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## About The Pull Request `SSpolling.poll_ghosts_for_target` returns a 0 length list when no candidates are chosen so it will spawn an AI core without a client, so instead of `if(isnull(ghost)` we do `if(!ismob(ghost))`. closes https://github.com/tgstation/tgstation/issues/86976 ## Changelog 🆑 grungussuss fix: fixed a clientless AI spawning when a ghost poll for syndicate modsuit AI had no volunteers admin: AI rolebanned players can no longer role for Syndicate modsuit AI /🆑
115 lines
4.7 KiB
Plaintext
115 lines
4.7 KiB
Plaintext
/// One use AI card which downloads a ghost as a syndicate AI to put in your MODsuit
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/obj/item/aicard/syndie
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name = "syndiCard"
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desc = "A storage device for AIs. Nanotrasen forgot to make the patent, so the Syndicate made their own version!"
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icon = 'icons/obj/aicards.dmi'
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icon_state = "syndicard"
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base_icon_state = "syndicard"
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item_flags = null
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force = 7
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/obj/item/aicard/syndie/loaded
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/// Set to true while we're waiting for ghosts to sign up
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var/finding_candidate = FALSE
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/obj/item/aicard/syndie/loaded/examine(mob/user)
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. = ..()
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. += span_notice("This one has a little S.E.L.F. insignia on the back, and a label next to it that says 'Activate for one FREE aligned AI! Please attempt uplink reintegration or ask your employers for reimbursal if AI is unavailable or belligerent.")
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/obj/item/aicard/syndie/loaded/attack_self(mob/user, modifiers)
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if(!isnull(AI))
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return ..()
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if(finding_candidate)
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balloon_alert(user, "loading...")
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return TRUE
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finding_candidate = TRUE
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to_chat(user, span_notice("Connecting to S.E.L.F. dispatch..."))
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procure_ai(user)
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finding_candidate = FALSE
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return TRUE
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/// Sets up the ghost poll
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/obj/item/aicard/syndie/loaded/proc/procure_ai(mob/user)
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var/datum/antagonist/nukeop/op_datum = user.mind?.has_antag_datum(/datum/antagonist/nukeop,TRUE)
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if(isnull(op_datum))
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balloon_alert(user, "invalid access!")
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return
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var/mob/chosen_one = SSpolling.poll_ghosts_for_target(
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check_jobban = list(ROLE_OPERATIVE, JOB_AI),
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poll_time = 20 SECONDS,
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checked_target = src,
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ignore_category = POLL_IGNORE_SYNDICATE,
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alert_pic = src,
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role_name_text = "Nuclear Operative Modsuit AI",
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chat_text_border_icon = mutable_appearance(icon, "syndicard-full"),
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)
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on_poll_concluded(user, op_datum, chosen_one)
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/// Poll has concluded with a ghost, create the AI
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/obj/item/aicard/syndie/loaded/proc/on_poll_concluded(mob/user, datum/antagonist/nukeop/op_datum, mob/dead/observer/ghost)
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if(!ismob(ghost))
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to_chat(user, span_warning("Unable to connect to S.E.L.F. dispatch. Please wait and try again later or use the intelliCard on your uplink to get your points refunded."))
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return
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// pick ghost, create AI and transfer
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var/mob/living/silicon/ai/weak_syndie/new_ai = new /mob/living/silicon/ai/weak_syndie(null, new /datum/ai_laws/syndicate_override, ghost)
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// create and apply syndie datum
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var/datum/antagonist/nukeop/nuke_datum = new()
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nuke_datum.send_to_spawnpoint = FALSE
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new_ai.mind.add_antag_datum(nuke_datum, op_datum.nuke_team)
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new_ai.mind.special_role = "Syndicate AI"
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new_ai.faction |= ROLE_SYNDICATE
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// Make it look evil!!!
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new_ai.hologram_appearance = mutable_appearance('icons/mob/silicon/ai.dmi',"xeno_queen") //good enough
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new_ai.icon_state = resolve_ai_icon("hades")
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// Hide PDA from messenger
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var/datum/computer_file/program/messenger/msg = locate() in new_ai.modularInterface.stored_files
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if(msg)
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msg.invisible = TRUE
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// Transfer the AI from the core we created into the card, then delete the core
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capture_ai(new_ai, user)
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var/obj/structure/ai_core/deactivated/detritus = locate() in get_turf(src)
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qdel(detritus)
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AI.control_disabled = FALSE
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AI.radio_enabled = TRUE
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do_sparks(4, TRUE, src)
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playsound(src, 'sound/machines/chime.ogg', 25, TRUE)
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return
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/obj/item/aicard/syndie/loaded/upload_ai(atom/to_what, mob/living/user)
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. = ..()
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if (!.)
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return
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visible_message(span_warning("The expended card incinerates itself."))
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do_sparks(3, cardinal_only = FALSE, source = src)
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new /obj/effect/decal/cleanable/ash(get_turf(src))
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qdel(src)
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/// Upgrade disk used to increase the range of a syndicate AI
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/obj/item/computer_disk/syndie_ai_upgrade
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name = "AI interaction range upgrade"
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desc = "A NT data chip containing information that a syndiCard AI can utilize to improve its wireless interfacing abilities. Simply slap it on top of an intelliCard, MODsuit, or AI core and watch it do its work! It's rumoured that there's something 'pretty awful' in it."
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icon = 'icons/obj/antags/syndicate_tools.dmi'
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icon_state = "something_awful"
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max_capacity = 1000
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/computer_disk/syndie_ai_upgrade/pre_attack(atom/A, mob/living/user, params)
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var/mob/living/silicon/ai/AI
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if(isAI(A))
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AI = A
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else
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AI = locate() in A
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if(!AI || AI.interaction_range == INFINITY)
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playsound(src,'sound/machines/buzz/buzz-sigh.ogg',50,FALSE)
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to_chat(user, span_notice("Error! Incompatible object!"))
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return ..()
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AI.interaction_range += 2
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if(AI.interaction_range > 7)
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AI.interaction_range = INFINITY
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playsound(src,'sound/machines/beep/twobeep.ogg',50,FALSE)
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to_chat(user, span_notice("You insert [src] into [AI]'s compartment, and it beeps as it processes the data."))
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to_chat(AI, span_notice("You process [src], and find yourself able to manipulate electronics from up to [AI.interaction_range] meters!"))
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qdel(src)
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