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## About The Pull Request Rebalances the entire dang TGC. ## Why It's Good For The Game This game is a mess and needs several, several rounds of cleanup. To put in perspective: - The how to play page in the wiki is horrible. It refers to equipment cards as "item cards", to battlefield cards as "department cards", etc. It is unclear on many of the game mechanics (do creatures come into play tapped or not, is there a max mana, etc) and in general does not do a good job at teaching the game. - The cards were wildly unbalanced. The mana curve was all over the place; Reeducation, a spot removal card, was 2(!!!) mana, Clown was a 2 mana 2/4 with taunt on a format where 1 drop vanillas are 2/2, the numbers were all over the place. - Some of the cards were downright nonsensical. The miner card is 4 mana and its effect lets it tapp itself and pay 2 mana (a very, very big cost) to draw a card and either discard it or put it on the bottom of the deck..? Why would you spend 6 mana to do nothing..? What? The Scientist card also was nonsensical, having a high cost, terrible stats and a situational and low payoff ability. - The game has no long term plan. As people keep adding more cards, what's the plan to prevent power creep? Unintended gamebreaking combos? Ruling nightmares? There are 0 limits to your deckbuilding other than 40 cards 3 max of each card. This batch of changes fixes a number of these problems. Namely, it completely rebalances, tweaks the numbers and/or completely changes every single card in the game. This is to set a reasonable power curve for the earlygame (turns 1 to 3), with finer tuning of the 4+ mana cards coming later as we figure the game out more and hopefully persistency comes. It sets a workable basis for us to build atop on. Also! I completely remade the card subtypes (not to be confused with byond subtypes). The idea is you can only run 3 different subtypes in your deck when persistency comes, to prevent power creep, unintended combos and allowing for greater flexibility for contributors going forward. These types of restrictions help keep the game mantainable and scaleable for the long term. Also, I changed Mana to be Plasma because we're not Hearstones and Plasma is literally the mcguffin of the entire setting. Come on, guys! Cargo was already even the ramping subtype, it was right there! Hackmd with a lot of these changes: https://hackmd.io/@kNRZ9uxhShS3s2N9scOXxQ/SyEirnos0 ## Changelog 🆑 balance: [TGC] Rebalances nearly every card in the game. balance: [TGC] Several keywords had their effects modified. fix: [TGC] Black Gaia is no longer an "Artifact", Fryer no longer mentions tapping it. spellcheck: [TGC] Replaced "Tap this card:" with just "Tap:" alongside other wording improvements spellcheck: [TGC] Mana has been replaced with Plasma. This is a completely cosmetic change. refactor: [TGC] Merged many, many redudant card subtypes (the mechanic, not the byond code stuff) into more comprehensive ones. /🆑 --------- Co-authored-by: Pepsilawn <reisenrui@gmail.com> Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
1616 lines
58 KiB
JSON
1616 lines
58 KiB
JSON
{
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"templates": [
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{
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"template": "default",
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|
"icon": "icons/runtime/tcg/default.dmi",
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"series": "coreset2020",
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|
"summon_icon_file": "icons/mob/landmarks.dmi",
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"summon_icon_state": "carp"
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}
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|
],
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"cards": [
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{
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|
"id": "AI",
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"name": "AI",
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"desc": "The latest generation of NT's top secret artificial intelligence project, this time with actual human brains in a jar! Don't tell the press though.",
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|
"rules": "{$Asimov} {$Fury}",
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|
"icon_state": "ai",
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|
"power": "5",
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|
"resolve": "6",
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|
"faction": "Science",
|
|
"summoncost": "5",
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|
"cardtype": "Creature",
|
|
"cardsubtype": "Silicon",
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|
"rarity": "uncommon",
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|
"summon_icon_file": "icons/mob/silicon/ai.dmi",
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"summon_icon_state": "ai"
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},
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{
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"id": "stickman",
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"name": "Angry Stickman",
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|
"desc": "Sure, he's flat and crudely drawn, but watch out! He's a menace!",
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"rules": "{$On Summon}: You can pay 1 plasma to summon an Angry Stickman from the discard pile.",
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"icon_state": "angry_stickman",
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"power": "1",
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"resolve": "1",
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"faction": "Xeno",
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"summoncost": "1",
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"cardtype": "Creature",
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"cardsubtype": "Wizardry",
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"rarity": "uncommon",
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"summon_icon_file": "icons/mob/simple/animal.dmi",
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"summon_icon_state": "stickman"
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},
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{
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"id": "changeling",
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"name": "Armoured Changeling",
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"desc": "The strange creatures known as changelings have been known to develop natural armour as a defense mechanism when in combat.",
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"rules": "{$Changeling} {$Deadeye}: Add 1 creature with Changeling from your Deck to your hand.",
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"icon_state": "armored_changeling",
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"power": "2",
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"resolve": "8",
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"faction": "Syndicate",
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"summoncost": "6",
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"cardtype": "Creature",
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"cardsubtype": "Abomination",
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"rarity": "rare",
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"summon_icon_file": "icons/obj/toys/tcgsummons.dmi",
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"summon_icon_state": "ling"
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},
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{
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"id": "assistant",
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"name": "Staff Assistant",
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"desc": "The lowest ladder on the Nanotrasen Employment Ladder, Staff Assistants are employed to help out with tasks deemed 'too menial for robots'.",
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"rules": "{$Graytide}. The buff this card gains from Graytide is doubled.",
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"icon_state": "assistant",
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"power": "1",
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"resolve": "1",
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"faction": "Service",
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"summoncost": "1",
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"cardtype": "Creature",
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"cardsubtype": "Maintenance Service",
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"rarity": "common",
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"summon_icon_state": "Assistant"
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},
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{
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"id": "atmos_tech",
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"name": "Atmospheric Technician",
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"desc": "The Atmospheric Technicians are tasked with keeping the station's air clean, breathable, and, most importantly, devoid of plasma.",
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"rules": "{$On Summon}: Search your deck for a Battlefield card, and add it to your hand. Shuffle your deck afterward.",
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"icon_state": "atmos_tech",
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"power": "3",
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"resolve": "2",
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"faction": "Engineering",
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"summoncost": "2",
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"cardtype": "Creature",
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"cardsubtype": "Atmospherics Engineering",
