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## About The Pull Request Fixes #84338 When handcuffed or crit, you are unable to resist even a passive grab, you are truly helpless Yet monkeys ignore this They ignore this because the code handling above is on the client: `/client/proc/Process_Grab()` The ideal fix for this is to move it off the client, but that carries a bunch of order of operations shenanigans so I'll leave that for a more in depth refactor of this kinda stuff In the meanwhile we can simply tell AI controllers not to move if grabbed and incapacitated (barring stasis) ## Changelog 🆑 Melbert fix: Monkeys no longer ignore basic rules such as "you can't escape a passive grab if you're cuffed or in crit" /🆑