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## About The Pull Request Interior decor at its finest & fastest available in engineering Proto lathe after research - Left click on a tile to infer its type. If the tile is supported by the RTD then a balloon alert will be displayed showing "Tile changed to XXX". If not supported, it will tell you that - Right click on tile to convert it back to plating. It can only deconstruct floor types which are supported - Left click on plating to place your floor tile - Only iron & glass floor types are supported because you can only feed iron & glass to the RTD to keep it consistent Also, this is my first time ever making sprites so expect less. https://user-images.githubusercontent.com/110812394/209545438-6a51e7bf-163a-4a18-9102-7b77107eb1b7.mp4 Cleaned up some code in the RCD file as a bonus some notables ones are - moved `update_overlays()` from rcd to `obj/item/construction `so any class extending from this can use it - removed `do_after()` when changing turf types cause its unessassary & doesn't play well with the RTD ## Why It's Good For The Game - Replace damaged or dirty tiles without the need of a janitor, crowbar & removes manual labour by hand - Give your room some style quickly maybe replace the whole station floor with glass tiles I don't know you decide - Maybe lay floor tiles quickly in maintenance to stop rats from chewing on those cables ## Changelog 🆑 add: RTD Rapid Tiling Device imageadd: Sprite for RTD code: moved update_overlays() from rcd to obj/item/construction so anyone can use it del: cooldown of 3 seconds when changing turf type qol: Faster Turf decoration /🆑 Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
117 lines
9.1 KiB
Plaintext
117 lines
9.1 KiB
Plaintext
//dont create icons for TGUI if direction is any of these values cause its handled inside CSS
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GLOBAL_LIST_INIT(tile_dont_rotate, list(NORTH, EAST, SOUTH, WEST))
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///all designs supported by the RTD
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GLOBAL_LIST_INIT(floor_designs, list(
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//what players will use most of the time
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"Conventional" = list(
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//The most common types
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"Standard" = list(
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list("name" = "Base", "type" = /obj/item/stack/tile/iron, "tile_cost" = 4),
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list("name" = "Small", "type" = /obj/item/stack/tile/iron/small, "tile_cost" = 3),
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list("name" = "Large", "type" = /obj/item/stack/tile/iron/large, "tile_cost" = 7),
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list("name" = "Diagonal", "type" = /obj/item/stack/tile/iron/diagonal, "tile_cost" = 5),
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list("name" = "Edge", "type" = /obj/item/stack/tile/iron/edge, "tile_cost" = 5, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)),
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list("name" = "Half", "type" = /obj/item/stack/tile/iron/half, "tile_cost" = 5, "tile_rotate_dirs" = list(SOUTH, NORTH)),
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list("name" = "Corner", "type" = /obj/item/stack/tile/iron/corner, "tile_cost" = 5, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)),
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list("name" = "Textured", "type" = /obj/item/stack/tile/iron/textured, "tile_cost" = 5),
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list("name" = "Textured Edge", "type" = /obj/item/stack/tile/iron/textured_edge, "tile_cost" = 6, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)),
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list("name" = "Textured Half", "type" = /obj/item/stack/tile/iron/textured_half, "tile_cost" = 6, "tile_rotate_dirs" = list(SOUTH, NORTH)),
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list("name" = "Textured Corner", "type" = /obj/item/stack/tile/iron/textured_corner, "tile_cost" = 6, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)),
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list("name" = "Textured Large", "type" = /obj/item/stack/tile/iron/textured_large, "tile_cost" = 6),
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),
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//Looks slightly transparent or faded
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"Translucent" = list(
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list("name" = "Smooth", "type" = /obj/item/stack/tile/iron/smooth, "tile_cost" = 4),
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list("name" = "Smooth Edge", "type" = /obj/item/stack/tile/iron/smooth_edge, "tile_cost" = 4, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)),
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list("name" = "Smooth Half", "type" = /obj/item/stack/tile/iron/smooth_half, "tile_cost" = 4, "tile_rotate_dirs" = list(SOUTH, NORTH)),
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list("name" = "Smooth Corner", "type" = /obj/item/stack/tile/iron/smooth_corner, "tile_cost" = 4, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)),
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list("name" = "Smooth Large", "type" = /obj/item/stack/tile/iron/smooth_large, "tile_cost" = 7),
