Files
Bubberstation/code/game/objects/items/devices/electroadaptive_pseudocircuit.dm
grungussuss 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

78 lines
3.4 KiB
Plaintext

#define MIN_ENERGY_COST (0.01 * STANDARD_CELL_CHARGE)
#define MAX_ENERGY_COST (0.5 * STANDARD_CELL_CHARGE)
//Used by engineering cyborgs in place of generic circuits.
/obj/item/electroadaptive_pseudocircuit
name = "electroadaptive pseudocircuit"
desc = "An all-in-one circuit imprinter, designer, synthesizer, outfitter, creator, and chef. It can be used in place of any generic circuit board during construction."
icon = 'icons/obj/devices/circuitry_n_data.dmi'
icon_state = "boris"
w_class = WEIGHT_CLASS_TINY
custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 0.5, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 3)
var/recharging = FALSE
var/circuits = 5 //How many circuits the pseudocircuit has left
var/static/recycleable_circuits = typecacheof(list(
/obj/item/electronics/firelock,
/obj/item/electronics/airalarm,
/obj/item/electronics/firealarm,
/obj/item/electronics/apc,
))//A typecache of circuits consumable for material
/obj/item/electroadaptive_pseudocircuit/Initialize(mapload)
. = ..()
maptext = MAPTEXT(circuits)
/obj/item/electroadaptive_pseudocircuit/examine(mob/user)
. = ..()
if(iscyborg(user))
. += "[span_notice("It has material for <b>[circuits]</b> circuit[circuits == 1 ? "" : "s"]. Use the pseudocircuit on existing circuits to gain material.")]\n"+\
"[span_notice("Serves as a substitute for <b>fire/air alarm</b>, <b>firelock</b>, and <b>APC</b> electronics.")]\n"+\
span_notice("It can also be used on an APC with no power cell to <b>fabricate a low-capacity cell</b> at a high power cost.")
/obj/item/electroadaptive_pseudocircuit/proc/adapt_circuit(mob/living/silicon/robot/R, circuit_cost = 0)
if(QDELETED(R) || !istype(R))
return
if(!R.cell)
to_chat(R, span_warning("You need a power cell installed for that."))
return
if(recharging)
to_chat(R, span_warning("[src] needs some time to recharge first."))
return
if(!R.cell.use(circuit_cost))
to_chat(R, span_warning("You don't have the energy for that (you need [display_energy(circuit_cost)].)"))
return
if(!circuits)
to_chat(R, span_warning("You need more material. Use [src] on existing simple circuits to break them down."))
return
playsound(R, 'sound/items/tools/rped.ogg', 50, TRUE)
recharging = TRUE
circuits--
maptext = MAPTEXT(circuits)
icon_state = "[initial(icon_state)]_recharging"
var/recharge_time = (circuit_cost - MIN_ENERGY_COST) / (MAX_ENERGY_COST - MIN_ENERGY_COST)
recharge_time = clamp(recharge_time, 0, 1)
recharge_time = (5 SECONDS) + (55 SECONDS) * recharge_time //anywhere between 5 seconds to 1 minute
addtimer(CALLBACK(src, PROC_REF(recharge)), ROUND_UP(recharge_time))
return TRUE //The actual circuit magic itself is done on a per-object basis
/obj/item/electroadaptive_pseudocircuit/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
if(!is_type_in_typecache(interacting_with, recycleable_circuits))
return NONE
circuits++
maptext = MAPTEXT(circuits)
user.visible_message(
span_notice("User breaks down [interacting_with] with [src]."),
span_notice("You recycle [interacting_with] into [src]. It now has material for <b>[circuits]</b> circuits.")
)
playsound(user, 'sound/items/deconstruct.ogg', 50, TRUE)
qdel(interacting_with)
return ITEM_INTERACT_SUCCESS
/obj/item/electroadaptive_pseudocircuit/proc/recharge()
playsound(src, 'sound/machines/chime.ogg', 25, TRUE)
recharging = FALSE
icon_state = initial(icon_state)
#undef MIN_ENERGY_COST
#undef MAX_ENERGY_COST