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## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
38 lines
1.1 KiB
Plaintext
38 lines
1.1 KiB
Plaintext
/**
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* Pitchfork item
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*
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* Essentially spears with different stats and sprites.
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* Also fireproof for some reason.
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*/
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/obj/item/pitchfork
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icon = 'icons/obj/weapons/spear.dmi'
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icon_state = "pitchfork0"
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base_icon_state = "pitchfork"
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lefthand_file = 'icons/mob/inhands/weapons/polearms_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/polearms_righthand.dmi'
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name = "pitchfork"
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desc = "A simple tool used for moving hay."
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force = 7
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throwforce = 15
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w_class = WEIGHT_CLASS_BULKY
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attack_verb_continuous = list("attacks", "impales", "pierces")
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attack_verb_simple = list("attack", "impale", "pierce")
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hitsound = 'sound/items/weapons/bladeslice.ogg'
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sharpness = SHARP_EDGED
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max_integrity = 200
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armor_type = /datum/armor/item_pitchfork
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resistance_flags = FIRE_PROOF
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/datum/armor/item_pitchfork
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fire = 100
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acid = 30
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/obj/item/pitchfork/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/jousting)
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AddComponent(/datum/component/two_handed, force_unwielded=7, force_wielded=15, icon_wielded="[base_icon_state]1")
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/obj/item/pitchfork/update_icon_state()
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icon_state = "[base_icon_state]0"
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return ..()
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