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## About The Pull Request Sister PR to #83439, that needs to be merged before this. Adds a plethora of new positive mutations to the game! Mutations now have a variable that directly adds and removes traits instead of manually doing so for idk Tripled cryobeam range. Made the mushroom hallucinogen's code more readable. - Adrenaline Rush Trigger your body's adrenaline response, granting you 10 * P units of pump-up, synaptizine, and determination. After 25 seconds, you crash, recieving 7 * S units of tiring and dizzying solution. Can be Energized, Powered, and Synchronized. - Mending Touch Transfer injuries from the target to yourself! Heal 35 * P damage, recieving up to 35 * S damage in turn. Transfers moderate wounds, fire stacks, and attempts to parallel limb-to-limb damage. Has bonuses for pacifist players. Can be Energized, Powered, and Synchronized. - Elastic Arms Your arms become floppy and you can interact with things as if you were adjacent to them from one tile further! Does not work through walls or dense objects, and you become unable to lift huge items, pull large corpses, and you get chunky fingers. Split temperature adaptation into three: - Cold Adaptation Gain cold immunity, gain ice slip immunity! - Heat Adaptation Gain heat and ash storm immunity - Thermal Adaptation Resist both cold and heat, but no extra fancies. The sprite is green now! Pressure Adapt has a purple sprite. You can mix the cold mutations with Fiery Sweat to make these new ones: - Cindikinesis Instead of summoning snow, you can now summon... ash. Wow. Very cool. - Pyrokinesis You can fire fire now! Fires beams of heat that, unlike the temperature gun, actually ignite on hit. Higher instability cost than its sister mutation. The changes have been themed primarily around classic superhero gimmicks. Genetics feels like a natural spawning point for superheroes, and its mutations show this via the good ol' 'radiation made me fire eye lasers' hero backstory. Adding more ways to be a superhero is fun. Also, added two new speech mutations: - Trichromatic Larynx Every word you say is now either red, green, or blue! - Heckacious Larynx (Trichromatic Larynx x Wacky) You sound, well. Absolutely ridiculous. Spectacularly silly. Profoundly wacky. Don't give it to the clown. Unlocked the Elvis mutation as well. ## Why It's Good For The Game > Adds a plethora of new positive mutations to the game! Genetics is in desperate need of new content, all it's had for years is a slow gutting and removal of the few things it does have. Hulk is, being real, stupid, dumb, stagnated, and overpowered, but it's been begrudgingly accepted because genetics is quite literally just, nothing without it. I'm here to add the somethings to genetics and add some more variety (and no i'm not touching hulk) > Mutations now have a variable that directly adds and removes traits instead of manually doing so for every mutation. Less stupid > Tripled cryobeam range. Shit joke mutation is now long-range shit joke mutation! > Made the mushroom hallucinogen's code more readable. Slightly OOS because I was going to add color blind mutations but decided not to creep. This piece o shit code has been hurting my head for years and now that I've finally understood it I want to make sure others don't go through that pani. > - Adrenaline Rush A quick burst of some mild chemicals at the cost of eventual nausea, sounds like a fair trade to me! If you're already on the ground, this isn't going to do anything. > - Mending Touch Healing is something that's lacking from the mutations, and this puts a fun spin on it, making the caster a damage pincushion as they heal and absorb damage. > - Elastic Arms Classic superhero power, very funny, lots of silly and sandbox potential. Has innate drawbacks because 1. thematic and 2. it's pretty strong > Split temperature adaptation into three: They combine into the same thing it used to be, so don't freak out. This just adds some separation between the immune types, for things like themed superheroes. > - Cold Adaptation Perhaps mildly concerning, but I think this might be a fun spin on it? TODO: make hiking boots effect? > - Heat Adaptation Nothing to say. It's cool. > - Thermal Adaptation Nothing wrong with this mutation so it stays in > You can mix the cold mutations with Fiery Sweat to make these new ones: How can we have frozone and not, uh human torch or something. why are there no heavy hitter fire superheroes in marvel or dc??? > - Cindikinesis Can't really summon an equivalent to snow that's actually useful, so here's this instead. Clown might like it, or maybe the chemist. > - Pyrokinesis The ignition effect is fairly weak and mostly a deterrent. I think this is the most dangerous ranged mutation in the game, which is kinda sad. > - Trichromatic Larynx Colors are fun! We have speech mutations that change words but none that change their color. Though, to be fair, this was mostly added for the mutation below's combination. > - Heckacious Larynx (Trichromatic Larynx x Wacky) I felt that Wacky wasn't nearly wacky enough. It just made your speech comic sans. That's great and all, but. It's not much? This will be a truly clownly mutation, the Genetics equivalent of a HONK mech. I made it a combination mutation specifically to restrain its power level. > Unlocked the Elvis mutation as well. Was there a reason to lock this? ## Changelog 🆑 add: Added tons of new mutations to Genetics, alongside some recipes! add: Thermal Adaptation has been made a combination mutation from the stronger but narrower Cold and Heat adaptations. balance: Cryobeams have 9 tile range, and fiery sweat doesn't cause spread on contact. image: Added some neat new sprites for the new mutations, and added a greyscale version of the magic hand sprites. code: Infinitesmally improved mutation code. /🆑