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"rarity": "common",
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"summon_icon_state": "Atmospheric Technician"
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},
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{
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"id": "bartender",
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"name": "Bartender",
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"desc": "Prior to the introduction of on-station psychologists, the Bartender served to alleviate many employees' woes and fears. Remember, always drink responsibly.",
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"rules": "All your other creatures gain +1 power.",
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"icon_state": "bartender",
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"power": "2",
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"resolve": "2",
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"faction": "Service",
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"summoncost": "2",
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"cardtype": "Creature",
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"cardsubtype": "Service Bar",
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"rarity": "common",
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"summon_icon_state": "Bartender"
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},
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{
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"id": "botanist",
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"name": "Botanist",
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"desc": "The Botanist is in charge of keeping the station's food supply happy, healthy, and preferably not laced with hallucinogens.",
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"rules": "Start of turn: Heal 1 lifeshard.",
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"icon_state": "botanist",
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"power": "0",
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"resolve": "3",
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"faction": "Service",
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"summoncost": "1",
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"cardtype": "Creature",
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"cardsubtype": "Service Bar Plant",
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"rarity": "common",
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"summon_icon_state": "Botanist"
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},
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{
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"id": "captain",
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"name": "Captain",
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"desc": "Every Captain is expected to lay down their life for their assigned station. Any Captain who returns to Centcom alive without permission is ceremonially executed before being cloned and stripped of rank.",
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"rules": "Tap: Reduce the power of all opponent creatures to 0 for this turn.",
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"icon_state": "captain",
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"power": "5",
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"resolve": "5",
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"faction": "Command",
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"summoncost": "7",
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"cardtype": "Creature",
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"cardsubtype": "Command",
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"rarity": "rare",
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"summon_icon_state": "Captain"
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},
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{
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"id": "caps_suit",
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"name": "Apadyne Technologies Mk.2 R.I.O.T. Suit (Captain's Version)",
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"desc": "A heavily customized Apadyne Technologies Mk.2 R.I.O.T. Suit, rebuilt and refitted to Nanotrasen's highest standards for issue to Station Captains.",
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"rules": "{$On Equip}: tap the equipped card for 2 turns, without triggering the target card's effects.",
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"icon_state": "captain_hardsuit",
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"power": "0",
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"resolve": "4",
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"faction": "Command",
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"summoncost": "1",
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"cardtype": "Equipment",
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"cardsubtype": "Command",
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"rarity": "epic"
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},
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{
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"id": "cargo_tech",
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"name": "Cargo Technician",
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"desc": "The grunts of Cargo. Any reports that Cargo Technicians are frequently overcome by revolutionary fervour are exaggerated.",
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"rules": "Tap: Gain 1 plasma.",
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"icon_state": "cargo_tech",
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"power": "1",
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"resolve": "2",
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"faction": "Cargo",
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"summoncost": "2",
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"cardtype": "Creature",
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"cardsubtype": "Cargo Maintenance",
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"rarity": "common",
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"summon_icon_state": "Cargo Technician"
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},
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{
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"id": "chap_plate",
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"name": "Crusader Armour",
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"desc": "The common war attire of chaplains. Mostly ceremonial.",
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"rules": "{$Holy}",
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"icon_state": "chaplain_crusader",
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"power": "2",
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"resolve": "2",
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"faction": "Service",
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"summoncost": "3",
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"cardtype": "Equipment",
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"cardsubtype": "Service Wizardry",
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"rarity": "common"
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},
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{
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"id": "chemist",
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"name": "Chemist",
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"desc": "Chemists are encouraged to not set up illicit methamphetamine factories on the company's dime.",
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"rules": "Tap: Give another unit +2/+2. Destroy it at the end of the turn.",
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"icon_state": "chemist",
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"power": "0",
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"resolve": "3",
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"faction": "Medical",
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"summoncost": "2",
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"cardtype": "Creature",
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"cardsubtype": "Medical",
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"rarity": "common",
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"summon_icon_state": "Chemist"
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},
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{
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"id": "CE",
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"name": "Chief Engineer",
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"desc": "The Chief Engineer is in charge of keeping the station powered and intact.",
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"rules": "Battlefield cards you control cannot be destroyed.",
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"icon_state": "ce",
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"power": "2",
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"resolve": "2",
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"faction": "Engineering",
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"summoncost": "1",
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"cardtype": "Creature",
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"cardsubtype": "Command Engineer",
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"rarity": "uncommon",
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"summon_icon_state": "Chief Engineer"
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},
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{
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"id": "ce_suit",
