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## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
85 lines
3.3 KiB
Plaintext
85 lines
3.3 KiB
Plaintext
/obj/item/wirecutters
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name = "wirecutters"
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desc = "This cuts wires."
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icon = 'icons/obj/tools.dmi'
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icon_state = "cutters_map"
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worn_icon_state = "cutters"
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inhand_icon_state = "cutters"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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greyscale_config = /datum/greyscale_config/wirecutters
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greyscale_config_belt = /datum/greyscale_config/wirecutters_belt_overlay
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greyscale_config_inhand_left = /datum/greyscale_config/wirecutter_inhand_left
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greyscale_config_inhand_right = /datum/greyscale_config/wirecutter_inhand_right
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obj_flags = CONDUCTS_ELECTRICITY
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slot_flags = ITEM_SLOT_BELT
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force = 6
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throw_speed = 3
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throw_range = 7
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w_class = WEIGHT_CLASS_SMALL
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custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*0.8)
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attack_verb_continuous = list("pinches", "nips")
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attack_verb_simple = list("pinch", "nip")
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hitsound = 'sound/items/tools/wirecutter.ogg'
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usesound = 'sound/items/tools/wirecutter.ogg'
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operating_sound = 'sound/items/tools/wirecutter_cut.ogg'
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drop_sound = 'sound/items/handling/tools/wirecutter_drop.ogg'
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pickup_sound = 'sound/items/handling/tools/wirecutter_pickup.ogg'
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tool_behaviour = TOOL_WIRECUTTER
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toolspeed = 1
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armor_type = /datum/armor/item_wirecutters
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/// If the item should be assigned a random color
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var/random_color = TRUE
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/// List of possible random colors
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var/static/list/wirecutter_colors = list(
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COLOR_TOOL_BLUE,
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COLOR_TOOL_RED,
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COLOR_TOOL_PINK,
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COLOR_TOOL_BROWN,
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COLOR_TOOL_GREEN,
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COLOR_TOOL_CYAN,
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COLOR_TOOL_YELLOW,
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)
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/// Used on Initialize, how much time to cut cable restraints and zipties.
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var/snap_time_weak_handcuffs = 0 SECONDS
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/// Used on Initialize, how much time to cut real handcuffs. Null means it can't.
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var/snap_time_strong_handcuffs = null
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/datum/armor/item_wirecutters
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fire = 50
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acid = 30
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/obj/item/wirecutters/Initialize(mapload)
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if(random_color)
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set_greyscale(colors = list(pick(wirecutter_colors)))
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AddElement(/datum/element/falling_hazard, damage = force, wound_bonus = wound_bonus, hardhat_safety = TRUE, crushes = FALSE, impact_sound = hitsound)
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AddElement(/datum/element/cuffsnapping, snap_time_weak_handcuffs, snap_time_strong_handcuffs)
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return ..()
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/obj/item/wirecutters/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
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playsound(loc, usesound, 50, TRUE, -1)
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return BRUTELOSS
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/obj/item/wirecutters/abductor
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name = "alien wirecutters"
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desc = "Extremely sharp wirecutters, made out of a silvery-green metal."
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icon = 'icons/obj/antags/abductor.dmi'
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custom_materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/silver = SHEET_MATERIAL_AMOUNT*1.25, /datum/material/plasma =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/titanium =SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT)
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icon_state = "cutters"
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toolspeed = 0.1
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random_color = FALSE
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snap_time_strong_handcuffs = 1 SECONDS
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/obj/item/wirecutters/cyborg
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name = "powered wirecutters"
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desc = "Cuts wires with the power of ELECTRICITY. Faster than normal wirecutters."
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icon = 'icons/obj/items_cyborg.dmi'
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icon_state = "toolkit_engiborg_cutters"
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worn_icon_state = "cutters"
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toolspeed = 0.5
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random_color = FALSE
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