585 lines
20 KiB
Plaintext
585 lines
20 KiB
Plaintext
/obj/item/dnainjector
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name = "\improper DNA injector"
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desc = "A cheap single use autoinjector that injects the user with DNA."
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icon = 'icons/obj/medical/syringe.dmi'
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icon_state = "dnainjector"
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inhand_icon_state = "dnainjector"
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worn_icon_state = "pen"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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throw_speed = 3
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throw_range = 5
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w_class = WEIGHT_CLASS_TINY
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var/damage_coeff = 1
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var/list/fields
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var/list/add_mutations = list()
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var/list/remove_mutations = list()
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var/used = FALSE
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/obj/item/dnainjector/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/update_icon_updates_onmob)
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if(used)
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update_appearance()
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/obj/item/dnainjector/vv_edit_var(vname, vval)
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. = ..()
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if(vname == NAMEOF(src, used))
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update_appearance()
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/obj/item/dnainjector/update_icon_state()
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. = ..()
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icon_state = inhand_icon_state = "[initial(icon_state)][used ? "0" : null]"
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/obj/item/dnainjector/update_desc(updates)
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. = ..()
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desc = "[initial(desc)][used ? "This one is used up." : null]"
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/obj/item/dnainjector/attack_paw(mob/user, list/modifiers)
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return attack_hand(user, modifiers)
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/obj/item/dnainjector/proc/inject(mob/living/carbon/target, mob/user)
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if(!target.can_mutate())
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return FALSE
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for(var/removed_mutation in remove_mutations)
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target.dna.remove_mutation(removed_mutation)
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for(var/added_mutation in add_mutations)
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if(added_mutation == /datum/mutation/human/race)
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message_admins("[ADMIN_LOOKUPFLW(user)] injected [key_name_admin(target)] with the [name] [span_danger("(MONKEY)")]")
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if(target.dna.mutation_in_sequence(added_mutation))
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target.dna.activate_mutation(added_mutation)
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else
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target.dna.add_mutation(added_mutation, MUT_EXTRA)
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if(fields)
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if(fields["name"] && fields["UE"] && fields["blood_type"])
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target.real_name = fields["name"]
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target.dna.unique_enzymes = fields["UE"]
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target.name = target.real_name
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target.dna.blood_type = fields["blood_type"]
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if(fields["UI"]) //UI+UE
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target.dna.unique_identity = merge_text(target.dna.unique_identity, fields["UI"])
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if(fields["UF"])
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target.dna.unique_features = merge_text(target.dna.unique_features, fields["UF"])
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if(fields["UI"] || fields["UF"])
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target.updateappearance(mutcolor_update = TRUE, mutations_overlay_update = TRUE)
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return TRUE
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/obj/item/dnainjector/attack(mob/target, mob/user)
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if(!ISADVANCEDTOOLUSER(user))
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to_chat(user, span_warning("You don't have the dexterity to do this!"))