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"name": "Nakamura Engineering R.I.G.Suit (Advanced)",
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"desc": "An updated version of Nakamura Engineering's R.I.G.Suit, fitted with advanced radiation shielding and extra armour.",
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"rules": "On Equip: Tap the equipped creature. It gains Immunity from Battlefields.",
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"icon_state": "ce_hardsuit",
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"power": "1",
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"resolve": "2",
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"faction": "Engineering",
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"summoncost": "1",
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"cardtype": "Equipment",
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"cardsubtype": "Engineering Syndicate Cybersun",
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"rarity": "rare"
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},
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{
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"id": "CMO",
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"name": "Chief Medical Officer",
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"desc": "Head of the medical department, the CMO is expected to maintain the standards of his underlings.",
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"rules": "If a Medical faction card on your side of the field would gain power or resolve from an event, equipment, or card effect, it gains +1 more.",
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"icon_state": "cmo",
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"power": "4",
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"resolve": "5",
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"faction": "Medical",
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"summoncost": "5",
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"cardtype": "Creature",
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"cardsubtype": "Medical Command",
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"rarity": "common",
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"summon_icon_state": "Chief Medical Officer"
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},
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{
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"id": "cmo_suit",
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"name": "DeForest Medical Corporation 'Lifesaver' Carapace",
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"desc": "An advanced voidsuit designed for emergency medical personnel. Features include a built-in medical HUD and advanced medical gauntlets.",
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"rules": "Once per turn: equip 'DeForest Medical Corporation 'Lifesaver' Carapace' on a different creature on your side of the field.",
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"icon_state": "cmo_hardsuit",
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"power": "1",
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"resolve": "3",
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"faction": "Medical",
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"summoncost": "2",
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"cardtype": "Equipment",
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"cardsubtype": "Medical",
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"rarity": "uncommon"
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},
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{
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"id": "chrono",
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"name": "Chrono Legionnaire",
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"desc": "Currently in the earliest stages of development, the Chrono Legionnaire project is expected to weaponize time itself.",
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"rules": "If this card is destroyed flip a coin. If the result is heads, add this card back to your hand.",
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"icon_state": "chrono_legionnaire",
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"power": "3",
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"resolve": "3",
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"faction": "Security",
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"summoncost": "3",
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"cardtype": "Creature",
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"cardsubtype": "Wizardry Maintenance",
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"rarity": "epic",
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"summon_icon_file": "icons/obj/toys/tcgsummons.dmi",
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"summon_icon_state": "chrono"
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},
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{
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"id": "sloth",
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"name": "Citrus",
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"desc": "Cargo's happy sloth pal. Known for his cute sweater and always getting in the way.",
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"rules": "Tap: Tap an opponent's card until the start of your next turn",
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"icon_state": "citrus",
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"power": "0",
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"resolve": "3",
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"faction": "Cargo",
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"summoncost": "2",
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"cardtype": "Creature",
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"cardsubtype": "Cargo Animal",
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"rarity": "common",
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"summon_icon_file": "icons/mob/simple/pets.dmi",
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"summon_icon_state": "cool_sloth"
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},
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{
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"id": "clown",
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"name": "Clown",
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"desc": "Every Nanotrasen station has a clown on board, as high command believes that a source of entertainment will reduce instances of murder-suicide on board Spinward Stations. The results of this hypothesis are, as of yet, unproven.",
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"rules": "{$Taunt}",
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"icon_state": "clown",
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"power": "1",
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"resolve": "3",
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"faction": "Service",
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"summoncost": "2",
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"cardtype": "Creature",
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"cardsubtype": "Bar Maintenance Abomination Clown",
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"rarity": "common",
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"summon_icon_state": "Clown"
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},
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{
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"id": "clownborg",
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"name": "Cyborg (Clown Shell)",
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"desc": "The clown shell is a new development in cyborg technology, designed to capture the joyous hijinks of the station clown in a notably more macabre and disturbing fashion.",
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"rules": "{$Taunt}, {$Asimov}",
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"icon_state": "borg_clown",
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"power": "2",
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"resolve": "4",
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"faction": "Service",
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"summoncost": "2",
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"cardtype": "Creature",
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"cardsubtype": "Silicon Bar Clown",
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"rarity": "uncommon",
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"summon_icon_file": "icons/mob/silicon/robots.dmi",
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"summon_icon_state": "clown"
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},
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{
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"id": "clown_suit",
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"name": "HONK Ltd. Entertainment Voidsuit",
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"desc": "The most advanced clown suit produced by HONK Ltd. the Entertainment Voidsuit is designed to withstand extreme conditions while still maintaining the aesthetic expected of clowns.",
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"rules": "{$On Equip}: give the equipped unit {$Taunt}.",
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"icon_state": "clown_hardsuit",
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"power": "0",
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"resolve": "0",
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"faction": "Service",
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"summoncost": "1",
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"cardtype": "Clown",
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"cardsubtype": "Armour",
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"rarity": "epic"
