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https://github.com/Bubberstation/Bubberstation.git
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## About The Pull Request
Code to handle this flag only ever existed on the `/obj` sublevel, so
there's no need for it to be on the `/atom` level `flags_1`. There was
probably a point in time in which mobs or turfs conducted electricity
but there's zero code for it anymore so we truly just live in a society
now.
## Why It's Good For The Game
Frees up a slot on `flags_1` (which is really nice actually), proper
scoping of certain bitflag stuff, etc.
## Changelog
Not relevant to players.
I may have screwed something up, will be doing a few passes on this
myself to ensure all the search and replaces went alright but we should
be good™️
27 lines
851 B
Plaintext
27 lines
851 B
Plaintext
/obj/item/stack/tile/light
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name = "light tile"
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singular_name = "light floor tile"
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desc = "A floor tile, made out of glass. It produces light."
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icon_state = "tile_e"
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obj_flags = CONDUCTS_ELECTRICITY
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attack_verb_continuous = list("bashes", "batters", "bludgeons", "thrashes", "smashes")
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attack_verb_simple = list("bash", "batter", "bludgeon", "thrash", "smash")
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turf_type = /turf/open/floor/light
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merge_type = /obj/item/stack/tile/light
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var/state = 0
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/obj/item/stack/tile/light/attackby(obj/item/O, mob/user, params)
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if(O.tool_behaviour == TOOL_CROWBAR)
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new/obj/item/stack/sheet/iron(user.loc)
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amount--
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new/obj/item/stack/light_w(user.loc)
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if(amount <= 0)
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qdel(src)
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else
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return ..()
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/obj/item/stack/tile/light/place_tile(turf/open/target_plating, mob/user)
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. = ..()
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var/turf/open/floor/light/floor = .
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floor?.state = state
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