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## About The Pull Request This PR reintroduces #85759, #85892 and #85894. #85892 has post-wallening arrows, but it isn't a big deal because they fit the top-down or 3/4 style we've for a lot of things. ## Why It's Good For The Game Reintroducing lost features and improvements. Remember to remove the 'Lost in the wallening revert' label from those PRs when this is merged. ## Changelog N/A
183 lines
6.3 KiB
Plaintext
183 lines
6.3 KiB
Plaintext
/// Generic away/offstation trim.
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/datum/id_trim/away
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access = list(ACCESS_AWAY_GENERAL)
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/// Trim for the hotel ruin. Not Hilbert's Hotel.
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/datum/id_trim/away/hotel
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access = list(ACCESS_AWAY_GENERAL, ACCESS_AWAY_MAINTENANCE)
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/// Trim for the hotel ruin. Not Hilbert's Hotel.
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/datum/id_trim/away/hotel/security
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access = list(ACCESS_AWAY_GENERAL, ACCESS_AWAY_MAINTENANCE, ACCESS_AWAY_SEC)
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/// Trim for the oldstation ruin/Charlie station
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/datum/id_trim/away/old/sec
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access = list(ACCESS_AWAY_GENERAL, ACCESS_AWAY_SEC)
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assignment = "Charlie Station Security Officer"
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/// Trim for the oldstation ruin/Charlie station
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/datum/id_trim/away/old/sci
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access = list(ACCESS_AWAY_GENERAL, ACCESS_AWAY_SCIENCE)
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assignment = "Charlie Station Scientist"
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/// Trim for the oldstation ruin/Charlie station
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/datum/id_trim/away/old/eng
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access = list(ACCESS_AWAY_GENERAL, ACCESS_AWAY_ENGINEERING)
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assignment = "Charlie Station Engineer"
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/// Trim for the oldstation ruin/Charlie station to access APCs and other equipment
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/datum/id_trim/away/old/equipment
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access = list(ACCESS_AWAY_GENERAL, ACCESS_AWAY_ENGINEERING, ACCESS_ENGINEERING, ACCESS_ENGINE_EQUIP)
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assignment = "Engine Equipment Access"
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/// Trim for the oldstation ruin/Charlie station to access robots, and downloading of paper publishing software for experiments
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/datum/id_trim/away/old/robo
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access = list(ACCESS_AWAY_GENERAL, ACCESS_ROBOTICS, ACCESS_ORDNANCE)
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/// Trim for the cat surgeon ruin.
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/datum/id_trim/away/cat_surgeon
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assignment = "Cat Surgeon"
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trim_state = "trim_medicaldoctor"
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department_color = COLOR_MEDICAL_BLUE
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subdepartment_color = COLOR_SERVICE_LIME
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access = list(ACCESS_AWAY_GENERAL, ACCESS_AWAY_MAINTENANCE)
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/// Trim for Hilbert in Hilbert's Hotel.
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/datum/id_trim/away/hilbert
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assignment = "Head Researcher"
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department_color = COLOR_COMMAND_BLUE
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subdepartment_color = COLOR_SCIENCE_PINK
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trim_state = "trim_scientist"
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department_state = "departmenthead"
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access = list(ACCESS_AWAY_GENERIC3, ACCESS_RESEARCH)
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/// Trim for beach bum lifeguards.
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/datum/id_trim/lifeguard
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assignment = "Lifeguard"
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/// Trim for beach bum bartenders.
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/datum/id_trim/space_bartender
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assignment = "Space Bartender"
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trim_state = "trim_bartender"
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department_color = COLOR_SERVICE_LIME
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subdepartment_color = COLOR_SERVICE_LIME
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access = list(ACCESS_BAR, ACCESS_KITCHEN)
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/// Trim for various Centcom corpses.
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/datum/id_trim/centcom/corpse/bridge_officer
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assignment = "Bridge Officer"
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access = list(ACCESS_CENT_CAPTAIN)
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/// Trim for various Centcom corpses.
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/datum/id_trim/centcom/corpse/commander
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assignment = "Commander"
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access = list(ACCESS_CENT_CAPTAIN, ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_MEDICAL, ACCESS_CENT_STORAGE)
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big_pointer = TRUE
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/// Trim for various Centcom corpses.
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/datum/id_trim/centcom/corpse/private_security
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assignment = JOB_CENTCOM_PRIVATE_SECURITY
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department_color = COLOR_CENTCOM_BLUE
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subdepartment_color = COLOR_CENTCOM_BLUE
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access = list(ACCESS_CENT_CAPTAIN, ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_MEDICAL, ACCESS_CENT_STORAGE, ACCESS_SECURITY, ACCESS_MECH_SECURITY)
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/// Trim for various Centcom corpses.