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return
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if(used)
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to_chat(user, span_warning("This injector is used up!"))
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return
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if(ishuman(target))
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var/mob/living/carbon/human/humantarget = target
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if (!humantarget.try_inject(user, injection_flags = INJECT_TRY_SHOW_ERROR_MESSAGE))
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return
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log_combat(user, target, "attempted to inject", src)
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if(target != user)
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target.visible_message(span_danger("[user] is trying to inject [target] with [src]!"), \
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span_userdanger("[user] is trying to inject you with [src]!"))
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if(!do_after(user, 3 SECONDS, target) || used)
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return
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target.visible_message(span_danger("[user] injects [target] with the syringe with [src]!"), \
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span_userdanger("[user] injects you with the syringe with [src]!"))
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else
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to_chat(user, span_notice("You inject yourself with [src]."))
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log_combat(user, target, "injected", src)
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if(!inject(target, user)) //Now we actually do the heavy lifting.
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to_chat(user, span_notice("It appears that [target] does not have compatible DNA."))
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used = TRUE
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update_appearance()
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/obj/item/dnainjector/timed
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var/duration = 600
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/obj/item/dnainjector/timed/inject(mob/living/carbon/target, mob/user)
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if(target.stat == DEAD) //prevents dead people from having their DNA changed
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to_chat(user, span_notice("You can't modify [target]'s DNA while [target.p_theyre()] dead."))
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return FALSE
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if(!target.can_mutate())
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return FALSE
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var/endtime = world.time + duration
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for(var/mutation in remove_mutations)
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if(mutation == /datum/mutation/human/race)
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if(!ismonkey(target))
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continue
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target.dna.remove_mutation(mutation)
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else
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target.dna.remove_mutation(mutation)
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for(var/mutation in add_mutations)
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if(target.dna.get_mutation(mutation))
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continue //Skip permanent mutations we already have.
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if(mutation == /datum/mutation/human/race && !ismonkey(target))
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message_admins("[ADMIN_LOOKUPFLW(user)] injected [key_name_admin(target)] with the [name] [span_danger("(MONKEY)")]")
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target.dna.add_mutation(mutation, MUT_OTHER, endtime)
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else
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target.dna.add_mutation(mutation, MUT_OTHER, endtime)
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if(fields)
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if(fields["name"] && fields["UE"] && fields["blood_type"])
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if(!target.dna.previous["name"])
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target.dna.previous["name"] = target.real_name
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if(!target.dna.previous["UE"])
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target.dna.previous["UE"] = target.dna.unique_enzymes
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if(!target.dna.previous["blood_type"])
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target.dna.previous["blood_type"] = target.dna.blood_type
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target.real_name = fields["name"]
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target.dna.unique_enzymes = fields["UE"]
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target.name = target.real_name
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target.dna.blood_type = fields["blood_type"]
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target.dna.temporary_mutations[UE_CHANGED] = endtime
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if(fields["UI"]) //UI+UE
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if(!target.dna.previous["UI"])
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target.dna.previous["UI"] = target.dna.unique_identity
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target.dna.unique_identity = merge_text(target.dna.unique_identity, fields["UI"])
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target.dna.temporary_mutations[UI_CHANGED] = endtime
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if(fields["UF"]) //UI+UE
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if(!target.dna.previous["UF"])
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target.dna.previous["UF"] = target.dna.unique_features
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target.dna.unique_features = merge_text(target.dna.unique_features, fields["UF"])
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target.dna.temporary_mutations[UF_CHANGED] = endtime
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if(fields["UI"] || fields["UF"])
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target.updateappearance(mutcolor_update = TRUE, mutations_overlay_update = TRUE)
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return TRUE
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/obj/item/dnainjector/timed/hulk
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name = "\improper DNA injector (Hulk)"
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desc = "This will make you big and strong, but give you a bad skin condition."
