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## About The Pull Request Feral Cats are just a hostile variant of cats that will fuck you up if they see you. They are added solely for the sake of feral cat grenades - a new, interesting, and fuzzy way to get out of a jam or just wreak havoc around you. Each one costs 5 TC and spawns 5 really pissed off cats to chase down assistants in the hallway. They don't currently ignore traitors or the person who threw them - I haven't worked out how to do that with our faction system (Hippie gave them the syndicate faction but traitors don't get that on our codebase). If anyone wants to contribute or help me suss that out it'll be cool, otherwise just don't be around if there's nobody else for them to maul. ## Why It's Good For The Game They're funny. ## Changelog 🆑 Vekter add: Added a new hostile variant of cats, "feral cats". add: Added a new traitor item, "feral cat grenades". For 5 TC, you too can throw a grenade at someone and make five cats maul them to death. /🆑
80 lines
3.3 KiB
Plaintext
80 lines
3.3 KiB
Plaintext
/obj/item/grenade/spawnergrenade
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desc = "It will unleash an unspecified anomaly in the surrounding vicinity."
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name = "delivery grenade"
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icon = 'icons/obj/weapons/grenade.dmi'
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icon_state = "delivery"
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inhand_icon_state = "flashbang"
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var/spawner_type = null // must be an object path
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var/deliveryamt = 1 // amount of type to deliver
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/obj/item/grenade/spawnergrenade/apply_grenade_fantasy_bonuses(quality)
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deliveryamt = modify_fantasy_variable("deliveryamt", deliveryamt, quality)
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/obj/item/grenade/spawnergrenade/remove_grenade_fantasy_bonuses(quality)
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deliveryamt = reset_fantasy_variable("deliveryamt", deliveryamt)
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/obj/item/grenade/spawnergrenade/detonate(mob/living/lanced_by) // Prime now just handles the two loops that query for people in lockers and people who can see it.
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. = ..()
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if(!.)
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return
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update_mob()
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if(spawner_type && deliveryamt)
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// Make a quick flash
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var/turf/target_turf = get_turf(src)
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playsound(target_turf, 'sound/effects/phasein.ogg', 100, TRUE)
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for(var/mob/living/carbon/target_carbon in viewers(target_turf, null))
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target_carbon.flash_act()
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// Spawn some hostile syndicate critters and spread them out
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var/list/spawned = spawn_and_random_walk(spawner_type, target_turf, deliveryamt, walk_chance = 50, admin_spawn = ((flags_1 & ADMIN_SPAWNED_1) ? TRUE : FALSE))
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afterspawn(spawned)
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qdel(src)
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/obj/item/grenade/spawnergrenade/proc/afterspawn(list/mob/spawned)
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return
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/obj/item/grenade/spawnergrenade/manhacks
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name = "viscerator delivery grenade"
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spawner_type = /mob/living/basic/viscerator
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deliveryamt = 10
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/obj/item/grenade/spawnergrenade/spesscarp
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name = "carp delivery grenade"
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spawner_type = /mob/living/basic/carp
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deliveryamt = 5
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/obj/item/grenade/spawnergrenade/syndiesoap
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name = "Mister Scrubby"
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spawner_type = /obj/item/soap/syndie
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/obj/item/grenade/spawnergrenade/buzzkill
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name = "Buzzkill grenade"
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desc = "The label reads: \"WARNING: DEVICE WILL RELEASE LIVE SPECIMENS UPON ACTIVATION. SEAL SUIT BEFORE USE.\" It is warm to the touch and vibrates faintly."
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icon_state = "holy_grenade"
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spawner_type = /mob/living/basic/bee/toxin
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deliveryamt = 10
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/obj/item/grenade/spawnergrenade/clown
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name = "C.L.U.W.N.E."
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desc = "A sleek device often given to clowns on their 10th birthdays for protection. You can hear faint scratching coming from within."
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icon_state = "clown_ball"
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inhand_icon_state = null
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spawner_type = list(/mob/living/basic/clown/fleshclown, /mob/living/basic/clown/clownhulk, /mob/living/basic/clown/longface, /mob/living/basic/clown/clownhulk/chlown, /mob/living/basic/clown/clownhulk/honkmunculus, /mob/living/basic/clown/mutant/glutton, /mob/living/basic/clown/banana, /mob/living/basic/clown/honkling, /mob/living/basic/clown/lube)
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deliveryamt = 1
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/obj/item/grenade/spawnergrenade/clown_broken
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name = "stuffed C.L.U.W.N.E."
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desc = "A sleek device often given to clowns on their 10th birthdays for protection. While a typical C.L.U.W.N.E only holds one creature, sometimes foolish young clowns try to cram more in, often to disasterous effect."
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icon_state = "clown_broken"
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inhand_icon_state = null
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spawner_type = /mob/living/basic/clown/mutant
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deliveryamt = 5
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/obj/item/grenade/spawnergrenade/cat
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name = "Catnade"
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desc = "You can hear faint meowing and the sounds of claws on metal coming from within."
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spawner_type = /mob/living/basic/pet/cat/feral
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deliveryamt = 5
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