mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-29 10:31:34 +00:00
Closes #88283 Closes https://github.com/tgstation/tgstation/issues/88320 Fixes a harddel caused by the limp status effect not being properly deleted Reduces update-body calls in: - Initialize from 4 to 1 - On z-level change from 2 to 1 - On move with bloody shoes from 1 to 0 Mostly by just passing along the proper argument and removing seemingly unnecessary update body calls
210 lines
6.8 KiB
Plaintext
210 lines
6.8 KiB
Plaintext
|
|
// The shattered remnants of your broken limbs fill you with determination!
|
|
/atom/movable/screen/alert/status_effect/determined
|
|
name = "Determined"
|
|
desc = "The serious wounds you've sustained have put your body into fight-or-flight mode! Now's the time to look for an exit!"
|
|
icon_state = "wounded"
|
|
|
|
/datum/status_effect/determined
|
|
id = "determined"
|
|
alert_type = /atom/movable/screen/alert/status_effect/determined
|
|
remove_on_fullheal = TRUE
|
|
|
|
/datum/status_effect/determined/on_apply()
|
|
. = ..()
|
|
owner.visible_message(span_danger("[owner]'s body tenses up noticeably, gritting against [owner.p_their()] pain!"), span_notice("<b>Your senses sharpen as your body tenses up from the wounds you've sustained!</b>"), \
|
|
vision_distance=COMBAT_MESSAGE_RANGE)
|
|
if(ishuman(owner))
|
|
var/mob/living/carbon/human/human_owner = owner
|
|
human_owner.physiology.bleed_mod *= WOUND_DETERMINATION_BLEED_MOD
|
|
|
|
/datum/status_effect/determined/on_remove()
|
|
owner.visible_message(span_danger("[owner]'s body slackens noticeably!"), span_warning("<b>Your adrenaline rush dies off, and the pain from your wounds come aching back in...</b>"), vision_distance=COMBAT_MESSAGE_RANGE)
|
|
if(ishuman(owner))
|
|
var/mob/living/carbon/human/human_owner = owner
|
|
human_owner.physiology.bleed_mod /= WOUND_DETERMINATION_BLEED_MOD
|
|
return ..()
|
|
|
|
/datum/status_effect/limp
|
|
id = "limp"
|
|
status_type = STATUS_EFFECT_REPLACE
|
|
tick_interval = STATUS_EFFECT_NO_TICK
|
|
alert_type = /atom/movable/screen/alert/status_effect/limp
|
|
on_remove_on_mob_delete = TRUE
|
|
var/msg_stage = 0//so you dont get the most intense messages immediately
|
|
/// The left leg of the limping person
|
|
var/obj/item/bodypart/leg/left/left
|
|
/// The right leg of the limping person
|
|
var/obj/item/bodypart/leg/right/right
|
|
/// Which leg we're limping with next
|
|
var/obj/item/bodypart/next_leg
|
|
/// How many deciseconds we limp for on the left leg
|
|
var/slowdown_left = 0
|
|
/// How many deciseconds we limp for on the right leg
|
|
var/slowdown_right = 0
|
|
/// The chance we limp with the left leg each step it takes
|
|
var/limp_chance_left = 0
|
|
/// The chance we limp with the right leg each step it takes
|
|
var/limp_chance_right = 0
|
|
|
|
/datum/status_effect/limp/on_apply()
|
|
if(!iscarbon(owner))
|
|
return FALSE
|
|
var/mob/living/carbon/carbon_owner = owner
|
|
left = carbon_owner.get_bodypart(BODY_ZONE_L_LEG)
|
|
right = carbon_owner.get_bodypart(BODY_ZONE_R_LEG)
|
|
update_limp()
|
|
RegisterSignal(carbon_owner, COMSIG_MOVABLE_MOVED, PROC_REF(check_step))
|
|
RegisterSignals(carbon_owner, list(COMSIG_CARBON_GAIN_WOUND, COMSIG_CARBON_POST_LOSE_WOUND, COMSIG_CARBON_ATTACH_LIMB, COMSIG_CARBON_REMOVE_LIMB), PROC_REF(update_limp))
|
|
return TRUE
|
|
|
|
/datum/status_effect/limp/on_remove()
|
|
UnregisterSignal(owner, list(COMSIG_MOVABLE_MOVED, COMSIG_CARBON_GAIN_WOUND, COMSIG_CARBON_POST_LOSE_WOUND, COMSIG_CARBON_ATTACH_LIMB, COMSIG_CARBON_REMOVE_LIMB))
|
|
left = null
|
|
right = null
|
|
|
|
/atom/movable/screen/alert/status_effect/limp
|
|
name = "Limping"
|
|
desc = "One or more of your legs has been wounded, slowing down steps with that leg! Get it fixed, or at least in a sling of gauze!"