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add_mutations = list(/datum/mutation/human/hulk)
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/obj/item/dnainjector/timed/h2m
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name = "\improper DNA injector (Human > Monkey)"
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desc = "Will make you a flea bag."
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add_mutations = list(/datum/mutation/human/race)
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/obj/item/dnainjector/activator
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name = "\improper DNA activator"
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desc = "Activates the current mutation on injection, if the subject has it."
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var/force_mutate = FALSE
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var/research = FALSE //Set to true to get expended and filled injectors for chromosomes
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var/filled = FALSE
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var/crispr_charge = FALSE // Look for viruses, look at symptoms, if research and Dormant DNA Activator or Viral Evolutionary Acceleration, set to true
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/obj/item/dnainjector/activator/inject(mob/living/carbon/target, mob/user)
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if(!target.can_mutate())
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return FALSE
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for(var/mutation in add_mutations)
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var/datum/mutation/human/added_mutation = mutation
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if(istype(added_mutation, /datum/mutation/human))
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mutation = added_mutation.type
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if(!target.dna.activate_mutation(added_mutation))
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if(force_mutate)
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target.dna.add_mutation(added_mutation, MUT_EXTRA)
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else if(research && target.client)
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filled = TRUE
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for(var/datum/disease/advance/disease in target.diseases)
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for(var/datum/symptom/symp in disease.symptoms)
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if((symp.type == /datum/symptom/genetic_mutation) || (symp.type == /datum/symptom/viralevolution))
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crispr_charge = TRUE
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log_combat(user, target, "[!force_mutate ? "failed to inject" : "injected"]", "[src] ([mutation])[crispr_charge ? " with CRISPR charge" : ""]")
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return TRUE
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/// DNA INJECTORS
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/obj/item/dnainjector/acidflesh
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name = "\improper DNA injector (Acid Flesh)"
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add_mutations = list(/datum/mutation/human/acidflesh)
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/obj/item/dnainjector/antiacidflesh
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name = "\improper DNA injector (Acid Flesh)"
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remove_mutations = list(/datum/mutation/human/acidflesh)
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/obj/item/dnainjector/antenna
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name = "\improper DNA injector (Antenna)"
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add_mutations = list(/datum/mutation/human/antenna)
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/obj/item/dnainjector/antiantenna
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name = "\improper DNA injector (Anti-Antenna)"
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remove_mutations = list(/datum/mutation/human/antenna)
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/obj/item/dnainjector/antiglow
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name = "\improper DNA injector (Antiglowy)"
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add_mutations = list(/datum/mutation/human/glow/anti)
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/obj/item/dnainjector/removeantiglow
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name = "\improper DNA injector (Anti-Antiglowy)"
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remove_mutations = list(/datum/mutation/human/glow/anti)
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/obj/item/dnainjector/blindmut
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name = "\improper DNA injector (Blind)"
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desc = "Makes you not see anything."
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add_mutations = list(/datum/mutation/human/blind)
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/obj/item/dnainjector/antiblind
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name = "\improper DNA injector (Anti-Blind)"
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desc = "IT'S A MIRACLE!!!"
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remove_mutations = list(/datum/mutation/human/blind)
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/obj/item/dnainjector/chameleonmut
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name = "\improper DNA injector (Chameleon)"
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add_mutations = list(/datum/mutation/human/chameleon)
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/obj/item/dnainjector/antichameleon
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name = "\improper DNA injector (Anti-Chameleon)"
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remove_mutations = list(/datum/mutation/human/chameleon)
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/obj/item/dnainjector/chavmut
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name = "\improper DNA injector (Chav)"
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add_mutations = list(/datum/mutation/human/chav)
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/obj/item/dnainjector/antichav
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name = "\improper DNA injector (Anti-Chav)"
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remove_mutations = list(/datum/mutation/human/chav)
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/obj/item/dnainjector/clumsymut
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name = "\improper DNA injector (Clumsy)"
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desc = "Makes clown minions."
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add_mutations = list(/datum/mutation/human/clumsy)
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/obj/item/dnainjector/anticlumsy
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name = "\improper DNA injector (Anti-Clumsy)"
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desc = "Apply this for Security Clown."