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},
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{
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"id": "abductor_armour",
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"name": "Abductor Combat Armour",
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"desc": "Recovered from the strange alien species known as the Abductors, this armour is made from an extremely tough yet flexible material that has been dubbed as Alien Alloy by researchers.",
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"rules": "{$On Equip}: give the equipped unit Holy.",
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"icon_state": "abductor_combat",
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"power": "1",
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"resolve": "3",
|
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"faction": "Syndicate",
|
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"summoncost": "4",
|
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"cardtype": "Equipment",
|
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"cardsubtype": "Armour",
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"rarity": "uncommon"
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},
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{
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"id": "chef",
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"name": "Cook",
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"desc": "Every Nanotrasen chef is trained in 3 cuisines of their choosing upon being hired, alongside the closely guarded secret of Close Quarters Cooking.",
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"rules": "{$First Strike}",
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"icon_state": "cook",
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"power": "3",
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"resolve": "2",
|
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"faction": "Service",
|
|
"summoncost": "3",
|
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"cardtype": "Creature",
|
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"cardsubtype": "Bar Plants",
|
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"rarity": "common",
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"summon_icon_state": "Cook"
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},
|
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{
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"id": "wiz_suit",
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"name": "Wizard Federation Standard Issue Hardsuit",
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"desc": "Seemingly reverse engineered from captured engineering hardsuits, the iconic Wizard Federation Hardsuit is a spectacular melding of technology and magic.",
|
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"rules": "{$On Equip}: The equipped creature cannot attack targets with {$Holy}.",
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"icon_state": "wizard_hardsuit",
|
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"power": "3",
|
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"resolve": "1",
|
|
"faction": "Syndicate",
|
|
"summoncost": "1",
|
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"cardtype": "Equipment",
|
|
"cardsubtype": "Wizardry",
|
|
"rarity": "rare"
|
|
},
|
|
{
|
|
"id": "curator",
|
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"name": "Curator",
|
|
"desc": "In Nanotrasen polls, the Curator has ranked as the most pointless job on station, much to the ire of the Curator's union. Thankfully, we don't have to listen to them.",
|
|
"rules": "{$On Summon}: Draw 1 card.",
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|
"icon_state": "curator",
|
|
"power": "1",
|
|
"resolve": "1",
|
|
"faction": "Service",
|
|
"summoncost": "1",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Wizardry",
|
|
"rarity": "common",
|
|
"summon_icon_state": "Curator"
|
|
},
|
|
{
|
|
"id": "ianborg",
|
|
"name": "Borgi Ian",
|
|
"desc": "While Ian's cyborg costume is very convincing, we at the NTED would like to remind all employees that Ian has not been experimented on.",
|
|
"rules": "{$Asimov}. You may sacrifice this card in play: Summon a Silicon type card from your hand worth up to double this card's cost.",
|
|
"icon_state": "ian_cyborg",
|
|
"power": "0",
|
|
"resolve": "3",
|
|
"faction": "Science",
|
|
"summoncost": "2",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Silicon Animal",
|
|
"rarity": "rare",
|
|
"summon_icon_file": "icons/obj/toys/tcgsummons.dmi",
|
|
"summon_icon_state": "borgi"
|
|
},
|
|
{
|
|
"id": "deathsquad_armour",
|
|
"name": "Apadyne Technologies Mk.3 R.I.O.T. Carapace",
|
|
"desc": "The most advanced set of armour available for purchase from Apadyne Technologies, the Mk.3 R.I.O.T. Carapace is issued to Nanotrasen's most elite forces.",
|
|
"rules": "{$On Equip}: if the equipped creature is of the Security faction, it gains {$Taunt}.",
|
|
"icon_state": "deathsquad",
|
|
"power": "2",
|
|
"resolve": "1",
|
|
"faction": "Security",
|
|
"summoncost": "2",
|
|
"cardtype": "Equipment",
|
|
"cardsubtype": "Security ERT",
|
|
"rarity": "epic"
|
|
},
|
|
{
|
|
"id": "det",
|
|
"name": "Detective",
|
|
"desc": "Nanotrasen hires nothing but the best detectives to investigate crime on our stations. A penchant for cigarettes and outdated fashion isn't mandatory, but is appreciated.",
|
|
"rules": "{$Deadeye}: Draw 1 card. Cannot be attacked if you have other untapped creatures.",
|
|
"icon_state": "detective",
|
|
"power": "3",
|
|
"resolve": "2",
|
|
"faction": "Security",
|
|
"summoncost": "3",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Maintenance Bar",
|
|
"rarity": "uncommon",
|
|
"summon_icon_state": "Detective"
|
|
},
|
|
{
|
|
"id": "nukie_elite",
|
|
"name": "Elite Syndicate Nuclear Stormtrooper",
|
|
"desc": "The best of the best of the syndicate troops, elite stormtroopers can be distinguished by their black armour. Shoot on sight, ask questions later!",
|
|
"rules": "{$Fury}",
|
|
"icon_state": "nukie_elite",
|
|
"power": "5",
|
|
"resolve": "5",
|
|
"faction": "Syndicate",
|
|
"summoncost": "8",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Syndicate Cybersun",
|
|
"rarity": "rare",
|
|
"summon_icon_file": "icons/obj/toys/tcgsummons.dmi",
|
|
"summon_icon_state": "syndicate_stormtrooper_sword"
|
|
},
|
|
{
|
|
"id": "engiborg",
|
|
"name": "Cyborg (Engineering Shell)",
|
|
"desc": "A common sight on Nanotrasen Stations, Engineering Shells maintain critical station systems in hazardous conditions.",
|
|
"rules": "{$Asimov} Tap: Draw 1 card.",
|
|
"icon_state": "borg_engi",
|
|
"power": "2",
|
|
"resolve": "2",
|
|
"faction": "Engineering",
|
|
"summoncost": "2",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Silicon Engineering Atmosian",
|
|
"rarity": "common",
|
|
"summon_icon_file": "icons/mob/silicon/robots.dmi",
|
|
"summon_icon_state": "engineer"
|
|
},
|
|
{
|
|
"id": "ert_command",
|
|
"name": "NT P.A.V. Suit (Command)",
|
|
"desc": "Issued to members of Emergency Response Teams, the P.A.V. Suit gives superior protection from any threat the galaxy can throw at it. This particular model is outfitted with a sidearm holster and a sleek blue finish.",
|
|
"rules": "While equipped, give the equipped unit {$First Strike}.",
|
|
"icon_state": "ert_command",
|
|
"power": "0",
|
|
"resolve": "0",
|
|
"faction": "Command",
|
|
"summoncost": "2",
|
|
"cardtype": "Equipment",
|
|
"cardsubtype": "Command ERT",
|
|
"rarity": "rare"
|
|
},
|
|
{
|
|
"id": "ert_engi",
|
|
"name": "NT P.A.V. Suit (Engineering)",
|
|
"desc": "Issued to members of Emergency Response Teams, the P.A.V. Suit gives superior protection from any threat the galaxy can throw at it. This particular model is outfitted with a welding screen and a flashy yellow finish.",
|
|
"rules": "While equipped, give the equipped unit {$Squad Tactics}: Gain +1/+1 until the end of the turn.",
|
|
"icon_state": "ert_engi",
|
|
"power": "1",
|
|
"resolve": "1",
|
|
"faction": "Engineering",
|
|
"summoncost": "1",
|
|
"cardtype": "Equipment",
|
|
"cardsubtype": "ERT Atmospherics",
|
|
"rarity": "uncommon"
|
|
},
|
|
{
|
|
"id": "ert_med",
|
|
"name": "NT P.A.V. Suit (Medical)",
|
|
"desc": "Issued to members of Emergency Response Teams, the P.A.V. Suit gives superior protection from any threat the galaxy can throw at it. This particular model is outfitted with a sterile coating and a calming white finish.",
|
|
"rules": "Whenever the equipped unit deals damage it heals you (the player) for that amount.",
|
|
"icon_state": "ert_med",
|
|
"power": "1",
|
|
"resolve": "1",
|
|
"faction": "Medical",
|
|
"summoncost": "2",
|
|
"cardtype": "ERT Medical",
|
|
"cardsubtype": "Armour",
|
|
"rarity": "uncommon"
|
|
},
|
|
{
|
|
"id": "ert_sec",
|
|
"name": "NT P.A.V. Suit (Security)",
|
|
"desc": "Issued to members of Emergency Response Teams, the P.A.V. Suit gives superior protection from any threat the galaxy can throw at it. This particular model is outfitted with bulletproof padding and an intimidating red finish.",
|
|
"rules": "While equipped, give the equipped unit {$Fury}.",
|
|
"icon_state": "ert_sec",
|
|
"power": "-1",
|
|
"resolve": "0",
|
|
"faction": "Security",
|
|
"summoncost": "2",
|
|
"cardtype": "Equipment",
|
|
"cardsubtype": "ERT Security",
|
|
"rarity": "uncommon"
|
|
},
|
|
{
|
|
"id": "explorer",
|
|
"name": "Explorer",
|
|
"desc": "The Nanotrasen Explorers Corps boldly goes where humanity has never gone before. Or would, if they weren't buried under mounds of bureaucracy.",
|
|
"rules": "Tap: Flip a coin, if heads, gain 1 plasma.",
|
|
"icon_state": "explorer",
|
|
"power": "2",
|
|
"resolve": "2",
|
|
"faction": "Cargo",
|
|
"summoncost": "1",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Atmospherics",
|
|
"rarity": "legendary",
|
|
"summon_icon_file": "icons/obj/toys/tcgsummons.dmi",
|
|
"summon_icon_state": "explorer"
|
|
},
|
|
{
|
|
"id": "borg",
|
|
"name": "Cyborg",
|
|
"desc": "Created as part of humanity's first foray into artificial intelligence, the original cyborg models used organic parts in lieu of sophisticated artificial brains.",
