITY)
|
|
return "elderly"
|
|
else
|
|
return "unknown"
|
|
|
|
//some additional checks as a callback for for do_afters that want to break on losing health or on the mob taking action
|
|
/mob/proc/break_do_after_checks(list/checked_health, check_clicks)
|
|
if(check_clicks && next_move > world.time)
|
|
return FALSE
|
|
return TRUE
|
|
|
|
//pass a list in the format list("health" = mob's health var) to check health during this
|
|
/mob/living/break_do_after_checks(list/checked_health, check_clicks)
|
|
if(islist(checked_health))
|
|
if(health < checked_health["health"])
|
|
return FALSE
|
|
checked_health["health"] = health
|
|
return ..()
|
|
|
|
|
|
/**
|
|
* Timed action involving one mob user. Target is optional.
|
|
*
|
|
* Checks that `user` does not move, change hands, get stunned, etc. for the
|
|
* given `delay`. Returns `TRUE` on success or `FALSE` on failure.
|
|
*
|
|
* @param {mob} user - The mob performing the action.
|
|
*
|
|
* @param {number} delay - The time in deciseconds. Use the SECONDS define for readability. `1 SECONDS` is 10 deciseconds.
|
|
*
|
|
* @param {atom} target - The target of the action. This is where the progressbar will display.
|
|
*
|
|
* @param {flag} timed_action_flags - Flags to control the behavior of the timed action.
|
|
*
|
|
* @param {boolean} progress - Whether to display a progress bar / cogbar.
|
|
*
|
|
* @param {datum/callback} extra_checks - Additional checks to perform before the action is executed.
|
|
*
|
|
* @param {string} interaction_key - The assoc key under which the do_after is capped, with max_interact_count being the cap. Interaction key will default to target if not set.
|
|
*
|
|
* @param {number} max_interact_count - The maximum amount of interactions allowed.
|
|
*
|
|
* @param {boolean} hidden - By default, any action 1 second or longer shows a cog over the user while it is in progress. If hidden is set to TRUE, the cog will not be shown.
|
|
*/
|
|
/proc/do_after(mob/user, delay, atom/target, timed_action_flags = NONE, progress = TRUE, datum/callback/extra_checks, interaction_key, max_interact_count = 1, hidden = FALSE)
|
|
if(!user)
|
|
return FALSE
|
|
if(!isnum(delay))
|
|
CRASH("do_after was passed a non-number delay: [delay || "null"].")
|
|
|
|
if(!interaction_key && target)
|
|
interaction_key = target //Use the direct ref to the target
|
|
if(interaction_key) //Do we have a interaction_key now?
|
|
var/current_interaction_count = LAZYACCESS(user.do_afters, interaction_key) || 0
|
|
if(current_interaction_count >= max_interact_count) //We are at our peak
|
|
return
|
|
LAZYSET(user.do_afters, interaction_key, current_interaction_count + 1)
|
|
|
|
var/atom/user_loc = user.loc
|
|
var/atom/target_loc = target?.loc
|
|
|
|
var/drifting = FALSE
|
|
if(!isnull(user.drift_handler))
|
|
drifting = TRUE
|
|
|
|
var/holding = user.get_active_held_item()
|
|
|
|
if(!(timed_action_flags & IGNORE_SLOWDOWNS))
|
|
delay *= user.cached_multiplicative_actions_slowdown
|
|
|
|
var/datum/progressbar/progbar
|
|
var/datum/cogbar/cog
|
|
|
|
if(progress)
|
|
if(user.client)
|
|
progbar = new(user, delay, target || user)
|
|
|
|
if(!hidden && delay >= 1 SECONDS)
|
|
cog = new(user)
|
|
|
|
SEND_SIGNAL(user, COMSIG_DO_AFTER_BEGAN)
|
|
|
|
var/endtime = world.time + delay
|
|
var/starttime = world.time
|
|
. = TRUE
|
|
while (world.time < endtime)
|
|
stoplag(1)
|
|
|
|
if(!QDELETED(progbar))
|
|
progbar.update(world.time - starttime)
|
|
|
|
if(drifting && isnull(user.drift_handler))
|
|
drifting = FALSE
|
|
user_loc = user.loc
|
|
|
|
if(QDELETED(user) \
|
|
|| (!(timed_action_flags & IGNORE_USER_LOC_CHANGE) && !drifting && user.loc != user_loc) \
|
|
|| (!(timed_action_flags & IGNORE_HELD_ITEM) && user.get_active_held_item() != holding) \
|
|
|| (!(timed_action_flags & IGNORE_INCAPACITATED) && HAS_TRAIT(user, TRAIT_INCAPACITATED)) \
|
|
|| (extra_checks && !extra_checks.Invoke()))
|
|
. = FALSE
|
|
break
|
|
|
|
if(target && (user != target) && \
|
|
(QDELETED(target) \
|
|
|| (!(timed_action_flags & IGNORE_TARGET_LOC_CHANGE) && target.loc != target_loc)))
|
|
. = FALSE
|
|
break
|
|
|
|
if(!QDELETED(progbar))
|
|
progbar.end_progress()
|
|
|
|
cog?.remove()
|
|
|
|
if(interaction_key)
|
|
var/reduced_interaction_count = (LAZYACCESS(user.do_afters, interaction_key) || 0) - 1
|
|
if(reduced_interaction_count > 0) // Not done yet!
