Files
Bubberstation/code/game/objects/items/pet_carrier.dm
MrMelbert 75696ab873 Fixes random stuff spilling into ooc tab (#88221)
## About The Pull Request

`boldannounce` is NOT for use ICly it's only for OOC stuff. `bolddanger`
is identical it just doesn't carry the same baggage

## Changelog

🆑 Melbert
fix: Stuff like the SM exploding will no longer output to your OOC tab
/🆑
2024-11-27 17:41:52 +01:00

209 lines
8.2 KiB
Plaintext

#define pet_carrier_full(carrier) carrier.occupants.len >= carrier.max_occupants || carrier.occupant_weight >= carrier.max_occupant_weight
//Used to transport little animals without having to drag them across the station.
//Comes with a handy lock to prevent them from running off.
/obj/item/pet_carrier
name = "pet carrier"
desc = "A big white-and-blue pet carrier. Good for carrying <s>meat to the chef</s> cute animals around."
icon = 'icons/obj/pet_carrier.dmi'
base_icon_state = "pet_carrier"
icon_state = "pet_carrier_open"
inhand_icon_state = "pet_carrier"
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
greyscale_config = /datum/greyscale_config/pet_carrier
greyscale_config_inhand_left = /datum/greyscale_config/pet_carrier_inhands_left
greyscale_config_inhand_right = /datum/greyscale_config/pet_carrier_inhands_right
greyscale_colors = COLOR_BLUE
force = 5
attack_verb_continuous = list("bashes", "carries")
attack_verb_simple = list("bash", "carry")
w_class = WEIGHT_CLASS_BULKY
throw_speed = 2
throw_range = 3
custom_materials = list(/datum/material/iron = HALF_SHEET_MATERIAL_AMOUNT * 7.5, /datum/material/glass = SMALL_MATERIAL_AMOUNT)
interaction_flags_mouse_drop = NEED_DEXTERITY
var/open = TRUE
var/locked = FALSE
var/list/occupants = list()
var/occupant_weight = 0
var/max_occupants = 3 //Hard-cap so you can't have infinite mice or something in one carrier
var/max_occupant_weight = MOB_SIZE_SMALL //This is calculated from the mob sizes of occupants
/obj/item/pet_carrier/Destroy()
if(occupants.len)
for(var/V in occupants)
remove_occupant(V)
return ..()
/obj/item/pet_carrier/Exited(atom/movable/gone, direction)
. = ..()
if(isliving(gone) && (gone in occupants))
var/mob/living/living_gone = gone
occupants -= gone
occupant_weight -= living_gone.mob_size
/obj/item/pet_carrier/examine(mob/user)
. = ..()
if(occupants.len)
for(var/V in occupants)
var/mob/living/L = V
. += span_notice("It has [L] inside.")
else
. += span_notice("It has nothing inside.")
// At some point these need to be converted to contextual screentips
. += span_notice("Activate it in your hand to [open ? "close" : "open"] its door. Click-drag onto floor to release its occupants.")
if(!open)
. += span_notice("Alt-click to [locked ? "unlock" : "lock"] its door.")
/obj/item/pet_carrier/attack_self(mob/living/user)
if(open)
to_chat(user, span_notice("You close [src]'s door."))
playsound(user, 'sound/effects/bin/bin_close.ogg', 50, TRUE)
open = FALSE
else
if(locked)
to_chat(user, span_warning("[src] is locked!"))
return
to_chat(user, span_notice("You open [src]'s door."))
playsound(user, 'sound/effects/bin/bin_open.ogg', 50, TRUE)
open = TRUE
update_appearance()
/obj/item/pet_carrier/click_alt(mob/living/user)
if(open)
return CLICK_ACTION_BLOCKING
locked = !locked
to_chat(user, span_notice("You flip the lock switch [locked ? "down" : "up"]."))
if(locked)
playsound(user, 'sound/machines/airlock/boltsdown.ogg', 30, TRUE)
else
playsound(user, 'sound/machines/airlock/boltsup.ogg', 30, TRUE)
update_appearance()
return CLICK_ACTION_SUCCESS
/obj/item/pet_carrier/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
if(user.combat_mode || !isliving(interacting_with))
return NONE
if(!open)
to_chat(user, span_warning("You need to open [src]'s door!"))
return ITEM_INTERACT_BLOCKING
var/mob/living/target = interacting_with
if(target.mob_size > max_occupant_weight)
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(isfelinid(H))
to_chat(user, span_warning("You'd need a lot of catnip and treats, plus maybe a laser pointer, for that to work."))
else
to_chat(user, span_warning("Humans, generally, do not fit into pet carriers."))
else
to_chat(user, span_warning("You get the feeling [target] isn't meant for a [name]."))
return ITEM_INTERACT_BLOCKING