|
|
"rules": "{$Asimov}",
|
|
"icon_state": "borg_generic",
|
|
"power": "3",
|
|
"resolve": "3",
|
|
"faction": "Science",
|
|
"summoncost": "1",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Silicon",
|
|
"rarity": "common",
|
|
"summon_icon_file": "icons/mob/silicon/robots.dmi",
|
|
"summon_icon_state": "robot"
|
|
},
|
|
{
|
|
"id": "geneticist",
|
|
"name": "Geneticist",
|
|
"desc": "Geneticists are tasked with manipulating human DNA to produce special effects. Nanotrasen maintains a strict 'no superhero' policy for mutations, following the Superhero Civil War of 2150.",
|
|
"rules": "Tap: Give a friendly creature {$Hivemind} until this card leaves the field.",
|
|
"icon_state": "geneticist",
|
|
"power": "2",
|
|
"resolve": "3",
|
|
"faction": "Science",
|
|
"summoncost": "3",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Science Abomination",
|
|
"rarity": "common",
|
|
"summon_icon_state": "Geneticist"
|
|
},
|
|
{
|
|
"id": "med_geneticist",
|
|
"name": "Geneticist",
|
|
"desc": "Geneticists are tasked with manipulating human DNA to produce special effects. Nanotrasen maintains a strict 'no superhero' policy for mutations, following the Superhero Civil War of 2150.",
|
|
"rules": "All friendly creatures everywhere gain {$Hivemind} while this card is on the field.",
|
|
"icon_state": "geneticist_med",
|
|
"power": "2",
|
|
"resolve": "3",
|
|
"faction": "Medical",
|
|
"summoncost": "3",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Science Abomination",
|
|
"rarity": "misprint",
|
|
"summon_icon_state": "Geneticist"
|
|
},
|
|
{
|
|
"id": "spookian",
|
|
"name": "Ghost Ian",
|
|
"desc": "Oh my god! Ian's dead!",
|
|
"rules": "When destroyed: Add this card back to your hand.",
|
|
"icon_state": "ian_ghost",
|
|
"power": "1",
|
|
"resolve": "1",
|
|
"faction": "Service",
|
|
"summoncost": "2",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Wizardry Animal",
|
|
"rarity": "epic",
|
|
"summon_icon_file": "icons/obj/toys/tcgsummons.dmi",
|
|
"summon_icon_state": "ghost"
|
|
},
|
|
{
|
|
"id": "HOP",
|
|
"name": "Head of Personnel",
|
|
"desc": "The head of the Cargo and Service Departments, guardian of all access, and Ian's lovable, yet dumb, sidekick.",
|
|
"rules": "Tap: Another animal you control gains Holy and cannot be damaged for the rest of this turn.",
|
|
"icon_state": "hop",
|
|
"power": "2",
|
|
"resolve": "2",
|
|
"faction": "Service",
|
|
"summoncost": "1",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Command Animal",
|
|
"rarity": "uncommon",
|
|
"summon_icon_state": "Head of Personnel"
|
|
},
|
|
{
|
|
"id": "HOS",
|
|
"name": "Head of Security",
|
|
"desc": "Nanotrasen hires most heads of staff based on their qualifications as being amicable, good at conflict resolution, ability to handle high-stakes situations, humanity, and desire to learn. Heads of Security only need a highschool degree.",
|
|
"rules": "Must declare a direct attack when attacking (but can still be blocked). {$Deadeye}: Deal 3 damage to your opponent or a unit. {$Fury} ",
|
|
"icon_state": "hos",
|
|
"power": "4",
|
|
"resolve": "6",
|
|
"faction": "Security",
|
|
"summoncost": "7",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Command Security",
|
|
"rarity": "uncommon",
|
|
"summon_icon_state": "Head of Security"
|
|
},
|
|
{
|
|
"id": "hos_suit",
|
|
"name": "Apadyne Technologies 'Tyrant' Class Hardshell",
|
|
"desc": "The distinctive shape of the Tyrant Class Hardshell is caused, in part, by the large amount of kevlar reinforcement and the ablative armour layer. Perhaps more importantly, it also looks rad.",
|
|
"rules": "When the equipped card destroys a creature: It deals 1 damage to another creature.",
|
|
"icon_state": "hos_hardsuit",
|
|
"power": "1",
|
|
"resolve": "1",
|
|
"faction": "Security",
|
|
"summoncost": "3",
|
|
"cardtype": "Equipment",
|
|
"cardsubtype": "Command Security",
|
|
"rarity": "rare"
|
|
},
|
|
{
|
|
"id": "ian",
|
|
"name": "Ian",
|
|
"desc": "This adorable corgi has become the defacto mascot of the Spinward Stations to many. He comes in many forms, many sizes, and many shapes, but he's still just as lovable. Hand wash only.",
|
|
"rules": "{$Holy} On destroyed: Both players can summon a creature from their hand for free.",
|
|
"icon_state": "ian",
|
|
"power": "0",
|
|
"resolve": "3",
|
|
"faction": "Service",
|
|
"summoncost": "5",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Animal",
|
|
"rarity": "common",
|
|
"summon_icon_file": "icons/mob/simple/pets.dmi",
|
|
"summon_icon_state": "corgi"
|
|
},
|
|
{
|
|
"id": "inquisitor_suit",
|
|
"name": "Inquisitor's Hardsuit",
|
|
"desc": "Nanotrasen officially doesn't believe in ghosts, magic, or anything that can't be solved with science. When you see someone show up in one of these, let that remind you of that fact.",
|
|
"rules": "Shuffle into the opponent's deck any creatures destroyed by battle with the equipped creature. The shuffled card's on destruction effects do not activate.",
|
|
"icon_state": "inquisitor",
|
|
"power": "1",
|
|
"resolve": "1",
|
|
"faction": "Service",
|
|
"summoncost": "1",
|
|
"cardtype": "Equipment",
|
|
"cardsubtype": "Wizardry ERT",
|
|
"rarity": "epic"
|
|
},
|
|
{
|
|
"id": "intern",
|
|
"name": "Intern",
|
|
"desc": "All Nanotrasen interns come with 3 things: A resume, a desire to learn, and vague promises that they're getting paid at some point. So don't be too rough on them.",
|
|
"rules": "{$First Strike} {$Graytide}",
|
|
"icon_state": "intern",
|
|
"power": "1",
|
|
"resolve": "1",
|
|
"faction": "Command",
|
|
"summoncost": "1",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "ERT Maintenance",
|
|
"rarity": "common",
|
|
"summon_icon_file": "icons/obj/toys/tcgsummons.dmi",
|
|
"summon_icon_state": "intern"
|
|
},
|
|
{
|
|
"id": "jannie",
|
|
"name": "Janitor",
|
|
"desc": "A true testament to futility, they clean and they clean and they clean, knowing that there's no way they can clean it all. Yet, they persevere, knowing that without them, the crew would simply give in to their base animalistic nature.",
|
|
"rules": "{$Taunt} {$Deadeye}: Shuffle a card from the opponent's discard pile to their deck.",
|
|
"icon_state": "janitor",
|
|
"power": "1",
|
|
"resolve": "2",
|
|
"faction": "Service",
|
|
"summoncost": "1",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Maintenance",
|
|
"rarity": "common",
|
|
"summon_icon_state": "Janitor"
|
|
},
|
|
{
|
|
"id": "jannieborg",
|
|
"name": "Cyborg (Custodial Shell)",
|
|
"desc": "A powerful, state of the act cleaning machine. They exist to eradicate stains, snag garbage, and replace lights, forever. We are legally obligated by the Janitor's Union to state that these machines are no replacement for a flesh-and-blood janitor.",
|
|
"rules": "{$Asimov} {$Deadeye}: Shuffle up to 3 cards from the opponent's discard pile to their deck.",
|
|
"icon_state": "borg_janitor",
|
|
"power": "1",
|
|
"resolve": "3",
|
|
"faction": "Service",
|
|
"summoncost": "2",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Silicon Maintenance",
|
|
"rarity": "common",
|
|
"summon_icon_file": "icons/mob/silicon/robots.dmi",
|
|
"summon_icon_state": "janitor"
|
|
},
|
|
{
|
|
"id": "lawyer",
|
|
"name": "Lawyer",
|
|
"desc": "Nanotrasen knows the value of a good lawyer. That's why they're all working hard at our home offices defending us from frivolous labor suits from lazy no-good employees who should be working hard instead of slacking off reading trading cards.",
|
|
"rules": "When an opponent attacks with a creature with 3 or less power, this card gains {$Taunt}.",
|
|
"icon_state": "lawyer",
|
|
"power": "0",
|
|
"resolve": "4",
|
|
"faction": "Service",
|
|
"summoncost": "2",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Service Security",
|
|
"rarity": "common",
|
|
"summon_icon_state": "Lawyer"
|
|
},
|
|
{
|
|
"id": "legion",
|
|
"name": "Legion",
|
|
"desc": "They are the cursed, damned souls of civilizations born and lost in the flames of Indecipheres, conglomerated into a lump of emaciated bodies, wandering the realms they used to rule... or something along those lines, anyway.",
|
|
"rules": "When Legion is destroyed, search your deck for a creature card costing 3 or less and add it to your hand. Shuffle your deck afterward.",
|
|
"icon_state": "legion",
|
|
"power": "2",
|
|
"resolve": "1",
|
|
"faction": "Xeno",
|
|
"summoncost": "3",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Abomination",
|
|
"rarity": "uncommon",
|
|
"summon_icon_file": "icons/mob/simple/lavaland/lavaland_monsters.dmi",
|
|
"summon_icon_state": "legion"
|
|
},
|
|
{
|
|
"id": "medborg",
|
|
"name": "Cyborg (Medical Shell)",
|
|
"desc": "A state of the art medical shell, for when biological life just can't take care of itself. Comes equipped with built-in surgical equipment and all the medicated lollipops you could ever want.",
|
|
"rules": "{$Asimov} Tap: Reset a card's resolve to its original value (if possible) and heal it (if possible).",
|
|
"icon_state": "borg_medical",
|
|
"power": "2",
|
|
"resolve": "3",
|
|
"faction": "Medical",
|
|
"summoncost": "2",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Silicon Medical",
|
|
"rarity": "uncommon",
|
|
"summon_icon_file": "icons/mob/silicon/robots.dmi",
|
|
"summon_icon_state": "medical"
|
|
},
|
|
{
|
|
"id": "doc",
|
|
"name": "Medical Doctor",
|
|
"desc": "Nanotrasen's doctors are well known for their ability to treat almost any ailment known to mankind... as well as causing a fair few in the process.",
|
|
"rules": "Tap: Add a card from your discard pile to your hand, except another 'Medical Doctor'.",
|
|
"icon_state": "md",
|
|
"power": "1",
|
|
"resolve": "3",
|
|
"faction": "Medical",
|
|
"summoncost": "3",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Medical",
|
|
"rarity": "common",
|
|
"summon_icon_state": "Medical Doctor"
|
|
},
|
|
{
|
|
"id": "mime",
|
|
"name": "Mime",
|
|
"desc": "Si vous regardez attentivement dans les yeux d'un mime, vous pouvez voir le tourment sans fin derrière leur façade silencieuse. C'est vraiment tragique.",
|
|
"rules": "Tap: Target creature and all its attached equipment loses all its effect text until this card leaves the field.",