|
|
LAZYSET(user.do_afters, interaction_key, reduced_interaction_count)
|
|
return
|
|
// all out, let's clear er out fully
|
|
LAZYREMOVE(user.do_afters, interaction_key)
|
|
SEND_SIGNAL(user, COMSIG_DO_AFTER_ENDED)
|
|
|
|
/// Returns the total amount of do_afters this mob is taking part in
|
|
/mob/proc/do_after_count()
|
|
var/count = 0
|
|
for(var/key in do_afters)
|
|
count += do_afters[key]
|
|
return count
|
|
|
|
/proc/is_species(A, species_datum)
|
|
. = FALSE
|
|
if(ishuman(A))
|
|
var/mob/living/carbon/human/H = A
|
|
if(H.dna && istype(H.dna.species, species_datum))
|
|
. = TRUE
|
|
|
|
/// Returns if the given target is a human. Like, a REAL human.
|
|
/// Not a moth, not a felinid (which are human subtypes), but a human.
|
|
/proc/ishumanbasic(target)
|
|
if (!ishuman(target))
|
|
return FALSE
|
|
|
|
var/mob/living/carbon/human/human_target = target
|
|
return human_target.dna?.species?.type == /datum/species/human
|
|
|
|
/proc/spawn_atom_to_turf(spawn_type, target, amount, admin_spawn=FALSE, list/extra_args)
|
|
var/turf/T = get_turf(target)
|
|
if(!T)
|
|
CRASH("attempt to spawn atom type: [spawn_type] in nullspace")
|
|
|
|
var/list/new_args = list(T)
|
|
if(extra_args)
|
|
new_args += extra_args
|
|
var/atom/X
|
|
for(var/j in 1 to amount)
|
|
X = new spawn_type(arglist(new_args))
|
|
if (admin_spawn)
|
|
X.flags_1 |= ADMIN_SPAWNED_1
|
|
return X //return the last mob spawned
|
|
|
|
/proc/spawn_and_random_walk(spawn_type, target, amount, walk_chance=100, max_walk=3, always_max_walk=FALSE, admin_spawn=FALSE, cardinals_only = TRUE)
|
|
var/turf/T = get_turf(target)
|
|
var/step_count = 0
|
|
if(!T)
|
|
CRASH("attempt to spawn atom type: [spawn_type] in nullspace")
|
|
|
|
var/list/spawned_mobs = new(amount)
|
|
|
|
for(var/j in 1 to amount)
|
|
var/atom/movable/X
|
|
|
|
if (istype(spawn_type, /list))
|
|
var/mob_type = pick(spawn_type)
|
|
X = new mob_type(T)
|
|
else
|
|
X = new spawn_type(T)
|
|
|
|
if (admin_spawn)
|
|
X.flags_1 |= ADMIN_SPAWNED_1
|
|
|
|
spawned_mobs[j] = X
|
|
|
|
if(always_max_walk || prob(walk_chance))
|
|
if(always_max_walk)
|
|
step_count = max_walk
|
|
else
|
|
step_count = rand(1, max_walk)
|
|
|
|
for(var/i in 1 to step_count)
|
|
step(X, cardinals_only ? pick(GLOB.cardinals) : pick(GLOB.alldirs))
|
|
|
|
return spawned_mobs
|
|
|
|
// Displays a message in deadchat, sent by source. source is not linkified, message is, to avoid stuff like character names to be linkified.