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list("name" = "Freezer", "type" = /obj/item/stack/tile/iron/freezer, "tile_cost" = 5),
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list("name" = "Showroom", "type" = /obj/item/stack/tile/iron/showroomfloor, "tile_cost" = 5),
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list("name" = "Glass", "type" = /obj/item/stack/tile/glass, "tile_cost" = 5),
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list("name" = "Reinforced Glass", "type" = /obj/item/stack/tile/rglass, "tile_cost" = 10)
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),
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//Uses eletricity or atleast thats i think these do
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"Circuit" = list(
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list("name" = "Recharge", "type" = /obj/item/stack/tile/iron/recharge_floor, "tile_cost" = 5),
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list("name" = "Solar Panel", "type" = /obj/item/stack/tile/iron/solarpanel, "tile_cost" = 5),
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list("name" = "Blue Circuit", "type" = /obj/item/stack/tile/circuit, "tile_cost" = 5),
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list("name" = "Green Circuit", "type" = /obj/item/stack/tile/circuit/green, "tile_cost" = 5),
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list("name" = "Green Circuit Anim", "type" = /obj/item/stack/tile/circuit/green/anim, "tile_cost" = 5),
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list("name" = "Red Circuit", "type" = /obj/item/stack/tile/circuit/red, "tile_cost" = 5),
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list("name" = "Red Circuit Anim", "type" = /obj/item/stack/tile/circuit/red/anim, "tile_cost" = 5),
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)
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),
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//Floors which are decorated
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"Decorated" = list(
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//Dark Colored tiles
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"Dark Colored" = list(
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list("name" = "Base", "type" = /obj/item/stack/tile/iron/dark, "tile_cost" = 4),
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list("name" = "Smooth Edge", "type" = /obj/item/stack/tile/iron/dark/smooth_edge, "tile_cost" = 4, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)),
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list("name" = "Smooth Half", "type" = /obj/item/stack/tile/iron/dark/smooth_half, "tile_cost" = 4, "tile_rotate_dirs" = list(SOUTH, NORTH)),
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list("name" = "Smooth Corner" ,"type" = /obj/item/stack/tile/iron/dark/smooth_corner, "tile_cost" = 4, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)),
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list("name" = "Smooth Large", "type" = /obj/item/stack/tile/iron/dark/smooth_large, "tile_cost" = 7),
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list("name" = "Small", "type" = /obj/item/stack/tile/iron/dark/small, "tile_cost" = 4),
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list("name" = "Diagonal", "type" = /obj/item/stack/tile/iron/dark/diagonal, "tile_cost" = 4),
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list("name" = "Herringbone", "type" = /obj/item/stack/tile/iron/dark/herringbone, "tile_cost" = 4),
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list("name" = "Half Dark", "type" = /obj/item/stack/tile/iron/dark_side, "tile_cost" = 4, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST, SOUTHEAST, SOUTHWEST, NORTHEAST, NORTHWEST)),
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list("name" = "Dark Corner" ,"type" = /obj/item/stack/tile/iron/dark_corner, "tile_cost" = 4, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)),
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),
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//White Colored tiles
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"White Colored" = list(
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list("name" = "Base", "type" = /obj/item/stack/tile/iron/white, "tile_cost" = 5),
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list("name" = "Smooth Edge", "type" = /obj/item/stack/tile/iron/white/smooth_edge, "tile_cost" = 5, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)),
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list("name" = "Smooth Half", "type" = /obj/item/stack/tile/iron/white/smooth_half, "tile_cost" = 5, "tile_rotate_dirs" = list(SOUTH, NORTH)),
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list("name" = "Smooth Corner", "type" = /obj/item/stack/tile/iron/white/smooth_corner, "tile_cost" = 5, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)),
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list("name" = "Smooth Large", "type" = /obj/item/stack/tile/iron/white/smooth_large, "tile_cost" = 7),
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list("name" = "Small", "type" = /obj/item/stack/tile/iron/white/small, "tile_cost" = 5),
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list("name" = "Diagonal", "type" = /obj/item/stack/tile/iron/white/diagonal, "tile_cost" = 5),
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list("name" = "Herringbone", "type" = /obj/item/stack/tile/iron/white/herringbone, "tile_cost" = 5),