|
|
"icon_state": "mime",
|
|
"power": "0",
|
|
"resolve": "1",
|
|
"faction": "Service",
|
|
"summoncost": "1",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Bar",
|
|
"rarity": "uncommon",
|
|
"summon_icon_state": "Mime"
|
|
},
|
|
{
|
|
"id": "miningborg",
|
|
"name": "Cyborg (Mining Shell)",
|
|
"desc": "Fitted with a drill and tracks, the Mining Shell is designed to hold up to the rigors of mining, be that on the hellish surface of Indecipheres, or in the silent vacuum of the asteroid belt.",
|
|
"rules": "{$Asimov} At the start of your turn: Tap: Gain 2 plasma.",
|
|
"icon_state": "borg_miner",
|
|
"power": "3",
|
|
"resolve": "2",
|
|
"faction": "Cargo",
|
|
"summoncost": "2",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Silicon Cargo",
|
|
"rarity": "common",
|
|
"summon_icon_file": "icons/mob/silicon/robots.dmi",
|
|
"summon_icon_state": "minerOLD"
|
|
},
|
|
{
|
|
"id": "monkey",
|
|
"name": "Monkey",
|
|
"desc": "Nanotrasen seeks to phase out animal testing by 2570, in accordance with new TerraGov legislation. This will be replaced with more ethical solutions, such as computer simulations, or experimentation on Staff Assistants.",
|
|
"rules": "{$Graytide} {$Squad Tactics}: Deal 1 damage to your opponent.",
|
|
"icon_state": "monkey",
|
|
"power": "1",
|
|
"resolve": "1",
|
|
"faction": "Science",
|
|
"summoncost": "1",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Animal Science",
|
|
"rarity": "common",
|
|
"summon_icon_file": "icons/obj/toys/tcgsummons.dmi",
|
|
"summon_icon_state": "monkey"
|
|
},
|
|
{
|
|
"id": "nukeop",
|
|
"name": "Nuclear Operative",
|
|
"desc": "The frontline grunts of the syndicate army, Nuclear Operatives are typically well trained and equipped for their grim duty.",
|
|
"rules": "On Play: Gain +1/+1 until the end of the turn",
|
|
"icon_state": "nukie_red",
|
|
"power": "3",
|
|
"resolve": "3",
|
|
"faction": "Syndicate",
|
|
"summoncost": "3",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Syndicate Cybersun",
|
|
"rarity": "rare",
|
|
"summon_icon_file": "icons/obj/toys/tcgsummons.dmi",
|
|
"summon_icon_state": "syndicate_space_shotgun"
|
|
},
|
|
{
|
|
"id": "paramed",
|
|
"name": "Paramedic",
|
|
"desc": "Nanotrasen encourages all paramedics to think of others before themselves- if this means running through a plasma fire to save a colleague, so be it.",
|
|
"rules": "{$Taunt}, {$First Strike}",
|
|
"icon_state": "paramedic",
|
|
"power": "2",
|
|
"resolve": "3",
|
|
"faction": "Medical",
|
|
"summoncost": "3",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Medical",
|
|
"rarity": "common",
|
|
"summon_icon_state": "Paramedic"
|
|
},
|
|
{
|
|
"id": "peaceborg",
|
|
"name": "Cyborg (Peacekeeper Shell)",
|
|
"desc": "After the unilateral phasing out of Security Shells in 2554 following mass reports of cyborg-on-human violence, the Peacekeeper Shell was introduced as a stopgap solution until the problems could be resolved.",
|
|
"rules": "{$Asimov} {$Taunt} {$Blocker} When damaged: Return this card to the hand.",
|
|
"icon_state": "borg_peace",
|
|
"power": "3",
|
|
"resolve": "3",
|
|
"faction": "Security",
|
|
"summoncost": "2",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Silicon Security",
|
|
"rarity": "uncommon",
|
|
"summon_icon_file": "icons/mob/silicon/robots.dmi",
|
|
"summon_icon_state": "peace"
|
|
},
|
|
{
|
|
"id": "plasma_engi",
|
|
"name": "Station Engineer (Plasmaman)",
|
|
"desc": "The ever industrious plasmamen are well suited to engineering work, due to their natural radiation resistance.",
|
|
"rules": "{$Immunity} to Battlefields. When this creature dies deal 1 damage to all other creatures.",
|
|
"icon_state": "engi_plasma",
|
|
"power": "2",
|
|
"resolve": "4",
|
|
"faction": "Engineering",
|
|
"summoncost": "3",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Atmospherics",
|
|
"rarity": "common",
|
|
"summon_icon_file": "icons/obj/toys/tcgsummons.dmi",
|
|
"summon_icon_state": "plasmaman"
|
|
},
|
|
{
|
|
"id": "QM",
|
|
"name": "Quartermaster",
|
|
"desc": "Every Nanotrasen station has a Quartermaster, who controls the flow of cargo to and from the station, and by extension to and from the hands of the crew. He's not given the distinction of being a head, though. His job isn't hard enough.",
|
|
"rules": "You cannot be damaged while this unit is on the field. Holy.",
|
|
"icon_state": "qm",
|
|
"power": "0",
|
|
"resolve": "7",
|
|
"faction": "Cargo",
|
|
"summoncost": "6",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Cargo Command",
|
|
"rarity": "uncommon",
|
|
"summon_icon_state": "Quartermaster"
|
|
},
|
|
{
|
|
"id": "qm_head",
|
|
"name": "Quartermaster",
|
|
"desc": "Every Nanotrasen station has a Quartermaster, who controls the flow of cargo to and from the station, and by extension to and from the hands of the crew.",
|
|
"rules": "You cannot be damaged while this unit is on the field. Holy.",
|
|
"icon_state": "qm_head",
|
|
"power": "7",
|
|
"resolve": "7",
|
|
"faction": "Cargo",
|
|
"summoncost": "6",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Cargo Command",
|
|
"rarity": "misprint",
|
|
"summon_icon_state": "Quartermaster"
|
|
},
|
|
{
|
|
"id": "rabbit_pai",
|
|
"name": "Personal AI Device (Rabbit Shell)",
|
|
"desc": "Personal AI Devices are able to take the form of many household pets, to provide a homely sense of comfort and companionship to their owners.",
|
|
"rules": "Tap: Remove the {$Asimov} keyword off of another friendly silicon creature.",
|
|
"icon_state": "pai_rabbit",
|
|
"power": "0",
|
|
"resolve": "1",
|
|
"faction": "Science",
|
|
"summoncost": "1",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Silicon Creature",
|
|
"rarity": "common",
|
|
"summon_icon_file": "icons/mob/silicon/pai.dmi",
|
|
"summon_icon_state": "rabbit"
|
|
},
|
|
{
|
|
"id": "drone_pai",
|
|
"name": "Personal AI Device (Drone Shell)",
|
|
"desc": "The most basic Personal AI shell, the Drone Shell resembles the old maintainance drones used on Nanotrasen Stations prior to 'the incident', and is perfect for the tech-savvy AI-owner.",
|
|
"rules": "Tap this card: Add a silicon card from your discard pile to your hand.",
|
|
"icon_state": "pai_drone",
|
|
"power": "2",
|
|
"resolve": "4",
|
|
"faction": "Science",
|
|
"summoncost": "4",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Silicon",
|
|
"rarity": "common",
|
|
"summon_icon_file": "icons/mob/silicon/pai.dmi",
|
|
"summon_icon_state": "repairbot"
|
|
},
|
|
{
|
|
"id": "RD",
|
|
"name": "Research Director",
|
|
"desc": "The Research Director is the head of the Science Division, and is responsible for, shockingly, directing research.",
|
|
"rules": "Tap: The effect of the next event or instant card you activate this turn is played twice.",
|
|
"icon_state": "rd",
|
|
"power": "2",
|
|
"resolve": "5",
|
|
"faction": "Science",
|
|
"summoncost": "6",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Science Command",
|
|
"rarity": "uncommon",
|
|
"summon_icon_state": "Research Director"
|
|
},
|
|
{
|
|
"id": "rd_suit",
|
|
"name": "Nakamura Engineering B.O.M.B.Suit",
|
|
"desc": "The Nakamura Engineering B.O.M.B.Suit is an innovative combination of a R.I.G.Suit and a bomb suit, perfect for toxins research.",
|
|
"rules": "Damage to the equipped creature cannot exceed 2.",
|
|
"icon_state": "rd_hardsuit",
|
|
"power": "0",
|
|
"resolve": "0",
|
|
"faction": "Science",
|
|
"summoncost": "1",
|
|
"cardtype": "Equipment",
|
|
"cardsubtype": "Science",
|
|
"rarity": "rare"
|
|
},
|
|
{
|
|
"id": "roboticist",
|
|
"name": "Roboticist",
|
|
"desc": "The roboticist's work is as close as Nanotrasen legally allows its employees to come to necromancy.",
|
|
"rules": "On Play: Add a Silicon from your deck to your hand.",
|
|
"icon_state": "roboticist",
|
|
"power": "2",
|
|
"resolve": "2",
|
|
"faction": "Science",
|
|
"summoncost": "3",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Science Silicon",
|
|
"rarity": "uncommon",
|
|
"summon_icon_state": "Roboticist"
|
|
},
|
|
{
|
|
"id": "runtime",
|
|
"name": "Runtime",
|
|
"desc": "Runtime is the CMO's personal feline companion, and is well known for her laziness. It's said that opening a tin of tuna anywhere on the station will bring her running.",
|
|
"rules": "Sacrifice this card: reduce the cost of summoning your next medical faction card this turn by 2 mana.",
|
|
"icon_state": "runtime",
|
|
"power": "0",
|
|
"resolve": "1",
|
|
"faction": "Medical",
|
|
"summoncost": "1",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Animal Medical",
|
|
"rarity": "uncommon",
|
|
"summon_icon_file": "icons/mob/simple/pets.dmi",
|
|
"summon_icon_state": "cat"
|
|
},
|
|
{
|
|
"id": "scientist",
|
|
"name": "Scientist",
|
|
"desc": "Rumours that Nanotrasen hires 'mad scientists' are greatly exaggerated. Scientists are regularly screened to ensure that their insanity remains within acceptable limits.",
|
|
"rules": "{$On Summon}: Destroy a creature with 4 or more power.",
|
|
"icon_state": "scientist",
|
|
"power": "1",
|
|
"resolve": "3",
|
|
"faction": "Science",
|
|
"summoncost": "3",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Science",
|
|
"rarity": "common",
|
|
"summon_icon_state": "Scientist"
|
|
},
|
|
{
|
|
"id": "secborg",
|
|
"name": "Cyborg (Security Shell)",
|
|
"desc": "Following an incident in 2554, the Security Cyborg Shell was unilaterally phased out and replaced by the Peacekeeper. Nonetheless, many units remain in service with various other organisations such as private militaries.",
|
|
"rules": "{$Asimov} When this attacks deal 1 damage to the blocker before the battle resolves (ignoring Asimov).",
|
|
"icon_state": "borg_sec",
|
|
"power": "4",
|
|
"resolve": "2",
|
|
"faction": "Security",
|
|
"summoncost": "2",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Silicon Security",
|
|
"rarity": "epic",
|
|
"summon_icon_file": "icons/mob/silicon/robots.dmi",
|
|
"summon_icon_state": "sec"
|
|
},
|
|
{
|
|
"id": "sec_officer",
|
|
"name": "Security Officer",
|
|
"desc": "Nanotrasen would like to remind all employees to support their station security team; remember, the boys in red keep you safe!",
|
|
"rules": "{$Squad Tactics}: Heal this unit to full resolve.",
|
|
"icon_state": "sec",