|
|
// Automatically gives the class deadsay to the whole message (message + source)
|
|
/proc/deadchat_broadcast(message, source=null, mob/follow_target=null, turf/turf_target=null, speaker_key=null, message_type=DEADCHAT_REGULAR, admin_only=FALSE)
|
|
message = span_deadsay("[source][span_linkify(message)]")
|
|
|
|
if(admin_only)
|
|
message += span_deadsay(" (This is viewable to admins only).")
|
|
|
|
for(var/mob/M in GLOB.player_list)
|
|
var/chat_toggles = TOGGLES_DEFAULT_CHAT
|
|
var/toggles = TOGGLES_DEFAULT
|
|
var/list/ignoring
|
|
if(M.client?.prefs)
|
|
var/datum/preferences/prefs = M.client?.prefs
|
|
chat_toggles = prefs.chat_toggles
|
|
toggles = prefs.toggles
|
|
ignoring = prefs.ignoring
|
|
if(admin_only)
|
|
if(!M.client?.holder)
|
|
continue
|
|
var/override = FALSE
|
|
if(M.client?.holder && (chat_toggles & CHAT_DEAD))
|
|
override = TRUE
|
|
if(HAS_TRAIT(M, TRAIT_SIXTHSENSE) && message_type == DEADCHAT_REGULAR)
|
|
override = TRUE
|
|
if(SSticker.current_state == GAME_STATE_FINISHED)
|
|
override = TRUE
|
|
if(isnewplayer(M) && !override)
|
|
continue
|
|
if(M.stat != DEAD && !override)
|
|
continue
|
|
if(speaker_key && (speaker_key in ignoring))
|
|
continue
|
|
|
|
switch(message_type)
|
|
if(DEADCHAT_DEATHRATTLE)
|
|
if(toggles & DISABLE_DEATHRATTLE)
|
|
continue
|
|
if(DEADCHAT_ARRIVALRATTLE)
|
|
if(toggles & DISABLE_ARRIVALRATTLE)
|
|
continue
|
|
if(DEADCHAT_LAWCHANGE)
|
|
if(!(chat_toggles & CHAT_GHOSTLAWS))
|
|
continue
|
|
if(DEADCHAT_LOGIN_LOGOUT)
|
|
if(!(chat_toggles & CHAT_LOGIN_LOGOUT))
|
|
continue
|
|
|
|
if(isobserver(M))
|
|
var/rendered_message = message
|
|
|
|
if(follow_target)
|
|
var/F
|
|
if(turf_target)
|
|
F = FOLLOW_OR_TURF_LINK(M, follow_target, turf_target)
|
|
else
|
|
F = FOLLOW_LINK(M, follow_target)
|
|
rendered_message = "[F] [message]"
|
|
else if(turf_target)
|
|
var/turf_link = TURF_LINK(M, turf_target)
|
|
rendered_message = "[turf_link] [message]"
|
|
|
|
to_chat(M, rendered_message, avoid_highlighting = speaker_key == M.key)
|
|
else
|
|
to_chat(M, message, avoid_highlighting = speaker_key == M.key)
|
|
|
|
//Used in chemical_mob_spawn. Generates a random mob based on a given gold_core_spawnable value.
