Files
Bubberstation/code/game/objects/items/storage/briefcase.dm
Time-Green 68be76e817 Journeying Hitchhikers Shuttle Events + Bugfixes (#86655)
## About The Pull Request

Adds the following new general shuttle events:_
**Hitchhiker**
- 1% chance
- A single assistant in an EVA suit and some PBJs in a suitcase

**Assistant Wave**
- 0.1% chance
- Spawns 10 assistants with internals
- For clarity, they don't get sent to the shuttle, but get launched at
it from space. It's a scuffle of 10 assistants trying to get in without
being spaced or succumbing to the cold/pressure

**Intern Wave**
- Admin only
- Unarmed and armed version
- Spawns centcom interns, with a little announcement to warn they're
coming

I've also fixed projectiles bugging out and admin forced shuttle events
not activating if they were added after the shuttle launched

<details>
  <summary>Admin only events added</summary>
  
**Nukie**
Spawns a single nukie, armed with a shotgun, pistol and edagger.
Basically the deathmatch nukie loadout, you dont want to fight this

**Meaty ores**
Meaty-ores meteors. Have a 4% chance to hit the shuttle, posing a
potential hazard

**3 player controlled fire-sharks**
3 fire sharks controlled by players. Not much to talk about here

**Fireball Wave**
Shoots a wave of fireballs at the shuttle. I think it's cool but
apparently shuttle walls and windows deflect fireballs so it's kind of
moot unless you're outside :/

</details>

## Why It's Good For The Game
The assistant and hitchhiker events are some flavoring that I thought up
a while ago. The Hitchhiker is just intentionally a flavor addition, but
the assistant wave and intern wave can be used by admins to repopulate
or retake the emergency shuttle as well.

## Changelog
🆑
add: Adds an assistant and hitchiker shuttle event, replenishing the
crew mid flight!
admin: Adds two intern wave shuttle events
code: You can now supply shuttle events with outfits!
code: You can now shoot projectiles with the shuttle events!
fix: Fixes projectiles bugging out when fired in shuttle transit space
fix: Fixes admin forced shuttle events not activating when added mid
transit
/🆑
2024-10-02 00:24:18 -07:00

122 lines
4.6 KiB
Plaintext

/obj/item/storage/briefcase
name = "briefcase"
desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional."
icon = 'icons/obj/storage/case.dmi'
icon_state = "briefcase"
inhand_icon_state = "briefcase"
lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi'
obj_flags = CONDUCTS_ELECTRICITY
force = 8
hitsound = SFX_SWING_HIT
throw_speed = 2
throw_range = 4
w_class = WEIGHT_CLASS_BULKY
attack_verb_continuous = list("bashes", "batters", "bludgeons", "thrashes", "whacks")
attack_verb_simple = list("bash", "batter", "bludgeon", "thrash", "whack")
resistance_flags = FLAMMABLE
max_integrity = 150
var/folder_path = /obj/item/folder //this is the path of the folder that gets spawned in New()
/obj/item/storage/briefcase/Initialize(mapload)
. = ..()
atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
atom_storage.max_total_storage = 21
/obj/item/storage/briefcase/PopulateContents()
new /obj/item/pen(src)
var/obj/item/folder/folder = new folder_path(src)
for(var/i in 1 to 6)
new /obj/item/paper(folder)
/obj/item/storage/briefcase/lawyer
folder_path = /obj/item/folder/blue
/obj/item/storage/briefcase/lawyer/PopulateContents()
new /obj/item/stamp/law(src)
..()
/obj/item/storage/briefcase/suicide_act(mob/living/user)
var/list/papers_found = list()
var/turf/item_loc = get_turf(src)
if(!item_loc)
return OXYLOSS
for(var/obj/item/potentially_paper in contents)
if(istype(potentially_paper, /obj/item/paper) || istype(potentially_paper, /obj/item/paperplane))
papers_found += potentially_paper
if(!papers_found.len || !item_loc)
user.visible_message(span_suicide("[user] bashes [user.p_them()]self in the head with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
return BRUTELOSS
user.visible_message(span_suicide("[user] opens [src] and all of [user.p_their()] papers fly out!"))
for(var/obj/item/paper as anything in papers_found) //Throws the papers in a random direction
var/turf/turf_to_throw_at = prob(20) ? item_loc : get_ranged_target_turf(item_loc, pick(GLOB.alldirs))
paper.throw_at(turf_to_throw_at, 2)
stoplag(1 SECONDS)
user.say("ARGGHH, HOW WILL I GET THIS WORK DONE NOW?!!")
user.visible_message(span_suicide("[user] looks overwhelmed with paperwork! It looks like [user.p_theyre()] trying to commit suicide!"))
return OXYLOSS
/obj/item/storage/briefcase/sniper
desc = "Its label reads \"genuine hardened Captain leather\", but suspiciously has no other tags or branding. Smells like L'Air du Temps."
force = 10
/obj/item/storage/briefcase/sniper/PopulateContents()
..() // in case you need any paperwork done after your rampage
new /obj/item/gun/ballistic/rifle/sniper_rifle/syndicate(src)
new /obj/item/clothing/neck/tie/red/hitman(src)
new /obj/item/clothing/under/syndicate/sniper(src)
new /obj/item/ammo_box/magazine/sniper_rounds(src)
new /obj/item/ammo_box/magazine/sniper_rounds(src)
new /obj/item/ammo_box/magazine/sniper_rounds/disruptor(src)
/**
* Secure briefcase
* Uses the lockable storage component to give it a lock.
*/
/obj/item/storage/briefcase/secure
name = "secure briefcase"
desc = "A large briefcase with a digital locking system."
icon_state = "secure"
base_icon_state = "secure"
inhand_icon_state = "sec-case"
/obj/item/storage/briefcase/secure/Initialize(mapload)
. = ..()
atom_storage.max_total_storage = 21
atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
AddComponent(/datum/component/lockable_storage)
///Syndie variant of Secure Briefcase. Contains space cash, slightly more robust.
/obj/item/storage/briefcase/secure/syndie
force = 15
/obj/item/storage/briefcase/secure/syndie/PopulateContents()
. = ..()
for(var/iterator in 1 to 5)
new /obj/item/stack/spacecash/c1000(src)
/// A briefcase that contains various sought-after spoils
/obj/item/storage/briefcase/secure/riches
/obj/item/storage/briefcase/secure/riches/PopulateContents()
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/gun/ballistic/automatic/pistol(src)
new /obj/item/suppressor(src)
new /obj/item/melee/baton/telescopic(src)
new /obj/item/clothing/mask/balaclava(src)
new /obj/item/bodybag(src)
new /obj/item/soap/nanotrasen(src)
/obj/item/storage/briefcase/hitchiker/PopulateContents()
new /obj/item/food/sandwich/peanut_butter_jelly(src)
new /obj/item/food/sandwich/peanut_butter_jelly(src)
new /obj/item/reagent_containers/cup/glass/waterbottle/large(src)
new /obj/item/soap(src)
new /obj/item/pillow/random(src)
new /obj/item/tank/internals/emergency_oxygen(src)
new /obj/item/tank/internals/emergency_oxygen(src)