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remove_mutations = list(/datum/mutation/human/clumsy)
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/obj/item/dnainjector/coughmut
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name = "\improper DNA injector (Cough)"
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desc = "Will bring forth a sound of horror from your throat."
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add_mutations = list(/datum/mutation/human/cough)
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/obj/item/dnainjector/anticough
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name = "\improper DNA injector (Anti-Cough)"
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desc = "Will stop that awful noise."
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remove_mutations = list(/datum/mutation/human/cough)
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/obj/item/dnainjector/cryokinesis
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name = "\improper DNA injector (Cryokinesis)"
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add_mutations = list(/datum/mutation/human/cryokinesis)
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/obj/item/dnainjector/anticryokinesis
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name = "\improper DNA injector (Anti-Cryokinesis)"
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remove_mutations = list(/datum/mutation/human/cryokinesis)
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/obj/item/dnainjector/deafmut
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name = "\improper DNA injector (Deaf)"
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desc = "Sorry, what did you say?"
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add_mutations = list(/datum/mutation/human/deaf)
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/obj/item/dnainjector/antideaf
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name = "\improper DNA injector (Anti-Deaf)"
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desc = "Will make you hear once more."
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remove_mutations = list(/datum/mutation/human/deaf)
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/obj/item/dnainjector/dwarf
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name = "\improper DNA injector (Dwarfism)"
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desc = "It's a small world after all."
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add_mutations = list(/datum/mutation/human/dwarfism)
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/obj/item/dnainjector/antidwarf
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name = "\improper DNA injector (Anti-Dwarfism)"
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desc = "Helps you grow big and strong."
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remove_mutations = list(/datum/mutation/human/dwarfism)
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/obj/item/dnainjector/elvismut
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name = "\improper DNA injector (Elvis)"
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add_mutations = list(/datum/mutation/human/elvis)
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/obj/item/dnainjector/antielvis
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name = "\improper DNA injector (Anti-Elvis)"
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remove_mutations = list(/datum/mutation/human/elvis)
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/obj/item/dnainjector/epimut
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name = "\improper DNA injector (Epi.)"
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desc = "Shake shake shake the room!"
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add_mutations = list(/datum/mutation/human/epilepsy)
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/obj/item/dnainjector/antiepi
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name = "\improper DNA injector (Anti-Epi.)"
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desc = "Will fix you up from shaking the room."
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remove_mutations = list(/datum/mutation/human/epilepsy)
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/obj/item/dnainjector/geladikinesis
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name = "\improper DNA injector (Geladikinesis)"
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add_mutations = list(/datum/mutation/human/geladikinesis)
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/obj/item/dnainjector/antigeladikinesis
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name = "\improper DNA injector (Anti-Geladikinesis)"
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remove_mutations = list(/datum/mutation/human/geladikinesis)
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/obj/item/dnainjector/gigantism
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name = "\improper DNA injector (Gigantism)"
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add_mutations = list(/datum/mutation/human/gigantism)
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/obj/item/dnainjector/antigigantism
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name = "\improper DNA injector (Anti-Gigantism)"
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remove_mutations = list(/datum/mutation/human/gigantism)
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/obj/item/dnainjector/glassesmut
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name = "\improper DNA injector (Glasses)"
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desc = "Will make you need dorkish glasses."
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add_mutations = list(/datum/mutation/human/nearsight)
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/obj/item/dnainjector/antiglasses
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name = "\improper DNA injector (Anti-Glasses)"
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desc = "Toss away those glasses!"