|
|
/proc/create_random_mob(spawn_location, mob_class = HOSTILE_SPAWN)
|
|
var/static/list/mob_spawn_meancritters = list() // list of possible hostile mobs
|
|
var/static/list/mob_spawn_nicecritters = list() // and possible friendly mobs
|
|
|
|
if(mob_spawn_meancritters.len <= 0 || mob_spawn_nicecritters.len <= 0)
|
|
for(var/T in typesof(/mob/living/simple_animal))
|
|
var/mob/living/simple_animal/SA = T
|
|
switch(initial(SA.gold_core_spawnable))
|
|
if(HOSTILE_SPAWN)
|
|
mob_spawn_meancritters += T
|
|
if(FRIENDLY_SPAWN)
|
|
mob_spawn_nicecritters += T
|
|
for(var/mob/living/basic/basic_mob as anything in typesof(/mob/living/basic))
|
|
switch(initial(basic_mob.gold_core_spawnable))
|
|
if(HOSTILE_SPAWN)
|
|
mob_spawn_meancritters += basic_mob
|
|
if(FRIENDLY_SPAWN)
|
|
mob_spawn_nicecritters += basic_mob
|
|
|
|
var/chosen
|
|
if(mob_class == FRIENDLY_SPAWN)
|
|
chosen = pick(mob_spawn_nicecritters)
|
|
else
|
|
chosen = pick(mob_spawn_meancritters)
|
|
var/mob/living/spawned_mob = new chosen(spawn_location)
|
|
return spawned_mob
|
|
|
|
/proc/passtable_on(target, source)
|
|
var/mob/living/L = target
|
|
if (!HAS_TRAIT(L, TRAIT_PASSTABLE) && L.pass_flags & PASSTABLE)
|
|
ADD_TRAIT(L, TRAIT_PASSTABLE, INNATE_TRAIT)
|
|
ADD_TRAIT(L, TRAIT_PASSTABLE, source)
|
|
L.pass_flags |= PASSTABLE
|
|
|
|
/proc/passtable_off(target, source)
|
|
var/mob/living/L = target
|
|
REMOVE_TRAIT(L, TRAIT_PASSTABLE, source)
|
|
if(!HAS_TRAIT(L, TRAIT_PASSTABLE))
|
|
L.pass_flags &= ~PASSTABLE
|
|
|
|
/proc/passwindow_on(target, source)
|
|
var/mob/living/target_mob = target
|
|
if (!HAS_TRAIT(target_mob, TRAIT_PASSWINDOW) && target_mob.pass_flags & PASSWINDOW)
|
|
ADD_TRAIT(target_mob, TRAIT_PASSWINDOW, INNATE_TRAIT)
|
|
ADD_TRAIT(target_mob, TRAIT_PASSWINDOW, source)
|
|
target_mob.pass_flags |= PASSWINDOW
|
|
|
|
/proc/passwindow_off(target, source)
|
|
var/mob/living/target_mob = target
|
|
REMOVE_TRAIT(target_mob, TRAIT_PASSWINDOW, source)
|
|
if(!HAS_TRAIT(target_mob, TRAIT_PASSWINDOW))
|
|
target_mob.pass_flags &= ~PASSWINDOW
|
|
|
|
/proc/dance_rotate(atom/movable/AM, datum/callback/callperrotate, set_original_dir=FALSE)
|
|
set waitfor = FALSE
|
|
var/originaldir = AM.dir
|
|
for(var/i in list(NORTH,SOUTH,EAST,WEST,EAST,SOUTH,NORTH,SOUTH,EAST,WEST,EAST,SOUTH))
|
|
if(!AM)
|
|
return
|
|
AM.setDir(i)
|
|
callperrotate?.Invoke()
|
|
sleep(0.1 SECONDS)
|
|
if(set_original_dir)
|
|
AM.setDir(originaldir)
|
|
|
|
///////////////////////
|
|
///Silicon Mob Procs///
|
|
///////////////////////
|
|
|
|
//Returns a list of unslaved cyborgs
|
|
/proc/active_free_borgs()
|
|
. = list()
|
|
for(var/mob/living/silicon/robot/borg in GLOB.silicon_mobs)
|
|
if(borg.connected_ai || borg.shell)
|
|
continue
|
|
if(borg.stat == DEAD)
|
|
continue
|
|
if(borg.emagged || borg.scrambledcodes)
|
|
continue
|
|
. += borg
|
|
|
|
//Returns a list of AI's
|
|
/proc/active_ais(check_mind = FALSE, z = null, skip_syndicate = FALSE, only_syndicate = FALSE)
|
|
. = list()
|
|
for(var/mob/living/silicon/ai/ai as anything in GLOB.ai_list)
|
|
if(ai.stat == DEAD)
|
|
continue
|
|
if(ai.control_disabled)
|
|
continue
|
|
var/syndie_ai = istype(ai, /mob/living/silicon/ai/weak_syndie)
|
|
if(skip_syndicate && syndie_ai)
|
|
continue
|
|
if(only_syndicate && !syndie_ai)
|
|
continue
|
|
if(check_mind && !ai.mind)
|
|
continue
|
|
if(!isnull(z) && z != ai.z && (!is_station_level(z) || !is_station_level(ai.z))) //if a Z level was specified, AND the AI is not on the same level, AND either is off the station...
