Files
Bubberstation/code/game/machinery/computer/operating_computer.dm
Ghom 6272b3680c You can use a fishing rod to snatch organs during organ manipulation surgery (feat organs sanity fix) (#87774)
## About The Pull Request
This allows you to use a fishing rod during the "manipulate organs" step
of the aforementioned surgery to snatch organs from a target.

Unlike other fish sources, this one has a negative fishing difficulty of
-20, which when summed with the default minigame difficulty should still
result in a negative difficulty. In layman terms, this means the
minigame is skipped here (unless you're wearing some clunky stuff like
insulated or boxing gloves). It also has a wait time of 8 to 13 seconds
versus the more random standard 3 to 25 seconds.

A small side-effect of this is that explosions during the "manipulate
organs" step will basically disembowel you, but it kinda fits anyway.

By the by, because of this, there is a tiny chance bluespace fishing
rods can yield you random organs. Worry not, they're newly generated, so
you won't be snatching it from another player by accident (at least for
now).

## Why It's Good For The Game
It adds more possible weird and rare shenanigans involving surgery.

## Changelog

🆑
Add: You can use a fishing rod to snatch organs during organ
manipulation surgery
/🆑
2024-11-20 22:13:18 +00:00

180 lines
6.3 KiB
Plaintext

#define MENU_OPERATION 1
#define MENU_SURGERIES 2
/obj/machinery/computer/operating
name = "operating computer"
desc = "Monitors patient vitals and displays surgery steps. Can be loaded with surgery disks to perform experimental procedures. Automatically syncs to operating tables within its line of sight for surgical tech advancement."
icon_screen = "crew"
icon_keyboard = "med_key"
circuit = /obj/item/circuitboard/computer/operating
interaction_flags_machine = parent_type::interaction_flags_machine | INTERACT_MACHINE_REQUIRES_STANDING
var/obj/structure/table/optable/table
var/list/advanced_surgeries = list()
var/datum/techweb/linked_techweb
light_color = LIGHT_COLOR_BLUE
var/datum/component/experiment_handler/experiment_handler
/obj/machinery/computer/operating/Initialize(mapload)
. = ..()
find_table()
return INITIALIZE_HINT_LATELOAD
/obj/machinery/computer/operating/post_machine_initialize()
. = ..()
if(!CONFIG_GET(flag/no_default_techweb_link) && !linked_techweb)
CONNECT_TO_RND_SERVER_ROUNDSTART(linked_techweb, src)
var/list/operating_signals = list(
COMSIG_OPERATING_COMPUTER_AUTOPSY_COMPLETE = TYPE_PROC_REF(/datum/component/experiment_handler, try_run_autopsy_experiment),
)
experiment_handler = AddComponent(
/datum/component/experiment_handler, \
allowed_experiments = list(/datum/experiment/autopsy), \
config_flags = EXPERIMENT_CONFIG_ALWAYS_ACTIVE, \
config_mode = EXPERIMENT_CONFIG_ALTCLICK, \
experiment_signals = operating_signals, \
)
/obj/machinery/computer/operating/Destroy()
for(var/direction in GLOB.alldirs)
table = locate(/obj/structure/table/optable) in get_step(src, direction)
if(table && table.computer == src)
table.computer = null
QDEL_NULL(experiment_handler)
return ..()
/obj/machinery/computer/operating/multitool_act(mob/living/user, obj/item/multitool/tool)
if(!QDELETED(tool.buffer) && istype(tool.buffer, /datum/techweb))
linked_techweb = tool.buffer
return TRUE
/obj/machinery/computer/operating/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/disk/surgery))
user.visible_message(span_notice("[user] begins to load \the [O] in \the [src]..."), \
span_notice("You begin to load a surgery protocol from \the [O]..."), \
span_hear("You hear the chatter of a floppy drive."))
var/obj/item/disk/surgery/D = O
if(do_after(user, 1 SECONDS, target = src))
advanced_surgeries |= D.surgeries
return TRUE