if(user == target)
to_chat(user, span_warning("Why would you ever do that?"))
return ITEM_INTERACT_BLOCKING
load_occupant(user, target)
return ITEM_INTERACT_SUCCESS
/obj/item/pet_carrier/relaymove(mob/living/user, direction)
if(open)
loc.visible_message(span_notice("[user] climbs out of [src]!"), \
span_warning("[user] jumps out of [src]!"))
remove_occupant(user)
return
else if(!locked)
loc.visible_message(span_notice("[user] pushes open the door to [src]!"), \
span_warning("[user] pushes open the door of [src]!"))
open = TRUE
update_appearance()
return
else if(user.client)
container_resist_act(user)
/obj/item/pet_carrier/container_resist_act(mob/living/user)
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
if(user.mob_size <= MOB_SIZE_SMALL)
to_chat(user, span_notice("You poke a limb through [src]'s bars and start fumbling for the lock switch... (This will take some time.)"))
to_chat(loc, span_warning("You see [user] reach through the bars and fumble for the lock switch!"))
if(!do_after(user, rand(300, 400), target = user) || open || !locked || !(user in occupants))
return
loc.visible_message(span_warning("[user] flips the lock switch on [src] by reaching through!"), null, null, null, user)
to_chat(user, span_bolddanger("Bingo! The lock pops open!"))
locked = FALSE
playsound(src, 'sound/machines/airlock/boltsup.ogg', 30, TRUE)
update_appearance()
else
loc.visible_message(span_warning("[src] starts rattling as something pushes against the door!"), null, null, null, user)
to_chat(user, span_notice("You start pushing out of [src]... (This will take about 20 seconds.)"))
if(!do_after(user, 20 SECONDS, target = user) || open || !locked || !(user in occupants))
return
loc.visible_message(span_warning("[user] shoves out of [src]!"), null, null, null, user)
to_chat(user, span_notice("You shove open [src]'s door against the lock's resistance and fall out!"))
locked = FALSE
open = TRUE
update_appearance()
remove_occupant(user)
/obj/item/pet_carrier/update_icon_state()
if(open)
icon_state = initial(icon_state)
return ..()
icon_state = "[base_icon_state]_[!occupants.len ? "closed" : "occupied"]_[locked ? "locked" : "unlocked"]"
return ..()
/obj/item/pet_carrier/mouse_drop_dragged(atom/over_atom, mob/user, src_location, over_location, params)
if(isopenturf(over_atom) && open && occupants.len)
user.visible_message(span_notice("[user] unloads [src]."), \
span_notice("You unload [src] onto [over_atom]."))
for(var/V in occupants)
remove_occupant(V, over_atom)
/obj/item/pet_carrier/proc/load_occupant(mob/living/user, mob/living/target)
if(pet_carrier_full(src))
to_chat(user, span_warning("[src] is already carrying too much!"))
return
user.visible_message(span_notice("[user] starts loading [target] into [src]."), \
span_notice("You start loading [target] into [src]..."), null, null, target)
to_chat(target, span_userdanger("[user] starts loading you into [user.p_their()] [name]!"))
if(!do_after(user, 3 SECONDS, target))
return
if(target in occupants)
return
if(pet_carrier_full(src)) //Run the checks again, just in case
to_chat(user, span_warning("[src] is already carrying too much!"))
return
user.visible_message(span_notice("[user] loads [target] into [src]!"), \
span_notice("You load [target] into [src]."), null, null, target)
to_chat(target, span_userdanger("[user] loads you into [user.p_their()] [name]!"))
add_occupant(target)
/obj/item/pet_carrier/proc/add_occupant(mob/living/occupant)
if((occupant in occupants) || !istype(occupant))
return
occupant.forceMove(src)
occupants += occupant
occupant_weight += occupant.mob_size
/obj/item/pet_carrier/proc/remove_occupant(mob/living/occupant, turf/new_turf)
if(!(occupant in occupants) || !istype(occupant))
return
occupant.forceMove(new_turf ? new_turf : drop_location())
occupants -= occupant
occupant_weight -= occupant.mob_size
occupant.setDir(SOUTH)
/obj/item/pet_carrier/biopod
name = "biopod"
desc = "Alien device used for undescribable purpose. Or carrying pets."
base_icon_state = "biopod"
icon_state = "biopod_open"
inhand_icon_state = "biopod"
greyscale_config = null
greyscale_config_inhand_left = null
greyscale_config_inhand_right = null
greyscale_colors = null
#undef pet_carrier_full