|
|
continue
|
|
. += ai
|
|
|
|
//Find an active ai with the least borgs. VERBOSE PROCNAME HUH!
|
|
/proc/select_active_ai_with_fewest_borgs(z)
|
|
var/mob/living/silicon/ai/selected
|
|
var/list/active = active_ais(FALSE, z)
|
|
for(var/mob/living/silicon/ai/A in active)
|
|
if(!selected || (selected.connected_robots.len > A.connected_robots.len))
|
|
selected = A
|
|
|
|
return selected
|
|
|
|
/proc/select_active_free_borg(mob/user)
|
|
var/list/borgs = active_free_borgs()
|
|
if(borgs.len)
|
|
if(user)
|
|
. = input(user,"Unshackled cyborg signals detected:", "Cyborg Selection", borgs[1]) in sort_list(borgs)
|
|
else
|
|
. = pick(borgs)
|
|
return .
|
|
|
|
/proc/select_active_ai(mob/user, z = null, skip_syndicate, only_syndicate)
|
|
var/list/ais = active_ais(FALSE, z, skip_syndicate, only_syndicate)
|
|
if(ais.len)
|
|
if(user)
|
|
. = input(user,"AI signals detected:", "AI Selection", ais[1]) in sort_list(ais)
|
|
else
|
|
. = pick(ais)
|
|
return .
|
|
|
|
/**
|
|
* Used to get the amount of change between two body temperatures
|
|
*
|
|
* When passed the difference between two temperatures returns the amount of change to temperature to apply.
|
|
* The change rate should be kept at a low value tween 0.16 and 0.02 for optimal results.
|
|
* vars:
|
|
* * temp_diff (required) The difference between two temperatures
|
|
* * change_rate (optional)(Default: 0.06) The rate of range multiplier
|
|
*/
|
|
/proc/get_temp_change_amount(temp_diff, change_rate = 0.06)
|
|
if(temp_diff < 0)
|
|
return -(BODYTEMP_AUTORECOVERY_DIVISOR / 2) * log(1 - (temp_diff * change_rate))
|
|
return (BODYTEMP_AUTORECOVERY_DIVISOR / 2) * log(1 + (temp_diff * change_rate))
|
|
|
|
#define ISADVANCEDTOOLUSER(mob) (HAS_TRAIT(mob, TRAIT_ADVANCEDTOOLUSER) && !HAS_TRAIT(mob, TRAIT_DISCOORDINATED_TOOL_USER))
|
|
|
|
/// Gets the client of the mob, allowing for mocking of the client.
|
|
/// You only need to use this if you know you're going to be mocking clients somewhere else.
|
|
#define GET_CLIENT(mob) (##mob.client || ##mob.mock_client)
|
|
|
|
///Orders mobs by type then by name. Accepts optional arg to sort a custom list, otherwise copies GLOB.mob_list.