|
|
"power": "3",
|
|
"resolve": "3",
|
|
"faction": "Security",
|
|
"summoncost": "3",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Security",
|
|
"rarity": "common",
|
|
"summon_icon_state": "Security Officer"
|
|
},
|
|
{
|
|
"id": "ratvar_armor",
|
|
"name": "Ratvarian Clockwork Cuirass",
|
|
"desc": "Fashioned from paranormally reinforced brass, the Ratvar Cult's clockwork armour is as beautiful as it is heretical.",
|
|
"rules": "While equipped, give the equipped unit {$Clockwork}.",
|
|
"icon_state": "clock_cultist",
|
|
"power": "0",
|
|
"resolve": "0",
|
|
"faction": "Syndicate",
|
|
"summoncost": "1",
|
|
"cardtype": "Equipment",
|
|
"cardsubtype": "Wizardry",
|
|
"rarity": "epic"
|
|
},
|
|
{
|
|
"id": "beercanborg",
|
|
"name": "Cyborg (Service Shell - Beercan)",
|
|
"desc": "Despite being based on the Medical Shell, this particular Service Shell is tasked with destroying livers, rather than healing them.",
|
|
"rules": "{$Asimov} All enemy creatures gain {$Fury} and -1 Resolve while this is on the field.",
|
|
"icon_state": "borg_serv_can",
|
|
"power": "1",
|
|
"resolve": "1",
|
|
"faction": "Service",
|
|
"summoncost": "1",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Silicon Bar",
|
|
"rarity": "uncommon",
|
|
"summon_icon_file": "icons/mob/silicon/robots.dmi",
|
|
"summon_icon_state": "kent"
|
|
},
|
|
{
|
|
"id": "flamboyantborg",
|
|
"name": "Cyborg (Service Shell- Flamboyant)",
|
|
"desc": "Sometimes a cyborg just needs to show a bit of flamboyance, you know?",
|
|
"rules": "{$Asimov}, gains +2/+2 and loses {$Asimov} when it's the only card on your side of the field.",
|
|
"icon_state": "borg_serv_pink",
|
|
"power": "0",
|
|
"resolve": "1",
|
|
"faction": "Service",
|
|
"summoncost": "1",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Silicon Bar",
|
|
"rarity": "common",
|
|
"summon_icon_file": "icons/mob/silicon/robots.dmi",
|
|
"summon_icon_state": "brobot"
|
|
},
|
|
{
|
|
"id": "skirtborg",
|
|
"name": "Cyborg (Service Shell - Skirted)",
|
|
"desc": "The Service Shell is intended to be the most human of the Cyborg Shells, due to its outwardly social role- none exemplify this better than the Skirted Shell, showing that even robots can't escape fashion norms.",
|
|
"rules": "{$Asimov} On Play: You (the player) heal 1 for every creature on your side of the field.",
|
|
"icon_state": "borg_serv_skirt",
|
|
"power": "0",
|
|
"resolve": "3",
|
|
"faction": "Service",
|
|
"summoncost": "2",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Silicon Bar",
|
|
"rarity": "common",
|
|
"summon_icon_file": "icons/mob/silicon/robots.dmi",
|
|
"summon_icon_state": "service_f"
|
|
},
|
|
{
|
|
"id": "classicborg",
|
|
"name": "Cyborg (Service Shell - Classic)",
|
|
"desc": "The classic Service Shell, the Classic Shell is what most crewmembers think of when they think of a 'useless robot that serves drinks'.",
|
|
"rules": "{$Asimov}, for every equipment in play gain +1 resolve during the opponent's turn only.",
|
|
"icon_state": "borg_serv_suit",
|
|
"power": "1",
|
|
"resolve": "1",
|
|
"faction": "Service",
|
|
"summoncost": "2",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Silicon Bar",
|
|
"rarity": "common",
|
|
"summon_icon_file": "icons/mob/silicon/robots.dmi",
|
|
"summon_icon_state": "service_m"
|
|
},
|
|
{
|
|
"id": "stylinborg",
|
|
"name": "Cyborg (Service Shell- Ritzy)",
|
|
"desc": "Ooh, isn't this robot one cool cat?",
|
|
"rules": "{$Asimov} On Play: Remove {$Asimov} from a creature.",
|
|
"icon_state": "borg_serv_tux",
|
|
"power": "1",
|
|
"resolve": "2",
|
|
"faction": "Service",
|
|
"summoncost": "1",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Silicon Bar",
|
|
"rarity": "common",
|
|
"summon_icon_file": "icons/mob/silicon/robots.dmi",
|
|
"summon_icon_state": "tophat"
|
|
},
|
|
{
|
|
"id": "miner",
|
|
"name": "Shaft Miner",
|
|
"desc": "When the station needs materials, these are the guys who risk their lives, bravely pioneering the wastes of Indecipheres, to bring them in.",
|
|
"rules": "Tap: Look at the top 3 cards of your deck, choose one to add to your hand and shuffle the rest back into your deck.",
|
|
"icon_state": "miner",
|
|
"power": "5",
|
|
"resolve": "3",
|
|
"faction": "Cargo",
|
|
"summoncost": "4",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Cargo",
|
|
"rarity": "rare",
|
|
"summon_icon_state": "Shaft Miner"
|
|
},
|
|
{
|
|
"id": "engi",
|
|
"name": "Station Engineer",
|
|
"desc": "Station Engineers maintain the intricate and delicate web of machinery that keeps you, and everyone else aboard your station, alive. No pressure there, then.",
|
|
"rules": "{$Graytide} Tap: Destroy or return to the hand a Battlefield card on the field.",
|
|
"icon_state": "engi",
|
|
"power": "2",
|
|
"resolve": "2",
|
|
"faction": "Engineering",
|
|
"summoncost": "2",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Atmospherics Maintenance",
|
|
"rarity": "common",
|
|
"summon_icon_state": "Station Engineer"
|
|
},
|
|
{
|
|
"id": "swarmer",
|
|
"name": "Swarmer",
|
|
"desc": "Leading researchers theorise that Swarmers were designed as some kind of vanguard for an alien invasion force, which seemingly has never materialised.",
|
|
"rules": "{$Graytide}, {$Squad Tactics}: Create a 1/1 'Swarmer Spawn' token.",
|
|
"icon_state": "swarmer",
|
|
"power": "0",
|
|
"resolve": "1",
|
|
"faction": "Syndicate",
|
|
"summoncost": "1",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Silicon Maintenance",
|
|
"rarity": "rare",
|
|
"summon_icon_file": "icons/obj/toys/tcgsummons.dmi",
|
|
"summon_icon_state": "swarmer"
|
|
},
|
|
{
|
|
"id": "viro",
|
|
"name": "Virologist",
|
|
"desc": "Officially, the virologist is present on station to deal with novel diseases and ailments that originate from deep space. As everyone knows, this is not what the virologist actually does.",
|
|
"rules": "On Play: Gain +3 Power until the end of this turn.",
|
|
"icon_state": "viro",
|
|
"power": "1",
|
|
"resolve": "1",
|
|
"faction": "Medical",
|
|
"summoncost": "1",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Medical",
|
|
"rarity": "common",
|
|
"summon_icon_state": "Virologist"
|
|
},
|
|
{
|
|
"id": "warden",
|
|
"name": "Warden",
|
|
"desc": "The Warden is tasked with the herculean (and futile) feat of defending the armory and brig, and never leaving his post, no matter the situation.",
|
|
"rules": "{$Holy}, {$Blocker}",
|
|
"icon_state": "warden",
|
|
"power": "2",
|
|
"resolve": "6",
|
|
"faction": "Security",
|
|
"summoncost": "4",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Human Officer",
|
|
"rarity": "uncommon",
|
|
"summon_icon_state": "Warden"
|
|
},
|
|
{
|
|
"id": "xeno",
|
|
"name": "Xenomorph Hunter (2560 Core Set)",
|
|
"desc": "This particular strain of Xenomorph is capable of semi-transparency, allowing it to strike from the shadows.",
|
|
"rules": "{$Hivemind}",
|
|
"icon_state": "xeno_hunter",
|
|
"power": "2",
|
|
"resolve": "3",
|
|
"faction": "Xeno",
|
|
"summoncost": "3",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Xenomorph",
|
|
"series": "coreset2020",
|
|
"rarity": "rare",
|
|
"summon_icon_file": "icons/mob/nonhuman-player/alien.dmi",
|
|
"summon_icon_state": "alienh"
|
|
},
|
|
{
|
|
"id": "tough_choices",
|
|
"name": "Tough Choices",
|
|
"desc": "Every Nanotrasen employee will, at some point, be forced to make a tough choice. Make sure you make the right one!",
|
|
"rules": "Draw the top three cards from your deck. Choose one to add to your hand and discard the other two.",
|
|
"icon_state": "tough_choices",
|
|
"power": "0",
|
|
"resolve": "0",
|
|
"faction": "Syndicate",
|
|
"summoncost": "1",
|
|
"cardtype": "Event",
|
|
"cardsubtype": "Security",
|
|
"series": "coreset2020",
|
|
"rarity": "common"
|
|
},
|
|
{
|
|
"id": "bsa_barrage",
|
|
"name": "Bluespace Barrage",
|
|
"desc": "The officers at Centcom are well known for their ability to hit targets extremely accurately with their bluespace artillery, especially when stupid pictures show up at their fax machine.",
|
|
"rules": "The opponent chooses a creature they control. It is destroyed. If your opponent has no creatures, deal 5 damage directly to them.",
|
|
"icon_state": "bsa_barrage",
|
|
"power": "0",
|
|
"resolve": "0",
|
|
"faction": "Security",
|
|
"summoncost": "4",
|
|
"cardtype": "Instant",
|
|
"cardsubtype": "Command ERT",
|
|
"series": "coreset2020",
|
|
"rarity": "uncommon"
|
|
},
|
|
{
|
|
"id": "glitch_system",
|
|
"name": "Glitch in the System",
|
|
"desc": "Even a meticulously maintained AI system will eventually develop errors. Many are benign, but some may cause unforeseen problems...",
|
|
"rules": "Select a Creature with {$Asimov} that you control. Remove the {$Asimov} trait from it.",
|
|
"icon_state": "glitch_system",
|
|
"power": "0",
|
|
"resolve": "0",
|
|
"faction": "Science",
|
|
"summoncost": "1",
|
|
"cardtype": "Instant",
|
|
"cardsubtype": "Silicon",
|
|
"series": "coreset2020",
|
|
"rarity": "common"
|
|
},
|
|
{
|
|
"id": "adrenals",
|
|
"name": "Adrenals",
|
|
"desc": "A potent mixture of stimulants, designed to enhance a soldier's ability in the field. Technically illegal in Terragov territory, but since when has that stopped anyone?",
|
|
"rules": "Grant +2/+1 to a Creature card that you control until the end of this turn.",
|
|
"icon_state": "adrenals",
|
|
"power": "+2",
|
|
"resolve": "+1",
|
|
"faction": "Medical",
|
|
"summoncost": "1",
|
|
"cardtype": "Instant",
|
|
"cardsubtype": "Medical Security",
|
|
"series": "coreset2020",
|
|
"rarity": "common"
|
|
},
|
|
{
|
|
"id": "plasmafire",
|
|
"name": "Atmospherics Incident",
|
|
"desc": "Accidents happen.",
|
|
"rules": "While this card is active, deal 1/1 to every creature during the First Effect Phase.",
|
|
"icon_state": "plasmafire",
|
|
"power": "0",
|
|
"resolve": "0",
|
|
"faction": "Engineering",
|
|
"summoncost": "1",
|
|
"cardtype": "Battlefield",
|
|
"cardsubtype": "Atmospherics",
|
|
"series": "coreset2020",
|
|
"rarity": "rare"
|
|
},
|
|
{
|
|
"id": "psych",
|
|
"name": "Psychologist",
|
|
"desc": "The psychologist is the newest addition to Nanotrasen's medical workforce, quickly settling into their role as the job that does nothing valuable.",
|
|