return ..()
/obj/machinery/computer/operating/proc/sync_surgeries()
if(!linked_techweb)
return
for(var/i in linked_techweb.researched_designs)
var/datum/design/surgery/D = SSresearch.techweb_design_by_id(i)
if(!istype(D))
continue
advanced_surgeries |= D.surgery
/obj/machinery/computer/operating/proc/find_table()
for(var/direction in GLOB.alldirs)
table = locate(/obj/structure/table/optable) in get_step(src, direction)
if(table)
table.computer = src
break
/obj/machinery/computer/operating/ui_state(mob/user)
return GLOB.standing_state
/obj/machinery/computer/operating/ui_interact(mob/user, datum/tgui/ui)
. = ..()
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "OperatingComputer", name)
ui.open()
/obj/machinery/computer/operating/ui_data(mob/user)
var/list/data = list()
var/list/all_surgeries = list()
for(var/datum/surgery/surgeries as anything in advanced_surgeries)
var/list/surgery = list()
surgery["name"] = initial(surgeries.name)
surgery["desc"] = initial(surgeries.desc)
all_surgeries += list(surgery)
data["surgeries"] = all_surgeries
//If there's no patient just hop to it yeah?
if(!table)
data["patient"] = null
return data
data["table"] = table
data["patient"] = list()
data["procedures"] = list()
if(!table.patient)
return data
var/mob/living/carbon/patient = table.patient
switch(patient.stat)
if(CONSCIOUS)
data["patient"]["stat"] = "Conscious"
data["patient"]["statstate"] = "good"
if(SOFT_CRIT)
data["patient"]["stat"] = "Conscious"
data["patient"]["statstate"] = "average"
if(UNCONSCIOUS, HARD_CRIT)
data["patient"]["stat"] = "Unconscious"
data["patient"]["statstate"] = "average"
if(DEAD)
data["patient"]["stat"] = "Dead"
data["patient"]["statstate"] = "bad"
data["patient"]["health"] = patient.health
// check here to see if the patient has standard blood reagent, or special blood (like how ethereals bleed liquid electricity) to show the proper name in the computer
var/blood_id = patient.get_blood_id()
if(blood_id == /datum/reagent/blood)
data["patient"]["blood_type"] = patient.dna?.blood_type
else
var/datum/reagent/special_blood = GLOB.chemical_reagents_list[blood_id]
data["patient"]["blood_type"] = special_blood ? special_blood.name : blood_id
data["patient"]["maxHealth"] = patient.maxHealth
data["patient"]["minHealth"] = HEALTH_THRESHOLD_DEAD
data["patient"]["bruteLoss"] = patient.getBruteLoss()
data["patient"]["fireLoss"] = patient.getFireLoss()
data["patient"]["toxLoss"] = patient.getToxLoss()
data["patient"]["oxyLoss"] = patient.getOxyLoss()
if(patient.surgeries.len)
for(var/datum/surgery/procedure in patient.surgeries)
var/datum/surgery_step/surgery_step = GLOB.surgery_steps[procedure.steps[procedure.status]]
var/chems_needed = surgery_step.get_chem_list()
var/alternative_step
var/alt_chems_needed = ""
var/alt_chems_present = FALSE
if(surgery_step.repeatable)
var/datum/surgery_step/next_step = procedure.get_surgery_next_step()
if(next_step)
alternative_step = capitalize(next_step.name)
alt_chems_needed = next_step.get_chem_list()
alt_chems_present = next_step.chem_check(patient)
else
alternative_step = "Finish operation"
data["procedures"] += list(list(
"name" = capitalize("[patient.parse_zone_with_bodypart(procedure.location)] [procedure.name]"),
"next_step" = capitalize(surgery_step.name),
"chems_needed" = chems_needed,
"alternative_step" = alternative_step,
"alt_chems_needed" = alt_chems_needed,
"chems_present" = surgery_step.chem_check(patient),
"alt_chems_present" = alt_chems_present
))
return data
/obj/machinery/computer/operating/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
switch(action)
if("sync")
sync_surgeries()
if("open_experiments")
experiment_handler.ui_interact(usr)
return TRUE
#undef MENU_OPERATION
#undef MENU_SURGERIES