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/datum/id_trim/centcom/corpse/private_security/tradepost_officer
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assignment = "Tradepost Officer"
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subdepartment_color = COLOR_CARGO_BROWN
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/// Trim for various Centcom corpses.
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/datum/id_trim/centcom/corpse/assault
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assignment = "Nanotrasen Assault Force"
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access = list(ACCESS_CENT_CAPTAIN, ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_MEDICAL, ACCESS_CENT_STORAGE, ACCESS_SECURITY, ACCESS_MECH_SECURITY)
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/// Trim for various various ruins.
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/datum/id_trim/engioutpost
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assignment = "Senior Station Engineer"
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trim_state = "trim_stationengineer"
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department_color = COLOR_ENGINEERING_ORANGE
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subdepartment_color = COLOR_ENGINEERING_ORANGE
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access = list(ACCESS_AWAY_GENERAL, ACCESS_AWAY_ENGINEERING, ACCESS_ENGINEERING, ACCESS_ENGINE_EQUIP, ACCESS_MAINT_TUNNELS)
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/// Trim for various various ruins.
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/datum/id_trim/job/station_engineer/gunner
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assignment = "Gunner"
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template_access = null
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/// Trim for pirates.
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/datum/id_trim/pirate
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assignment = "Pirate"
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trim_state = "trim_unknown"
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department_color = COLOR_MOSTLY_PURE_RED
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subdepartment_color = COLOR_MOSTLY_PURE_RED
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access = list(ACCESS_SYNDICATE)
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/// Trim for the pirate captain.
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/datum/id_trim/pirate/captain
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assignment = "Pirate Captain"
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trim_state = "trim_captain"
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big_pointer = TRUE
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/datum/id_trim/pirate/silverscale
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assignment = "Silver Scale Member"
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/datum/id_trim/pirate/captain/silverscale
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assignment = "Silver Scale VIP"
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//Trims for Dangerous Research, used in ``dangerous_research.dm``
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/datum/id_trim/away/dangerous_research
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assignment = "Researcher"
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access = list(ACCESS_AWAY_SCIENCE)
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/datum/id_trim/away/dangerous_research/head_occultist
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assignment = "Head Occultist"
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access = list(ACCESS_AWAY_SCIENCE, ACCESS_AWAY_COMMAND)
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big_pointer = TRUE
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//Trims for waystation.dmm space ruin
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/datum/id_trim/away/waystation/cargo_technician
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assignment = "Waystation Cargo Hauler"
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trim_state = "trim_cargotechnician"
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department_color = COLOR_CARGO_BROWN
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access = list(ACCESS_AWAY_SUPPLY)
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/datum/id_trim/away/waystation/quartermaster
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assignment = "Waystation Quartermaster"
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trim_state = "trim_quartermaster"
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department_color = COLOR_CARGO_BROWN
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access = list(ACCESS_AWAY_SUPPLY, ACCESS_AWAY_COMMAND)
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big_pointer = TRUE
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/datum/id_trim/away/waystation/security
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assignment = "Waystation Security Officer"
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trim_state = "trim_securityofficer"
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department_color = COLOR_CARGO_BROWN
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access = list(ACCESS_AWAY_SUPPLY, ACCESS_AWAY_SEC)
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//Trims for the outlet ruin
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/datum/id_trim/away/the_outlet
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assignment = "Krazy Cashier"
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access = list(ACCESS_AWAY_GENERAL)
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/datum/id_trim/away/the_outlet/angry_assistant_manager
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assignment = "Angry Assistant Manager"
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access = list(ACCESS_AWAY_GENERAL, ACCESS_AWAY_MEDICAL)
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/datum/id_trim/away/the_outlet/mad_manager
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assignment = "The Mad Manager"
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access = list(ACCESS_AWAY_GENERAL, ACCESS_AWAY_MEDICAL, ACCESS_AWAY_SEC)
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big_pointer = TRUE
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//Haunted Trading Post IDs
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/datum/id_trim/away/hauntedtradingpost
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assignment = "Donk Co. Employee"
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department_color = COLOR_ENGINEERING_ORANGE
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sechud_icon_state = SECHUD_SYNDICATE
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threat_modifier = 5
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access = list(ACCESS_SYNDICATE)
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/datum/id_trim/away/hauntedtradingpost/boss
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assignment = "Donk Co. Executive"
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access = list(ACCESS_SYNDICATE, ACCESS_AWAY_COMMAND)
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big_pointer = TRUE
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