"rules": "Tap: Destroy an equipment card on the field.",
|
|
"icon_state": "psych",
|
|
"power": "1",
|
|
"resolve": "1",
|
|
"faction": "Medical",
|
|
"summoncost": "1",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Medical",
|
|
"series": "coreset2020",
|
|
"rarity": "common",
|
|
"summon_icon_state": "Psychologist"
|
|
},
|
|
{
|
|
"id": "just_losses",
|
|
"name": "Justifiable Casualties",
|
|
"desc": "The beat is hell. Officers die. The strongest, they live.",
|
|
"rules": "Sacrifice two friendly creatures from the battlefield, then summon a creature from your hand at no mana cost.",
|
|
"icon_state": "just_losses",
|
|
"power": "0",
|
|
"resolve": "0",
|
|
"faction": "Security",
|
|
"summoncost": "2",
|
|
"cardtype": "Instant",
|
|
"cardsubtype": "Security",
|
|
"series": "coreset2020",
|
|
"rarity": "uncommon"
|
|
},
|
|
{
|
|
"id": "blue_warp",
|
|
"name": "Bluespace Flux",
|
|
"desc": "Despite being a revolutionary new technology, bluespace still has some... kinks that need sorted out.",
|
|
"rules": "While this card is active, once a round during the play phase each player may pay 2 mana to summon the top card from their deck.",
|
|
"icon_state": "blue_warp",
|
|
"power": "0",
|
|
"resolve": "0",
|
|
"faction": "Science",
|
|
"summoncost": "3",
|
|
"cardtype": "Battlefield",
|
|
"cardsubtype": "Wizardry Science",
|
|
"series": "coreset2020",
|
|
"rarity": "common"
|
|
},
|
|
{
|
|
"id": "bag_greed",
|
|
"name": "Bag of Greed",
|
|
"desc": "BAG OF GREED ALLOWS ME TO DRAW TWO MORE CARDS. I WILL START MY TURN BY PLAYING BAG OF GREED WHICH ALLOWS ME TO DRAW TWO MORE CARDS. I WILL PLAY THE EVENT CARD, BAG OF GREED, WHICH ALLOWS ME TO DRAW TWO NEW CARDS.",
|
|
"rules": "Draw two cards from your deck.",
|
|
"icon_state": "bag_greed",
|
|
"power": "0",
|
|
"resolve": "0",
|
|
"faction": "Science",
|
|
"summoncost": "3",
|
|
"cardtype": "Event",
|
|
"cardsubtype": "Science",
|
|
"series": "coreset2020",
|
|
"rarity": "uncommon"
|
|
},
|
|
{
|
|
"id": "eco_crash",
|
|
"name": "Economy Crash",
|
|
"desc": "So cargo sold 20 canisters of miasma, and now the galactic economy is experiencing what's known as 'a catastrophic collapse'.",
|
|
"rules": "All cards cost 1 extra mana to summon.",
|
|
"icon_state": "eco_crash",
|
|
"power": "0",
|
|
"resolve": "0",
|
|
"faction": "Cargo",
|
|
"summoncost": "2",
|
|
"cardtype": "Battlefield",
|
|
"cardsubtype": "Cargo",
|
|
"series": "coreset2020",
|
|
"rarity": "common"
|
|
},
|
|
{
|
|
"id": "black_gaia",
|
|
"name": "Black Ambrosia Gaia",
|
|
"desc": "If Ambrosia Gaia is the gold of Botany, the rare black variety is the platinum. Almost nobody has seen this illusive plant with their own eyes.",
|
|
"rules": "During the draw phase, you may sacrifice Ambrosia Gaia to gain 3 mana.",
|
|
"icon_state": "black_gaia",
|
|
"power": "0",
|
|
"resolve": "0",
|
|
"faction": "Service",
|
|
"summoncost": "0",
|
|
"cardtype": "Equipment",
|
|
"cardsubtype": "Plant",
|
|
"series": "coreset2020",
|
|
"rarity": "legendary"
|
|
},
|
|
{
|
|
"id": "good_planning",
|
|
"name": "Good Planning",
|
|
"desc": "Always prepare for the worst.",
|
|
"rules": "Search your deck for an equipment card. Add it to your hand, then shuffle your deck.",
|
|
"icon_state": "good_planning",
|
|
"power": "0",
|
|
"resolve": "0",
|
|
"faction": "Security",
|
|
"summoncost": "2",
|
|
"cardtype": "Event",
|
|
"cardsubtype": "Security Maintenance",
|
|
"series": "coreset2020",
|
|
"rarity": "common"
|
|
},
|
|
{
|
|
"id": "revenant",
|
|
"name": "Revenant",
|
|
"desc": "The revenant is a spirit of pure hatred, kept alive by drawing the life force of its enemies.",
|
|
"rules": "When a creature on your battlefield dies, Revenant gains 1/0.",
|
|
"icon_state": "revenant",
|
|
"power": "2",
|
|
"resolve": "3",
|
|
"faction": "Syndicate",
|
|
"summoncost": "2",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Wizardry",
|
|
"series": "coreset2020",
|
|
"rarity": "rare",
|
|
"summon_icon_file": "icons/mob/simple/mob.dmi",
|
|
"summon_icon_state": "revenant_revealed"
|
|
},
|
|
{
|
|
"id": "re_education",
|
|
"name": "Re-Education",
|
|
"desc": "Nobody ever seems to return from re-education. Probably best not to question it.",
|
|
"rules": "Destroy a creature on the opponent's battlefield.",
|
|
"icon_state": "re_education",
|
|
"power": "0",
|
|
"resolve": "0",
|
|
"faction": "Security",
|
|
"summoncost": "5",
|
|
"cardtype": "Instant",
|
|
"cardsubtype": "Security",
|
|
"series": "coreset2020",
|
|
"rarity": "uncommon"
|
|
},
|
|
{
|
|
"id": "immoral_surgeon",
|
|
"name": "Immoral Surgeon",
|
|
"desc": "Remember, the Hippocratic oath is only a suggestion.",
|
|
"rules": "Tap: Give a creature +1/-1.",
|
|
"icon_state": "immoral_surgeon",
|
|
"power": "2",
|
|
"resolve": "1",
|
|
"faction": "Medical",
|
|
"summoncost": "1",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Medical",
|
|
"series": "coreset2020",
|
|
"rarity": "uncommon",
|
|
"summon_icon_file": "icons/obj/toys/tcgsummons.dmi",
|
|
"summon_icon_state": "lizard"
|
|
},
|
|
{
|
|
"id": "botanist_plant",
|
|
"name": "Committed Botanist",
|
|
"desc": "When you've grown the plants, nurtured the plants, and harvested the plants, there's only one place to go from there... becoming the plant.",
|
|
"rules": "While Committed Botanist is on your battlefield you can play Plant cards at half their cost, rounded up.",
|
|
"icon_state": "botanist_plant",
|
|
"power": "2",
|
|
"resolve": "3",
|
|
"faction": "Service",
|
|
"summoncost": "4",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Plant Bar",
|
|
"series": "coreset2020",
|
|
"rarity": "rare",
|
|
"summon_icon_file": "icons/obj/toys/tcgsummons.dmi",
|
|
"summon_icon_state": "pod"
|
|
},
|
|
{
|
|
"id": "scientist_moth",
|
|
"name": "Scientist (Moth)",
|
|
"desc": "Moths are a common sight in Nanotrasen research departments, acting as integral ideas guys for new clothing designs and lighting innovations.",
|
|
"rules": "Enemy creatures cannot block this unit if it is attacking directly.",
|
|
"icon_state": "scientist_moth",
|
|
"power": "2",
|
|
"resolve": "2",
|
|
"faction": "Science",
|
|
"summoncost": "1",
|
|
"cardtype": "Creature",
|
|
"cardsubtype": "Scientist",
|
|
"series": "coreset2020",
|
|
"rarity": "common",
|
|
"summon_icon_file": "icons/obj/toys/tcgsummons.dmi",
|
|
"summon_icon_state": "moth"
|
|
},
|
|
{
|
|
"id": "inducer",
|
|
"name": "Inducer",
|
|
"desc": "The inducer is a marvelous piece of tech, allowing the recharging of an internal cell without opening a machine.",
|
|
"rules": "Pay 2 lifeshards to gain 1 plasma.",
|
|
"icon_state": "inducer",
|
|
"power": "0",
|
|
"resolve": "0",
|
|
"faction": "Engineering",
|
|
"summoncost": "0",
|
|
"cardtype": "Event",
|
|
"cardsubtype": "Science",
|
|
"series": "coreset2020",
|
|
"rarity": "common"
|
|
},
|
|
{
|
|
"id": "fryer",
|
|
"name": "Deep Fryer",
|
|
"desc": "God bless the United States of Space America.",
|
|
"rules": "Destroy an opposing equipment card.",
|
|
"icon_state": "fryer",
|
|
"power": "0",
|
|
"resolve": "0",
|
|
"faction": "Service",
|
|
"summoncost": "2",
|
|
"cardtype": "Event",
|
|
"cardsubtype": "Instant",
|
|
"series": "coreset2020",
|
|
"rarity": "uncommon"
|
|
},
|
|
{
|
|
"id": "sleeping_carp",
|
|
"name": "Scroll of the Sleeping Carp",
|
|
"desc": "Created by the long-extinct Carp Monks of Space Tibet, the Sleeping Carp style has been kept alive by dedicated practitioners, and even found its way into the Syndicate's training regime.",
|
|
"rules": "{$On Equip}: Your opponent must show you their entire hand.",
|
|
"icon_state": "sleeping_carp",
|
|
"power": "1",
|
|
"resolve": "1",
|
|
"faction": "Syndicate",
|
|
"summoncost": "1",
|
|
"cardtype": "Equipment",
|
|
"cardsubtype": "Syndicate",
|
|
"series": "coreset2020",
|
|
"rarity": "epic"
|
|
},
|
|
{
|
|
"id": "nuclear_option",
|
|
"name": "The Nuclear Option",
|
|
"desc": "The Gorlex Marauders are well known for their nuclear weapons, and their nuke first, second, third and fourth policy with regards to deploying them.",
|
|
"rules": "Destroy the active battlefield card. Destroy all creatures on both battlefields.",
|
|
"icon_state": "nuclear_option",
|
|
"power": "0",
|
|
"resolve": "0",
|
|
"faction": "Syndicate",
|
|
"summoncost": "5",
|
|
"cardtype": "Instant",
|
|
"cardsubtype": "Atmospherics Syndicate",
|
|
"series": "coreset2020",
|
|
"rarity": "rare"
|
|
},
|
|
{
|
|
"id": "bepis",
|
|
"name": "B.E.P.I.S. Chamber",
|
|
"desc": "Created as an automated investment machine for a venture capitalism company, the B.E.P.I.S. ended up in the hands of Nanotrasen's research division after bankrupting the original creators... and 27 other corporations.",
|
|
"rules": "Flip a coin. If heads, gain 4 mana.",
|
|
"icon_state": "bepis",
|
|
"power": "0",
|
|
"resolve": "0",
|
|
"faction": "Science",
|
|
"summoncost": "2",
|
|
"cardtype": "Event",
|
|
"cardsubtype": "Clown Science",
|
|
"series": "coreset2020",
|
|
"rarity": "common"
|
|
},
|
|
{
|
|
"id": "weekend_at_bernies",
|
|
"name": "Weekend at Nanotrasen's",
|
|
"desc": "Holy shit! We just accidentally killed the Captain! Here, uhh... oh god, stuff him in that wheelchair over there, before anyone comes in. Yeah, yeah! Get his sunglasses, cover his face. Oh my god, oh my god, oh my god. No one will be able to tell, he looks sorta fine, right? Right?",
|
|
"rules": "Return a creature card from your graveyard to the battlefield.",
|
|
"icon_state": "weekend_at_bernies",
|
|
"power": "0",
|
|
"resolve": "0",
|
|
"faction": "Medical",
|
|
"summoncost": "3",
|
|
"cardtype": "Instant",
|
|
"cardsubtype": "Clown Medical",
|
|
"series": "coreset2020",
|
|
"rarity": "uncommon"
|
|
},
|
|
{
|
|
"id": "disco_inferno",
|
|
"name": "Disco Inferno",
|
|
"desc": "(Burn baby burn) burn that mother down y'all\n(Burn baby burn) Disco Inferno\n(Burn baby burn) burn that mother down",
|
|
"rules": "All active creatures take 3 damage during the first play phase of each turn. This card is destroyed after this effect triggers 4 times.",
|
|
"icon_state": "disco_inferno",
|
|
"power": "0",
|
|
"resolve": "0",
|
|
"faction": "Science",
|
|
"summoncost": "4",
|
|
"cardtype": "Battlefield",
|
|
"cardsubtype": "Science Atmosian",
|
|
"series": "coreset2020",
|
|
"rarity": "uncommon"
|
|
}
|
|
]
|
|
}
|