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remove_mutations = list(/datum/mutation/human/nearsight)
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/obj/item/dnainjector/glow
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name = "\improper DNA injector (Glowy)"
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add_mutations = list(/datum/mutation/human/glow)
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/obj/item/dnainjector/removeglow
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name = "\improper DNA injector (Anti-Glowy)"
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remove_mutations = list(/datum/mutation/human/glow)
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/obj/item/dnainjector/hulkmut
|
|
name = "\improper DNA injector (Hulk)"
|
|
desc = "This will make you big and strong, but give you a bad skin condition."
|
|
add_mutations = list(/datum/mutation/human/hulk)
|
|
|
|
/obj/item/dnainjector/antihulk
|
|
name = "\improper DNA injector (Anti-Hulk)"
|
|
desc = "Cures green skin."
|
|
remove_mutations = list(/datum/mutation/human/hulk)
|
|
|
|
/obj/item/dnainjector/h2m
|
|
name = "\improper DNA injector (Human > Monkey)"
|
|
desc = "Will make you a flea bag."
|
|
add_mutations = list(/datum/mutation/human/race)
|
|
|
|
/obj/item/dnainjector/m2h
|
|
name = "\improper DNA injector (Monkey > Human)"
|
|
desc = "Will make you...less hairy."
|
|
remove_mutations = list(/datum/mutation/human/race)
|
|
|
|
/obj/item/dnainjector/illiterate
|
|
name = "\improper DNA injector (Illiterate)"
|
|
add_mutations = list(/datum/mutation/human/illiterate)
|
|
|
|
/obj/item/dnainjector/antiilliterate
|
|
name = "\improper DNA injector (Anti-Illiterate)"
|
|
remove_mutations = list(/datum/mutation/human/illiterate)
|
|
|
|
/obj/item/dnainjector/insulated
|
|
name = "\improper DNA injector (Insulated)"
|
|
add_mutations = list(/datum/mutation/human/insulated)
|
|
|
|
/obj/item/dnainjector/antiinsulated
|
|
name = "\improper DNA injector (Anti-Insulated)"
|
|
remove_mutations = list(/datum/mutation/human/insulated)
|
|
|
|
/obj/item/dnainjector/lasereyesmut
|
|
name = "\improper DNA injector (Laser Eyes)"
|
|
add_mutations = list(/datum/mutation/human/laser_eyes)
|
|
|
|
/obj/item/dnainjector/antilasereyes
|
|
name = "\improper DNA injector (Anti-Laser Eyes)"
|
|
remove_mutations = list(/datum/mutation/human/laser_eyes)
|
|
|
|
/obj/item/dnainjector/mindread
|
|
name = "\improper DNA injector (Mindread)"
|
|
add_mutations = list(/datum/mutation/human/mindreader)
|
|
|
|
/obj/item/dnainjector/antimindread
|
|
name = "\improper DNA injector (Anti-Mindread)"
|
|
remove_mutations = list(/datum/mutation/human/mindreader)
|
|
|
|
/obj/item/dnainjector/mutemut
|
|
name = "\improper DNA injector (Mute)"
|
|
add_mutations = list(/datum/mutation/human/mute)
|
|
|
|
/obj/item/dnainjector/antimute
|
|
name = "\improper DNA injector (Anti-Mute)"
|
|
remove_mutations = list(/datum/mutation/human/mute)
|
|
|
|
/obj/item/dnainjector/olfaction
|
|
name = "\improper DNA injector (Olfaction)"
|
|
add_mutations = list(/datum/mutation/human/olfaction)
|
|
|
|
/obj/item/dnainjector/antiolfaction
|
|
name = "\improper DNA injector (Anti-Olfaction)"
|
|
remove_mutations = list(/datum/mutation/human/olfaction)
|
|
|
|
/obj/item/dnainjector/piglatinmut
|
|
name = "\improper DNA injector (Pig Latin)"
|
|
add_mutations = list(/datum/mutation/human/piglatin)
|
|
|
|
/obj/item/dnainjector/antipiglatin
|
|
name = "\improper DNA injector (Anti-Pig Latin)"
|
|
remove_mutations = list(/datum/mutation/human/piglatin)
|
|
|
|
/obj/item/dnainjector/paranoia
|
|
name = "\improper DNA injector (Paranoia)"
|
|
add_mutations = list(/datum/mutation/human/paranoia)
|
|
|
|
/obj/item/dnainjector/antiparanoia
|
|
name = "\improper DNA injector (Anti-Paranoia)"
|
|
remove_mutations = list(/datum/mutation/human/paranoia)
|
|
|
|
/obj/item/dnainjector/pressuremut
|
|
name = "\improper DNA injector (Pressure Adaptation)"
|
|
desc = "Gives you fire."
