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Bubberstation/code/datums/ai/generic/generic_subtrees.dm
2024-11-01 08:56:30 +01:00

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/**
* Generic Instrument Subtree, For your pawn playing instruments
*
* Requires at least a living mob that can hold items.
*
* relevant blackboards:
* * BB_SONG_INSTRUMENT - set by this subtree, is the song datum the pawn plays music from.
* * BB_SONG_LINES - not set by this subtree, is the song loaded into the song datum.
*/
/datum/ai_planning_subtree/generic_play_instrument/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick)
var/obj/item/instrument/song_player = controller.blackboard[BB_SONG_INSTRUMENT]
if(!song_player)
controller.queue_behavior(/datum/ai_behavior/find_and_set/in_hands, BB_SONG_INSTRUMENT, /obj/item/instrument)
return //we can't play a song since we do not have an instrument
var/list/parsed_song_lines = splittext(controller.blackboard[BB_SONG_LINES], "\n")
popleft(parsed_song_lines) //remove BPM as it is parsed out
if(!compare_list(song_player.song.lines, parsed_song_lines) || !song_player.song.repeat)
controller.queue_behavior(/datum/ai_behavior/setup_instrument, BB_SONG_INSTRUMENT, BB_SONG_LINES)
if(!song_player.song.playing) //we may stop playing if we weren't playing before, were setting up dk theme, or ran out of repeats (also causing setup behavior)
controller.queue_behavior(/datum/ai_behavior/play_instrument, BB_SONG_INSTRUMENT)
/**
* Generic Resist Subtree, resist if it makes sense to!
*
* Requires nothing beyond a living pawn, makes sense on a good amount of mobs since anything can get buckled.
*
* relevant blackboards:
* * None!
*/
/datum/ai_planning_subtree/generic_resist/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick)
var/mob/living/living_pawn = controller.pawn
if(SHOULD_RESIST(living_pawn) && SPT_PROB(RESIST_SUBTREE_PROB, seconds_per_tick))
controller.queue_behavior(/datum/ai_behavior/resist) //BRO IM ON FUCKING FIRE BRO
return SUBTREE_RETURN_FINISH_PLANNING //IM NOT DOING ANYTHING ELSE BUT EXTINGUISH MYSELF, GOOD GOD HAVE MERCY.
/**
* Generic Hunger Subtree,
*
* Requires at least a living mob that can hold items.
*
* relevant blackboards:
* * BB_NEXT_HUNGRY - set by this subtree, is when the controller is next hungry
*/
/datum/ai_planning_subtree/generic_hunger/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick)
var/next_eat = controller.blackboard[BB_NEXT_HUNGRY]
if(!next_eat)
//inits the blackboard timer
next_eat = world.time + rand(0, 30 SECONDS)
controller.set_blackboard_key(BB_NEXT_HUNGRY, next_eat)
if(world.time < next_eat)
return
var/atom/food_target = controller.blackboard[BB_FOOD_TARGET]
if(isnull(food_target))
controller.queue_behavior(/datum/ai_behavior/find_and_set/edible, BB_FOOD_TARGET, /obj/item, 2)
return
var/mob/living/living_pawn = controller.pawn
if(!length(living_pawn.get_empty_held_indexes()) && !(food_target in living_pawn.held_items))
controller.queue_behavior(/datum/ai_behavior/drop_item)
return SUBTREE_RETURN_FINISH_PLANNING
controller.queue_behavior(/datum/ai_behavior/consume, BB_FOOD_TARGET, BB_NEXT_HUNGRY)
return SUBTREE_RETURN_FINISH_PLANNING