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On the tin. Every list with two or more variables gets spanned out and alphabetized. Anything that sorta followed this was alphabetized or made to make sense. I didn't alphabetize the directions though, because North/South/East/West makes sense in it's own way.
21 lines
518 B
Plaintext
21 lines
518 B
Plaintext
/// The basic player-facing types that don't have any super special behaviour.
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GLOBAL_LIST_INIT(wiremod_basic_types, list(
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PORT_TYPE_ANY,
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PORT_TYPE_ATOM,
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PORT_TYPE_NUMBER,
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PORT_TYPE_SIGNAL,
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PORT_TYPE_STRING,
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PORT_TYPE_TABLE,
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))
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/// The fundamental datatypes of the byond game engine.
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GLOBAL_LIST_INIT(wiremod_fundamental_types, list(
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PORT_TYPE_ANY,
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PORT_TYPE_ASSOC_LIST(PORT_TYPE_ANY, PORT_TYPE_ANY),
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PORT_TYPE_ATOM,
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PORT_TYPE_DATUM,
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PORT_TYPE_LIST(PORT_TYPE_ANY),
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PORT_TYPE_NUMBER,
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PORT_TYPE_STRING,
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))
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