|
|
add_mutations = list(/datum/mutation/human/adaptation/pressure)
|
|
|
|
/obj/item/dnainjector/antipressure
|
|
name = "\improper DNA injector (Anti-Pressure Adaptation)"
|
|
desc = "Cures fire."
|
|
remove_mutations = list(/datum/mutation/human/adaptation/pressure)
|
|
|
|
/obj/item/dnainjector/radioactive
|
|
name = "\improper DNA injector (Radioactive)"
|
|
add_mutations = list(/datum/mutation/human/radioactive)
|
|
|
|
/obj/item/dnainjector/antiradioactive
|
|
name = "\improper DNA injector (Anti-Radioactive)"
|
|
remove_mutations = list(/datum/mutation/human/radioactive)
|
|
|
|
/obj/item/dnainjector/shock
|
|
name = "\improper DNA injector (Shock Touch)"
|
|
add_mutations = list(/datum/mutation/human/shock)
|
|
|
|
/obj/item/dnainjector/antishock
|
|
name = "\improper DNA injector (Anti-Shock Touch)"
|
|
remove_mutations = list(/datum/mutation/human/shock)
|
|
|
|
/obj/item/dnainjector/spastic
|
|
name = "\improper DNA injector (Spastic)"
|
|
add_mutations = list(/datum/mutation/human/spastic)
|
|
|
|
/obj/item/dnainjector/antispastic
|
|
name = "\improper DNA injector (Anti-Spastic)"
|
|
remove_mutations = list(/datum/mutation/human/spastic)
|
|
|
|
/obj/item/dnainjector/spatialinstability
|
|
name = "\improper DNA injector (Spatial Instability)"
|
|
add_mutations = list(/datum/mutation/human/badblink)
|
|
|
|
/obj/item/dnainjector/antispatialinstability
|
|
name = "\improper DNA injector (Anti-Spatial Instability)"
|
|
remove_mutations = list(/datum/mutation/human/badblink)
|
|
|
|
/obj/item/dnainjector/stuttmut
|
|
name = "\improper DNA injector (Stutt.)"
|
|
desc = "Makes you s-s-stuttterrr."
|
|
add_mutations = list(/datum/mutation/human/nervousness)
|
|
|
|
/obj/item/dnainjector/antistutt
|
|
name = "\improper DNA injector (Anti-Stutt.)"
|
|
desc = "Fixes that speaking impairment."
|
|
remove_mutations = list(/datum/mutation/human/nervousness)
|
|
|
|
/obj/item/dnainjector/swedishmut
|
|
name = "\improper DNA injector (Swedish)"
|
|
add_mutations = list(/datum/mutation/human/swedish)
|
|
|
|
/obj/item/dnainjector/antiswedish
|
|
name = "\improper DNA injector (Anti-Swedish)"
|
|
remove_mutations = list(/datum/mutation/human/swedish)
|
|
|
|
/obj/item/dnainjector/telemut
|
|
name = "\improper DNA injector (Tele.)"
|
|
desc = "Super brain TK!"
|
|
add_mutations = list(/datum/mutation/human/telekinesis)
|
|
|
|
/obj/item/dnainjector/telemut/darkbundle
|
|
name = "\improper DNA injector"
|
|
desc = "Good. Let the hate flow through you."
|
|
|
|
/obj/item/dnainjector/antitele
|
|
name = "\improper DNA injector (Anti-Tele.)"
|
|
desc = "Will make you not able to control your mind."
|
|
remove_mutations = list(/datum/mutation/human/telekinesis)
|
|
|
|
/obj/item/dnainjector/firemut
|
|
name = "\improper DNA injector (Temp Adaptation)"
|
|
desc = "Gives you fire."
