Files
Bubberstation/code/game/objects/items/virgin_mary.dm
YesterdaysPromise 8eb3b51ad9 /icons/ folder cleansing crusade part 3 (#83420)
## About The Pull Request

In my effort to make the /icons/ folder cleaner and more intuitive
instead of having to rely on recalling names of stuff and looking them
up in code to find them for poor sods such as myself, plus in spurt of
complusion to organize stuff, here goes. I've tracked all changes in
commit descriptions. A lot still to be done, but I know these waves go
over dozens of files making things slow, so went lighter on it.
Destroyed useless impostor files taking up space and cleaned a stray
pixel on my way.

## Why It's Good For The Game

Cleaner /icons/ file means saner spriters, less time spent. Stray pixels
and impostor files (ones which are copies of actually used ones
elsewhere) are not good.

## Changelog

🆑
image: Cleaned a single stray pixel in a single frame of a bite
telegraphing accidentaly found while re-organizing the files.
/🆑
2024-05-25 21:08:08 -07:00

57 lines
2.7 KiB
Plaintext

/obj/item/virgin_mary
name = "\proper a picture of the virgin mary"
desc = "A small, cheap icon depicting the virgin mother."
icon = 'icons/obj/devices/blackmarket.dmi'
icon_state = "madonna"
resistance_flags = FLAMMABLE
///Has this item been used already.
var/used_up = FALSE
#define NICKNAME_CAP (MAX_NAME_LEN/2)
/obj/item/virgin_mary/attackby(obj/item/potential_lighter, mob/living/user, params)
. = ..()
if(resistance_flags & ON_FIRE)
return
if(!istype(user) || !user.mind) //A sentient mob needs to be burning it, ya cheezit.
return
if(HAS_TRAIT(user, TRAIT_MAFIAINITIATE)) //Only one nickname fuckhead
to_chat(user, span_warning("You have already been initiated into the mafioso life."))
return
if(!burn_paper_product_attackby_check(potential_lighter, user, TRUE))
return
if(used_up)
return
ADD_TRAIT(user, TRAIT_MAFIAINITIATE, TRAIT_GENERIC) // Adding the trait early because you could burn multiple at once for a very long name
to_chat(user, span_notice("As you burn the picture, a nickname comes to mind..."))
var/nickname = tgui_input_text(user, "Pick a nickname", "Mafioso Nicknames", max_length = NICKNAME_CAP)
nickname = reject_bad_name(nickname, allow_numbers = FALSE, max_length = NICKNAME_CAP, ascii_only = TRUE)
if(!nickname)
REMOVE_TRAIT(user, TRAIT_MAFIAINITIATE, TRAIT_GENERIC)
return
var/new_name
var/space_position = findtext(user.real_name, " ")
if(space_position)//Can we find a space?
new_name = "[copytext(user.real_name, 1, space_position)] \"[nickname]\" [copytext(user.real_name, space_position)]"
else //Append otherwise
new_name = "[user.real_name] \"[nickname]\""
user.real_name = new_name
used_up = TRUE
user.say("My soul will burn like this saint if I betray my family. I enter alive and I will have to get out dead.", forced = /obj/item/virgin_mary)
to_chat(user, span_userdanger("Being inducted into the mafia does not grant antagonist status."))
#undef NICKNAME_CAP
/obj/item/virgin_mary/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] starts saying their Hail Mary's at a terrifying pace! It looks like [user.p_theyre()] trying to enter the afterlife!"))
user.say("Hail Mary, full of grace, the Lord is with thee. Blessed are thou amongst women, and blessed is the fruit of thy womb, Jesus. Holy Mary, mother of God, pray for us sinners, now and at the hour of our death. Amen. ", forced = /obj/item/virgin_mary)
addtimer(CALLBACK(src, PROC_REF(manual_suicide), user), 7.5 SECONDS)
addtimer(CALLBACK(user, TYPE_PROC_REF(/atom/movable, say), "O my Mother, preserve me this day from mortal sin..."), 5 SECONDS)
return MANUAL_SUICIDE
/obj/item/virgin_mary/proc/manual_suicide(mob/living/user)
user.adjustOxyLoss(200)
user.death(FALSE)