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## About The Pull Request Double the melting point of regular plating from 10'000 kelvin to 20'000 kelvin by using the max_temperature_sustained instead of heat capacity of turf to determine melting point. Turf should still super conducts using heat capacity but melts based on this variable instead, reinforced floor still retain their immunity to melting. ## Why It's Good For The Game Fire melting a floor leads to a quickly depressurization of the room and thus killing the fire. This creates a cold airless room and also harder to fix due to the cold temperature. By making it harder to burn through floors fire will last longer and be more engaging due to its visuals compared to a cold vacuum. ## Changelog 🆑 balance: double the melting point of hull and halves the thermal transfer so plasma fire should lose less heat and harder to melt it /🆑
94 lines
2.4 KiB
Plaintext
94 lines
2.4 KiB
Plaintext
/// Used as a parent type for types that want to allow construction, but do not want to be floors
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/// I wish I could use components for turfs at scale
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/// Please do not bloat this. Love you <3
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/turf/open/misc
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name = "coder/mapper fucked up"
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desc = "report on GitHub please"
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flags_1 = NO_SCREENTIPS_1 | CAN_BE_DIRTY_1
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turf_flags = IS_SOLID | NO_RUST
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footstep = FOOTSTEP_FLOOR
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barefootstep = FOOTSTEP_HARD_BAREFOOT
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clawfootstep = FOOTSTEP_HARD_CLAW
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heavyfootstep = FOOTSTEP_GENERIC_HEAVY
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underfloor_accessibility = UNDERFLOOR_INTERACTABLE
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smoothing_groups = SMOOTH_GROUP_TURF_OPEN
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canSmoothWith = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_OPEN_FLOOR
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thermal_conductivity = 0.02
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heat_capacity = 20000
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tiled_dirt = TRUE
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/turf/open/misc/attackby(obj/item/W, mob/user, params)
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. = ..()
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if(.)
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return TRUE
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if(istype(W, /obj/item/stack/rods))
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build_with_rods(W, user)
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return TRUE
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else if(istype(W, /obj/item/stack/tile/iron))
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build_with_floor_tiles(W, user)
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return TRUE
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/turf/open/misc/attack_paw(mob/user, list/modifiers)
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return attack_hand(user, modifiers)
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/turf/open/misc/ex_act(severity, target)
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. = ..()
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if(target == src)
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ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
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return TRUE
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if(severity < EXPLODE_DEVASTATE && is_shielded())
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return FALSE
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if(target)
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severity = EXPLODE_LIGHT
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switch(severity)
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if(EXPLODE_DEVASTATE)
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ScrapeAway(2, flags = CHANGETURF_INHERIT_AIR)
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if(EXPLODE_HEAVY)
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switch(rand(1, 3))
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if(1 to 2)
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ScrapeAway(2, flags = CHANGETURF_INHERIT_AIR)
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if(3)
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if(prob(80))
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ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
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else
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break_tile()
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hotspot_expose(1000,CELL_VOLUME)
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if(EXPLODE_LIGHT)
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if (prob(50))
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break_tile()
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hotspot_expose(1000,CELL_VOLUME)
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return TRUE
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/turf/open/misc/is_shielded()
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for(var/obj/structure/A in contents)
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return TRUE
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/turf/open/misc/blob_act(obj/structure/blob/B)
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return
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/turf/open/misc/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
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if(the_rcd.mode == RCD_TURF)
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if(the_rcd.rcd_design_path != /turf/open/floor/plating/rcd)
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return FALSE
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return list("delay" = 0, "cost" = 3)
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return FALSE
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/turf/open/misc/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, list/rcd_data)
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if(rcd_data["[RCD_DESIGN_MODE]"] == RCD_TURF)
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if(rcd_data["[RCD_DESIGN_PATH]"] != /turf/open/floor/plating/rcd)
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return FALSE
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place_on_top(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
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return TRUE
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return FALSE
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