|
|
|
|
/datum/status_effect/limp/proc/check_step(mob/whocares, OldLoc, Dir, forced)
|
|
SIGNAL_HANDLER
|
|
|
|
if(!owner.client || owner.body_position == LYING_DOWN || !owner.has_gravity() || (owner.movement_type & (FLYING|FLOATING)) || forced || owner.buckled)
|
|
return
|
|
|
|
// less limping while we have determination still
|
|
var/determined_mod = owner.has_status_effect(/datum/status_effect/determined) ? 0.5 : 1
|
|
|
|
if(SEND_SIGNAL(owner, COMSIG_CARBON_LIMPING) & COMPONENT_CANCEL_LIMP)
|
|
return
|
|
|
|
if(next_leg == left)
|
|
if(prob(limp_chance_left * determined_mod))
|
|
owner.client.move_delay += slowdown_left * determined_mod
|
|
next_leg = right
|
|
else
|
|
if(prob(limp_chance_right * determined_mod))
|
|
owner.client.move_delay += slowdown_right * determined_mod
|
|
next_leg = left
|
|
|
|
/datum/status_effect/limp/proc/update_limp()
|
|
SIGNAL_HANDLER
|
|
|
|
var/mob/living/carbon/C = owner
|
|
left = C.get_bodypart(BODY_ZONE_L_LEG)
|
|
right = C.get_bodypart(BODY_ZONE_R_LEG)
|
|
|
|
if(!left && !right)
|
|
C.remove_status_effect(src)
|
|
return
|
|
|
|
slowdown_left = 0
|
|
slowdown_right = 0
|
|
limp_chance_left = 0
|
|
limp_chance_right = 0
|
|
|
|
// technically you can have multiple wounds causing limps on the same limb, even if practically only bone wounds cause it in normal gameplay
|
|
if(left)
|
|
for(var/thing in left.wounds)
|
|
var/datum/wound/W = thing
|
|
slowdown_left += W.limp_slowdown
|
|
limp_chance_left = max(limp_chance_left, W.limp_chance)
|
|
|
|
if(right)
|
|
for(var/thing in right.wounds)
|
|
var/datum/wound/W = thing
|
|
slowdown_right += W.limp_slowdown
|
|
limp_chance_right = max(limp_chance_right, W.limp_chance)
|
|
|
|
// this handles losing your leg with the limp and the other one being in good shape as well
|
|
if(!slowdown_left && !slowdown_right)
|
|
C.remove_status_effect(src)
|
|
return
|
|
|
|
/////////////////////////
|
|
//////// WOUNDS /////////
|
|
/////////////////////////
|
|
|
|
// wound status effect base
|
|
/datum/status_effect/wound
|
|
id = "wound"
|
|
status_type = STATUS_EFFECT_MULTIPLE
|
|
var/obj/item/bodypart/linked_limb
|
|
var/datum/wound/linked_wound
|
|
alert_type = NONE
|
|
|
|
/datum/status_effect/wound/on_creation(mob/living/new_owner, incoming_wound)
|
|
linked_wound = incoming_wound
|
|
linked_limb = linked_wound.limb
|
|
return ..()
|
|
|
|
/datum/status_effect/wound/on_remove()
|
|
linked_wound = null
|
|
linked_limb = null
|
|
UnregisterSignal(owner, COMSIG_CARBON_LOSE_WOUND)
|
|
|
|
/datum/status_effect/wound/on_apply()
|
|
if(!iscarbon(owner))
|
|
return FALSE
|
|
RegisterSignal(owner, COMSIG_CARBON_LOSE_WOUND, PROC_REF(check_remove))
|
|
return TRUE
|
|
|
|
/// check if the wound getting removed is the wound we're tied to
|
|
/datum/status_effect/wound/proc/check_remove(mob/living/L, datum/wound/W)
|
|
SIGNAL_HANDLER
|
|
|
|
if(W == linked_wound)
|
|
qdel(src)
|
|
|
|
/datum/status_effect/wound/nextmove_modifier()
|
|
var/mob/living/carbon/C = owner
|
|
|
|
if(C.get_active_hand() == linked_limb)
|
|
return linked_wound.get_action_delay_mult()
|
|
|
|
return ..()
|
|
|
|
/datum/status_effect/wound/nextmove_adjust()
|
|
var/mob/living/carbon/C = owner
|
|
|
|
if(C.get_active_hand() == linked_limb)
|
|
return linked_wound.get_action_delay_increment()
|
|
|
|
return ..()
|
|
|
|
|
|
// bones
|
|
/datum/status_effect/wound/blunt/bone
|
|
|
|
// blunt
|
|
/datum/status_effect/wound/blunt/bone/moderate
|
|
id = "disjoint"
|
|
/datum/status_effect/wound/blunt/bone/severe
|
|
id = "hairline"
|
|
/datum/status_effect/wound/blunt/bone/critical
|
|
id = "compound"
|
|
|
|
// slash
|
|
|
|
/datum/status_effect/wound/slash/flesh/moderate
|
|
id = "abrasion"
|
|
/datum/status_effect/wound/slash/flesh/severe
|
|
id = "laceration"
|
|
/datum/status_effect/wound/slash/flesh/critical
|
|
id = "avulsion"
|
|
// pierce
|
|
/datum/status_effect/wound/pierce/moderate
|
|
id = "breakage"
|
|
/datum/status_effect/wound/pierce/severe
|
|
id = "puncture"
|
|
/datum/status_effect/wound/pierce/critical
|
|
id = "rupture"
|
|
// burns
|
|
/datum/status_effect/wound/burn/flesh/moderate
|
|
id = "seconddeg"
|
|
/datum/status_effect/wound/burn/flesh/severe
|
|
id = "thirddeg"
|
|
/datum/status_effect/wound/burn/flesh/critical
|
|
id = "fourthdeg"
|