|
|
add_mutations = list(/datum/mutation/human/adaptation/thermal)
|
|
|
|
/obj/item/dnainjector/antifire
|
|
name = "\improper DNA injector (Anti-Temp Adaptation)"
|
|
desc = "Cures fire."
|
|
remove_mutations = list(/datum/mutation/human/adaptation/thermal)
|
|
|
|
/obj/item/dnainjector/thermal
|
|
name = "\improper DNA injector (Thermal Vision)"
|
|
add_mutations = list(/datum/mutation/human/thermal)
|
|
|
|
/obj/item/dnainjector/antithermal
|
|
name = "\improper DNA injector (Anti-Thermal Vision)"
|
|
remove_mutations = list(/datum/mutation/human/thermal)
|
|
|
|
/obj/item/dnainjector/tourmut
|
|
name = "\improper DNA injector (Tour.)"
|
|
desc = "Gives you a nasty case of Tourette's."
|
|
add_mutations = list(/datum/mutation/human/tourettes)
|
|
|
|
/obj/item/dnainjector/antitour
|
|
name = "\improper DNA injector (Anti-Tour.)"
|
|
desc = "Will cure Tourette's."
|
|
remove_mutations = list(/datum/mutation/human/tourettes)
|
|
|
|
/obj/item/dnainjector/twoleftfeet
|
|
name = "\improper DNA injector (Two Left Feet)"
|
|
add_mutations = list(/datum/mutation/human/extrastun)
|
|
|
|
/obj/item/dnainjector/antitwoleftfeet
|
|
name = "\improper DNA injector (Anti-Two Left Feet)"
|
|
remove_mutations = list(/datum/mutation/human/extrastun)
|
|
|
|
/obj/item/dnainjector/unintelligiblemut
|
|
name = "\improper DNA injector (Unintelligible)"
|
|
add_mutations = list(/datum/mutation/human/unintelligible)
|
|
|
|
/obj/item/dnainjector/antiunintelligible
|
|
name = "\improper DNA injector (Anti-Unintelligible)"
|
|
remove_mutations = list(/datum/mutation/human/unintelligible)
|
|
|
|
/obj/item/dnainjector/void
|
|
name = "\improper DNA injector (Void)"
|
|
add_mutations = list(/datum/mutation/human/void)
|
|
|
|
/obj/item/dnainjector/antivoid
|
|
name = "\improper DNA injector (Anti-Void)"
|
|
remove_mutations = list(/datum/mutation/human/void)
|
|
|
|
/obj/item/dnainjector/xraymut
|
|
name = "\improper DNA injector (X-ray)"
|
|
desc = "Finally you can see what the Captain does."
|
|
add_mutations = list(/datum/mutation/human/xray)
|
|
|
|
/obj/item/dnainjector/antixray
|
|
name = "\improper DNA injector (Anti-X-ray)"
|
|
desc = "It will make you see harder."
|
|
remove_mutations = list(/datum/mutation/human/xray)
|
|
|
|
/obj/item/dnainjector/wackymut
|
|
name = "\improper DNA injector (Wacky)"
|
|
add_mutations = list(/datum/mutation/human/wacky)
|
|
|
|
/obj/item/dnainjector/antiwacky
|
|
name = "\improper DNA injector (Anti-Wacky)"
|
|
remove_mutations = list(/datum/mutation/human/wacky)
|
|
|
|
/obj/item/dnainjector/webbing
|
|
name = "\improper DNA injector (Webbing)"
|
|
add_mutations = list(/datum/mutation/human/webbing)
|
|
|
|
/obj/item/dnainjector/antiwebbing
|
|
name = "\improper DNA injector (Anti-Webbing)"
|
|
remove_mutations = list(/datum/mutation/human/webbing)
|
|
|
|
/obj/item/dnainjector/clever
|
|
name = "\improper DNA injector (Clever)"
|
|
add_mutations = list(/datum/mutation/human/clever)
|
|
|
|
/obj/item/dnainjector/anticlever
|
|
name = "\improper DNA injector (Anti-Clever)"
|
|
remove_mutations = list(/datum/mutation/human/clever)
|