|
|
/proc/sort_mobs()
|
|
var/list/moblist = list()
|
|
var/list/sortmob = sort_names(GLOB.mob_list)
|
|
for(var/mob/living/silicon/ai/mob_to_sort in sortmob)
|
|
moblist += mob_to_sort
|
|
for(var/mob/eye/mob_to_sort in sortmob)
|
|
moblist += mob_to_sort
|
|
for(var/mob/living/silicon/pai/mob_to_sort in sortmob)
|
|
moblist += mob_to_sort
|
|
for(var/mob/living/silicon/robot/mob_to_sort in sortmob)
|
|
moblist += mob_to_sort
|
|
for(var/mob/living/carbon/human/mob_to_sort in sortmob)
|
|
moblist += mob_to_sort
|
|
for(var/mob/living/brain/mob_to_sort in sortmob)
|
|
moblist += mob_to_sort
|
|
for(var/mob/living/carbon/alien/mob_to_sort in sortmob)
|
|
moblist += mob_to_sort
|
|
for(var/mob/dead/observer/mob_to_sort in sortmob)
|
|
moblist += mob_to_sort
|
|
for(var/mob/dead/new_player/mob_to_sort in sortmob)
|
|
moblist += mob_to_sort
|
|
for(var/mob/living/basic/slime/mob_to_sort in sortmob)
|
|
moblist += mob_to_sort
|
|
for(var/mob/living/simple_animal/mob_to_sort in sortmob)
|
|
moblist += mob_to_sort
|
|
for(var/mob/living/basic/mob_to_sort in sortmob)
|
|
moblist += mob_to_sort
|
|
// We've already added slimes.
|
|
if(isslime(mob_to_sort))
|
|
continue
|
|
return moblist
|
|
|
|
///returns a mob type controlled by a specified ckey
|
|
/proc/get_mob_by_ckey(key)
|
|
if(!key)
|
|
return
|
|
var/list/mobs = sort_mobs()
|
|
for(var/mob/mob in mobs)
|
|
if(mob.ckey == key)
|
|
return mob
|
|
|
|
/// Returns a string for the specified body zone. If we have a bodypart in this zone, refers to its plaintext_zone instead.
|
|
/mob/living/proc/parse_zone_with_bodypart(zone)
|
|
var/obj/item/bodypart/part = get_bodypart(zone)
|
|
|
|
return part?.plaintext_zone || parse_zone(zone)
|
|
|
|
///Return a string for the specified body zone. Should be used for parsing non-instantiated bodyparts, otherwise use [/obj/item/bodypart/var/plaintext_zone]
|
|
/proc/parse_zone(zone)
|
|
switch(zone)
|
|
if(BODY_ZONE_CHEST)
|
|
return "chest"
|
|
if(BODY_ZONE_HEAD)
|
|
return "head"
|
|
if(BODY_ZONE_PRECISE_R_HAND)
|
|
return "right hand"
|
|
if(BODY_ZONE_PRECISE_L_HAND)
|
|
return "left hand"
|
|
if(BODY_ZONE_L_ARM)
|
|
return "left arm"
|
|
if(BODY_ZONE_R_ARM)
|
|
return "right arm"
|
|
if(BODY_ZONE_L_LEG)
|
|
return "left leg"
|
|
if(BODY_ZONE_R_LEG)
|
|
return "right leg"
|
|
if(BODY_ZONE_PRECISE_L_FOOT)
|
|
return "left foot"
|
|
if(BODY_ZONE_PRECISE_R_FOOT)
|
|
return "right foot"
|
|
if(BODY_ZONE_PRECISE_GROIN)
|
|
return "groin"
|
|
else
|
|
return zone
|
|
|
|
///Takes a zone and returns its "parent" zone, if it has one.
|
|
/proc/deprecise_zone(precise_zone)
|
|
switch(precise_zone)
|
|
if(BODY_ZONE_PRECISE_GROIN)
|
|
return BODY_ZONE_CHEST
|
|
if(BODY_ZONE_PRECISE_EYES)
|
|
return BODY_ZONE_HEAD
|
|
if(BODY_ZONE_PRECISE_MOUTH)
|
|
return BODY_ZONE_HEAD
|
|
if(BODY_ZONE_PRECISE_R_HAND)
|
|
return BODY_ZONE_R_ARM
|
|
if(BODY_ZONE_PRECISE_L_HAND)
|
|
return BODY_ZONE_L_ARM
|
|
if(BODY_ZONE_PRECISE_L_FOOT)
|
|
return BODY_ZONE_L_LEG
|
|
if(BODY_ZONE_PRECISE_R_FOOT)
|
|
return BODY_ZONE_R_LEG
|
|
else
|
|
return precise_zone
|
|
|
|
///Returns a list of strings for a given slot flag.
