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## About The Pull Request Changes supply pods to use datums instead of a massive nested list to store data and index defines as styles. Complete feature parity. ## Why It's Good For The Game this is nightmare fuel to work with  and this is a sin against nature and god   ends up as  which is ??? Using a nested list to store pod data is a very bad idea, it has horrible formatting, is unreadable without having index defines open in a second tab and is not extendable. And as you can see above, if someone added another pod type before 14th everything would break because other pod type lists **__only have 8 elements__** instead of 10 like the seethrough one does. ## Changelog 🆑 refactor: Pod code now uses datums instead of being a huge nested list /🆑
81 lines
3.0 KiB
Plaintext
81 lines
3.0 KiB
Plaintext
/obj/machinery/botpad
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name = "Bot pad"
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desc = "A lighter version of the orbital mech pad modified to launch bots. Requires linking to a remote to function."
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icon = 'icons/obj/machines/telepad.dmi'
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icon_state = "botpad"
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circuit = /obj/item/circuitboard/machine/botpad
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// ID of the console, used for linking up
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var/id = "botlauncher"
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var/obj/item/botpad_remote/connected_remote
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var/datum/weakref/launched_bot // we need this to recall the bot
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/obj/machinery/botpad/Destroy()
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if(connected_remote)
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connected_remote.connected_botpad = null
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connected_remote = null
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launched_bot = null
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return ..()
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/obj/machinery/botpad/screwdriver_act(mob/user, obj/item/tool)
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return default_deconstruction_screwdriver(user, "botpad-open", "botpad", tool)
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/obj/machinery/botpad/crowbar_act(mob/user, obj/item/tool)
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return default_deconstruction_crowbar(tool)
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/obj/machinery/botpad/multitool_act(mob/living/user, obj/item/multitool/tool)
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if(!panel_open)
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return NONE
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var/obj/item/multitool/multitool = tool
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multitool.set_buffer(src)
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balloon_alert(user, "saved to multitool buffer")
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return ITEM_INTERACT_SUCCESS
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// Checks the turf for a bot and launches it if it's the only mob on the pad.
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/obj/machinery/botpad/proc/launch(mob/living/user)
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var/turf/reverse_turf = get_turf(user)
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var/atom/possible_bot
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for(var/mob/living/robot in get_turf(src))
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if(!isbot(robot))
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user.balloon_alert(user, "unidentified life form on the pad!")
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return
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if(!isnull(possible_bot))
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user.balloon_alert(user, "too many bots on the pad!")
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return
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possible_bot = robot // We don't change the launched_bot var here because we are not sure if there is another bot on the pad.
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if(!use_energy(active_power_usage, force = FALSE))
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balloon_alert(user, "not enough energy!")
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return
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launched_bot = WEAKREF(possible_bot)
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podspawn(list(
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"target" = get_turf(src),
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"path" = /obj/structure/closet/supplypod/botpod,
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"style" = /datum/pod_style/seethrough,
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"reverse_dropoff_coords" = list(reverse_turf.x, reverse_turf.y, reverse_turf.z)
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))
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/obj/machinery/botpad/proc/recall(mob/living/user)
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var/atom/our_bot = launched_bot?.resolve()
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if(isnull(our_bot))
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user.balloon_alert(user, "no bots sent from the pad!")
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return
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user.balloon_alert(user, "bot sent back to pad")
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if(isbasicbot(our_bot))
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var/mob/living/basic/bot/basic_bot = our_bot
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basic_bot.summon_bot(src)
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return
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var/mob/living/simple_animal/bot/simple_bot = our_bot
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simple_bot.call_bot(src, get_turf(src))
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/obj/structure/closet/supplypod/botpod
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style = /datum/pod_style/seethrough
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explosionSize = list(0,0,0,0)
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reversing = TRUE
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reverse_option_list = list("Mobs"=TRUE,"Objects"=FALSE,"Anchored"=FALSE,"Underfloor"=FALSE,"Wallmounted"=FALSE,"Floors"=FALSE,"Walls"=FALSE,"Mecha"=FALSE)
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delays = list(POD_TRANSIT = 0, POD_FALLING = 0, POD_OPENING = 0, POD_LEAVING = 0)
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reverse_delays = list(POD_TRANSIT = 15, POD_FALLING = 10, POD_OPENING = 0, POD_LEAVING = 0)
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custom_rev_delay = TRUE
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effectQuiet = TRUE
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leavingSound = 'sound/vehicles/rocketlaunch.ogg'
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close_sound = null
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pod_flags = FIRST_SOUNDS
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