Files
Bubberstation/code/game/objects/items/stacks/tiles/light.dm
san7890 7f7688b60a Demotes the "electrical conductivity" flag from flags_1 to obj_flags (#80033)
## About The Pull Request

Code to handle this flag only ever existed on the `/obj` sublevel, so
there's no need for it to be on the `/atom` level `flags_1`. There was
probably a point in time in which mobs or turfs conducted electricity
but there's zero code for it anymore so we truly just live in a society
now.
## Why It's Good For The Game

Frees up a slot on `flags_1` (which is really nice actually), proper
scoping of certain bitflag stuff, etc.
## Changelog
Not relevant to players.

I may have screwed something up, will be doing a few passes on this
myself to ensure all the search and replaces went alright but we should
be good™️
2023-12-01 21:43:46 -05:00

27 lines
851 B
Plaintext

/obj/item/stack/tile/light
name = "light tile"
singular_name = "light floor tile"
desc = "A floor tile, made out of glass. It produces light."
icon_state = "tile_e"
obj_flags = CONDUCTS_ELECTRICITY
attack_verb_continuous = list("bashes", "batters", "bludgeons", "thrashes", "smashes")
attack_verb_simple = list("bash", "batter", "bludgeon", "thrash", "smash")
turf_type = /turf/open/floor/light
merge_type = /obj/item/stack/tile/light
var/state = 0
/obj/item/stack/tile/light/attackby(obj/item/O, mob/user, params)
if(O.tool_behaviour == TOOL_CROWBAR)
new/obj/item/stack/sheet/iron(user.loc)
amount--
new/obj/item/stack/light_w(user.loc)
if(amount <= 0)
qdel(src)
else
return ..()
/obj/item/stack/tile/light/place_tile(turf/open/target_plating, mob/user)
. = ..()
var/turf/open/floor/light/floor = .
floor?.state = state