|
|
/proc/parse_slot_flags(slot_flags)
|
|
var/list/slot_strings = list()
|
|
if(slot_flags & ITEM_SLOT_BACK)
|
|
slot_strings += "back"
|
|
if(slot_flags & ITEM_SLOT_MASK)
|
|
slot_strings += "mask"
|
|
if(slot_flags & ITEM_SLOT_NECK)
|
|
slot_strings += "neck"
|
|
if(slot_flags & ITEM_SLOT_HANDCUFFED)
|
|
slot_strings += "handcuff"
|
|
if(slot_flags & ITEM_SLOT_LEGCUFFED)
|
|
slot_strings += "legcuff"
|
|
if(slot_flags & ITEM_SLOT_BELT)
|
|
slot_strings += "belt"
|
|
if(slot_flags & ITEM_SLOT_ID)
|
|
slot_strings += "id"
|
|
if(slot_flags & ITEM_SLOT_EARS)
|
|
slot_strings += "ear"
|
|
if(slot_flags & ITEM_SLOT_EYES)
|
|
slot_strings += "glasses"
|
|
if(slot_flags & ITEM_SLOT_GLOVES)
|
|
slot_strings += "glove"
|
|
if(slot_flags & ITEM_SLOT_HEAD)
|
|
slot_strings += "head"
|
|
if(slot_flags & ITEM_SLOT_FEET)
|
|
slot_strings += "shoe"
|
|
if(slot_flags & ITEM_SLOT_OCLOTHING)
|
|
slot_strings += "oversuit"
|
|
if(slot_flags & ITEM_SLOT_ICLOTHING)
|
|
slot_strings += "undersuit"
|
|
if(slot_flags & ITEM_SLOT_SUITSTORE)
|
|
slot_strings += "suit storage"
|
|
if(slot_flags & (ITEM_SLOT_LPOCKET|ITEM_SLOT_RPOCKET))
|
|
slot_strings += "pocket"
|
|
if(slot_flags & ITEM_SLOT_HANDS)
|
|
slot_strings += "hand"
|
|
if(slot_flags & ITEM_SLOT_DEX_STORAGE)
|
|
slot_strings += "dextrous storage"
|
|
if(slot_flags & ITEM_SLOT_BACKPACK)
|
|
slot_strings += "backpack"
|
|
if(slot_flags & ITEM_SLOT_BELTPACK)
|
|
slot_strings += "belt" // ?
|
|
return slot_strings
|
|
|
|
///Returns the direction that the initiator and the target are facing
|
|
/proc/check_target_facings(mob/living/initiator, mob/living/target)
|
|
/*This can be used to add additional effects on interactions between mobs depending on how the mobs are facing each other, such as adding a crit damage to blows to the back of a guy's head.
|
|
Given how click code currently works (Nov '13), the initiating mob will be facing the target mob most of the time
|
|
That said, this proc should not be used if the change facing proc of the click code is overridden at the same time*/
|
|
if(!isliving(target) || target.body_position == LYING_DOWN)
|
|
//Make sure we are not doing this for things that can't have a logical direction to the players given that the target would be on their side
|
|
return FALSE
|
|
if(initiator.dir == target.dir) //mobs are facing the same direction
|
|
return FACING_SAME_DIR
|
|
if(is_source_facing_target(initiator,target) && is_source_facing_target(target,initiator)) //mobs are facing each other
|
|
return FACING_EACHOTHER
|
|
if(initiator.dir + 2 == target.dir || initiator.dir - 2 == target.dir || initiator.dir + 6 == target.dir || initiator.dir - 6 == target.dir) //Initating mob is looking at the target, while the target mob is looking in a direction perpendicular to the 1st
|
|
return FACING_INIT_FACING_TARGET_TARGET_FACING_PERPENDICULAR
|
|
|
|
///Returns the occupant mob or brain from a specified input
|
|
/proc/get_mob_or_brainmob(occupant)
|
|
var/mob/living/mob_occupant
|
|
|
|
if(isliving(occupant))
|
|
mob_occupant = occupant
|
|
|
|
else if(isorgan(occupant))
|
|
var/obj/item/organ/brain/brain = occupant
|
|
mob_occupant = brain.brainmob
|
|
|
|
return mob_occupant
