Files
Bubberstation/code/datums/actions/mobs/chase_target.dm
grungussuss 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

43 lines
1.8 KiB
Plaintext

/datum/action/cooldown/mob_cooldown/chase_target
name = "Chase Target"
button_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "sniper_zoom"
desc = "Gain a burst of speed to chase down a target."
cooldown_time = 6 SECONDS
/// Affects volume of the charge tell depending on the size of the mob charging
var/size = 1
/datum/action/cooldown/mob_cooldown/chase_target/Activate(atom/target_atom)
disable_cooldown_actions()
charge(target_atom)
StartCooldown()
enable_cooldown_actions()
return TRUE
/// Causes the mob to gain speed and charge at a target
/datum/action/cooldown/mob_cooldown/chase_target/proc/charge(atom/target)
var/mob/living/living_mob = target
if(istype(living_mob) && living_mob.stat == DEAD)
return
owner.visible_message(span_boldwarning("[owner] charges!"))
owner.SpinAnimation(speed = 20, loops = 3, parallel = FALSE)
if(ishostile(owner))
var/mob/living/simple_animal/hostile/hostile_mob = owner
hostile_mob.retreat_distance = 0
hostile_mob.minimum_distance = 0
hostile_mob.set_varspeed(0)
addtimer(CALLBACK(src, PROC_REF(reset_charge)), 6 SECONDS)
addtimer(CALLBACK(src, PROC_REF(throw_thyself)), 2 SECONDS)
/// This is the proc that actually does the throwing. Charge only adds a timer for this.
/datum/action/cooldown/mob_cooldown/chase_target/proc/throw_thyself()
playsound(owner, 'sound/items/weapons/sonic_jackhammer.ogg', 50, TRUE)
owner.throw_at(target, 7, 1.1, owner, FALSE, FALSE, CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(playsound), owner, 'sound/effects/meteorimpact.ogg', 50 * size, TRUE, 2), INFINITY)
/// Resets the charge buffs.
/datum/action/cooldown/mob_cooldown/chase_target/proc/reset_charge()
var/mob/living/simple_animal/hostile/hostile_mob = owner
hostile_mob.retreat_distance = 5
hostile_mob.minimum_distance = 5
hostile_mob.set_varspeed(2)