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list("name" = "Half White", "type" = /obj/item/stack/tile/iron/white_side, "tile_cost" = 5, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST, SOUTHEAST, SOUTHWEST, NORTHEAST, NORTHWEST)),
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list("name" = "White Corner", "type" = /obj/item/stack/tile/iron/white_corner, "tile_cost" = 5, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)),
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),
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//Textured tiles
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"Textured" = list(
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list("name" = "Textured White", "type" = /obj/item/stack/tile/iron/white/textured, "tile_cost" = 5),
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list("name" = "Textured White Edge", "type" = /obj/item/stack/tile/iron/white/textured_edge, "tile_cost" = 5, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)),
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list("name" = "Textured White Half", "type" = /obj/item/stack/tile/iron/white/textured_half, "tile_cost" = 5, "tile_rotate_dirs" = list(SOUTH, NORTH)),
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list("name" = "Textured White Corner", "type" = /obj/item/stack/tile/iron/white/textured_corner, "tile_cost" = 5, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)),
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list("name" = "Textured White Large", "type" = /obj/item/stack/tile/iron/white/textured_large, "tile_cost" = 7),
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list("name" = "Textured Dark", "type" = /obj/item/stack/tile/iron/dark/textured, "tile_cost" = 5),
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list("name" = "Textured Dark Edge", "type" = /obj/item/stack/tile/iron/dark/textured_edge, "tile_cost" = 5, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)),
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list("name" = "Textured Dark Half", "type" = /obj/item/stack/tile/iron/dark/textured_half, "tile_cost" = 5, "tile_rotate_dirs" = list(SOUTH, NORTH)),
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list("name" = "Textured Dark Corner", "type" = /obj/item/stack/tile/iron/dark/textured_corner, "tile_cost" = 5, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)),
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list("name" = "Textured Dark Large", "type" = /obj/item/stack/tile/iron/dark/textured_large, "tile_cost" = 7),
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)
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),
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//Tiles which you decorate your home with
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"Interior" = list(
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//Common room tiles
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"Room" = list(
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list("name" = "Kitchen", "type" = /obj/item/stack/tile/iron/kitchen, "tile_cost" = 4),
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list("name" = "Kitchen Small", "type" = /obj/item/stack/tile/iron/kitchen/small, "tile_cost" = 4),
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list("name" = "Diagonal Kitchen", "type" = /obj/item/stack/tile/iron/kitchen/diagonal, "tile_cost" = 4),
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list("name" = "Chapel", "type" = /obj/item/stack/tile/iron/chapel, "tile_cost" = 4),
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list("name" = "Cafeteria", "type" = /obj/item/stack/tile/iron/cafeteria, "tile_cost" = 4),
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list("name" = "Grimy", "type" = /obj/item/stack/tile/iron/grimy, "tile_cost" = 5),
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list("name" = "Sepia", "type" = /obj/item/stack/tile/iron/sepia, "tile_cost" = 5),
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list("name" = "Herringbone", "type" = /obj/item/stack/tile/iron/kitchen/herringbone, "tile_cost" = 5),
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),
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//Culd have called it miscellaneous but nah too long
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"Pattern" = list(
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list("name" = "Terracotta", "type" = /obj/item/stack/tile/iron/terracotta, "tile_cost" = 5),
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list("name" = "Small", "type" = /obj/item/stack/tile/iron/terracotta/small, "tile_cost" = 5),
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list("name" = "Diagonal", "type" = /obj/item/stack/tile/iron/terracotta/diagonal, "tile_cost" = 5),
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list("name" = "Herrigone", "type" = /obj/item/stack/tile/iron/terracotta/herringbone, "tile_cost" = 5),
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list("name" = "Checkered", "type" = /obj/item/stack/tile/iron/checker, "tile_cost" = 5),
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list("name" = "Herringbone", "type" = /obj/item/stack/tile/iron/herringbone, "tile_cost" = 5),
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)
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)
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))
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