|
|
|
|
///Generalised helper proc for letting mobs rename themselves. Used to be clname() and ainame()
|
|
/mob/proc/apply_pref_name(preference_type, client/requesting_client)
|
|
if(!requesting_client)
|
|
requesting_client = client
|
|
var/oldname = real_name
|
|
var/newname
|
|
var/loop = 1
|
|
var/safety = 0
|
|
|
|
var/random = CONFIG_GET(flag/force_random_names) || (requesting_client ? is_banned_from(requesting_client.ckey, "Appearance") : FALSE)
|
|
|
|
while(loop && safety < 5)
|
|
if(!safety && !random)
|
|
newname = requesting_client?.prefs?.read_preference(preference_type)
|
|
else
|
|
var/datum/preference/preference = GLOB.preference_entries[preference_type]
|
|
newname = preference.create_informed_default_value(requesting_client.prefs)
|
|
|
|
for(var/mob/living/checked_mob in GLOB.player_list)
|
|
if(checked_mob == src)
|
|
continue
|
|
if(!newname || checked_mob.real_name == newname)
|
|
newname = null
|
|
loop++ // name is already taken so we roll again
|
|
break
|
|
loop--
|
|
safety++
|
|
|
|
if(newname)
|
|
fully_replace_character_name(oldname, newname)
|
|
return TRUE
|
|
return FALSE
|
|
|
|
///Returns the amount of currently living players
|
|
/proc/living_player_count()
|
|
var/living_player_count = 0
|
|
for(var/mob in GLOB.player_list)
|
|
if(mob in GLOB.alive_mob_list)
|
|
living_player_count += 1
|
|
return living_player_count
|
|
|
|
GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
|
|
|
|
///Version of view() which ignores darkness, because BYOND doesn't have it (I actually suggested it but it was tagged redundant, BUT HEARERS IS A T- /rant).
|
|
/proc/dview(range = world.view, center, invis_flags = 0)
|
|
if(!center)
|
|
return
|
|
|
|
GLOB.dview_mob.loc = center
|
|
|
|
GLOB.dview_mob.set_invis_see(invis_flags)
|
|
|
|
. = view(range, GLOB.dview_mob)
|
|
GLOB.dview_mob.loc = null
|
|
|
|
/mob/dview
|
|
name = "INTERNAL DVIEW MOB"
|
|
invisibility = INVISIBILITY_ABSTRACT
|
|
density = FALSE
|
|
move_resist = INFINITY
|
|
var/ready_to_die = FALSE
|
|
|
|
/mob/dview/Initialize(mapload) //Properly prevents this mob from gaining huds or joining any global lists
|
|
SHOULD_CALL_PARENT(FALSE)
|
|
if(flags_1 & INITIALIZED_1)
|
|
stack_trace("Warning: [src]([type]) initialized multiple times!")
|
|
flags_1 |= INITIALIZED_1
|
|
return INITIALIZE_HINT_NORMAL
|
|
|
|
/mob/dview/Destroy(force = FALSE)
|
|
if(!ready_to_die)
|
|
stack_trace("ALRIGHT WHICH FUCKER TRIED TO DELETE *MY* DVIEW?")
|
|
|
|
if (!force)
|
|
return QDEL_HINT_LETMELIVE
|
|
|
|
log_world("EVACUATE THE SHITCODE IS TRYING TO STEAL MUH JOBS")
|
|
GLOB.dview_mob = new
|
|
return ..()
|
|
|
|
|
|
#define FOR_DVIEW(type, range, center, invis_flags) \
|
|
GLOB.dview_mob.loc = center; \
|
|
GLOB.dview_mob.set_invis_see(invis_flags); \
|
|
for(type in view(range, GLOB.dview_mob))
|
|
|
|
#define FOR_DVIEW_END GLOB.dview_mob.loc = null
|
|
|
|
///Makes a call in the context of a different usr. Use sparingly
|
|
/world/proc/push_usr(mob/user_mob, datum/callback/invoked_callback, ...)
|
|
var/temp = usr
|
|
usr = user_mob
|
|
if (length(args) > 2)
|
|
. = invoked_callback.Invoke(arglist(args.Copy(3)))
|
|
else
|
|
. = invoked_callback.Invoke()
|
|
usr = temp
|