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https://github.com/Bubberstation/Bubberstation.git
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About The Pull Request Converts every single usage of playsound's vary parameter to use the boolean define instead of 1 or 0. I'm tired of people copypasting the incorrect usage. Also changes a couple of places where a list was picked from instead of using get_sfx internal calls This was done via regex: (playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\)) to match 1 (playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\)) to match 0 full sed commands: /(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\))/\1TRUE\2/ 1 to TRUE /(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\))/\1FALSE\2/ 0 to FALSE I'm not very good with regex and these could probably be optimized, but they worked. Why It's Good For The Game Code usability
295 lines
8.5 KiB
Plaintext
295 lines
8.5 KiB
Plaintext
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#define BAD_ART 12.5
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#define GOOD_ART 25
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#define GREAT_ART 50
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/obj/structure/statue
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name = "statue"
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desc = "Placeholder. Yell at Firecage if you SOMEHOW see this."
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icon = 'icons/obj/statue.dmi'
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icon_state = ""
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density = TRUE
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anchored = FALSE
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max_integrity = 100
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var/oreAmount = 5
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var/material_drop_type = /obj/item/stack/sheet/metal
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var/impressiveness = 15
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CanAtmosPass = ATMOS_PASS_DENSITY
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/obj/structure/statue/Initialize()
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. = ..()
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AddComponent(/datum/component/art, impressiveness)
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/obj/structure/statue/attackby(obj/item/W, mob/living/user, params)
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add_fingerprint(user)
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if(!(flags_1 & NODECONSTRUCT_1))
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if(default_unfasten_wrench(user, W))
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return
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if(W.tool_behaviour == TOOL_WELDER)
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if(!W.tool_start_check(user, amount=0))
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return FALSE
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user.visible_message("<span class='notice'>[user] is slicing apart the [name].</span>", \
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"<span class='notice'>You are slicing apart the [name]...</span>")
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if(W.use_tool(src, user, 40, volume=50))
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user.visible_message("<span class='notice'>[user] slices apart the [name].</span>", \
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"<span class='notice'>You slice apart the [name]!</span>")
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deconstruct(TRUE)
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return
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return ..()
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/obj/structure/statue/deconstruct(disassembled = TRUE)
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if(!(flags_1 & NODECONSTRUCT_1))
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if(material_drop_type)
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var/drop_amt = oreAmount
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if(!disassembled)
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drop_amt -= 2
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if(drop_amt > 0)
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new material_drop_type(get_turf(src), drop_amt)
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qdel(src)
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//////////////////////////////////////STATUES/////////////////////////////////////////////////////////////
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////////////////////////uranium///////////////////////////////////
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/obj/structure/statue/uranium
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max_integrity = 300
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light_range = 2
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material_drop_type = /obj/item/stack/sheet/mineral/uranium
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var/last_event = 0
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var/active = null
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impressiveness = 25 // radiation makes an impression
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/obj/structure/statue/uranium/nuke
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name = "statue of a nuclear fission explosive"
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desc = "This is a grand statue of a Nuclear Explosive. It has a sickening green colour."
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icon_state = "nuke"
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/obj/structure/statue/uranium/eng
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name = "Statue of an engineer"
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desc = "This statue has a sickening green colour."
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icon_state = "eng"
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/obj/structure/statue/uranium/attackby(obj/item/W, mob/user, params)
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radiate()
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return ..()
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/obj/structure/statue/uranium/Bumped(atom/movable/AM)
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radiate()
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..()
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/obj/structure/statue/uranium/attack_hand(mob/user)
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radiate()
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. = ..()
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/obj/structure/statue/uranium/attack_paw(mob/user)
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radiate()
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. = ..()
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/obj/structure/statue/uranium/proc/radiate()
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if(!active)
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if(world.time > last_event+15)
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active = 1
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radiation_pulse(src, 30)
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last_event = world.time
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active = null
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return
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return
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////////////////////////////plasma///////////////////////////////////////////////////////////////////////
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/obj/structure/statue/plasma
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max_integrity = 200
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material_drop_type = /obj/item/stack/sheet/mineral/plasma
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impressiveness = 20
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desc = "This statue is suitably made from plasma."
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/obj/structure/statue/plasma/scientist
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name = "statue of a scientist"
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icon_state = "sci"
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/obj/structure/statue/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > 300)
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PlasmaBurn(exposed_temperature)
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/obj/structure/statue/plasma/bullet_act(obj/item/projectile/Proj)
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var/burn = FALSE
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if(!(Proj.nodamage) && Proj.damage_type == BURN && !QDELETED(src))
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burn = TRUE
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if(burn)
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var/turf/T = get_turf(src)
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if(Proj.firer)
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message_admins("Plasma statue ignited by [ADMIN_LOOKUPFLW(Proj.firer)] in [ADMIN_VERBOSEJMP(T)]")
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log_game("Plasma statue ignited by [key_name(Proj.firer)] in [AREACOORD(T)]")
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else
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message_admins("Plasma statue ignited by [Proj]. No known firer, in [ADMIN_VERBOSEJMP(T)]")
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log_game("Plasma statue ignited by [Proj] in [AREACOORD(T)]. No known firer.")
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PlasmaBurn(2500)
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. = ..()
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/obj/structure/statue/plasma/attackby(obj/item/W, mob/user, params)
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if(W.is_hot() > 300 && !QDELETED(src))//If the temperature of the object is over 300, then ignite
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var/turf/T = get_turf(src)
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message_admins("Plasma statue ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(T)]")
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log_game("Plasma statue ignited by [key_name(user)] in [AREACOORD(T)]")
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ignite(W.is_hot())
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else
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return ..()
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/obj/structure/statue/plasma/proc/PlasmaBurn(exposed_temperature)
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if(QDELETED(src))
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return
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atmos_spawn_air("plasma=[oreAmount*10];TEMP=[exposed_temperature]")
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deconstruct(FALSE)
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/obj/structure/statue/plasma/proc/ignite(exposed_temperature)
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if(exposed_temperature > 300)
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PlasmaBurn(exposed_temperature)
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//////////////////////gold///////////////////////////////////////
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/obj/structure/statue/gold
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max_integrity = 300
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material_drop_type = /obj/item/stack/sheet/mineral/gold
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impressiveness = 25
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desc = "This is a highly valuable statue made from gold."
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/obj/structure/statue/gold/hos
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name = "statue of the head of security"
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icon_state = "hos"
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/obj/structure/statue/gold/hop
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name = "statue of the head of personnel"
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icon_state = "hop"
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/obj/structure/statue/gold/cmo
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name = "statue of the chief medical officer"
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icon_state = "cmo"
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/obj/structure/statue/gold/ce
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name = "statue of the chief engineer"
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icon_state = "ce"
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/obj/structure/statue/gold/rd
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name = "statue of the research director"
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icon_state = "rd"
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//////////////////////////silver///////////////////////////////////////
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/obj/structure/statue/silver
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max_integrity = 300
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material_drop_type = /obj/item/stack/sheet/mineral/silver
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impressiveness = 25
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desc = "This is a valuable statue made from silver."
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/obj/structure/statue/silver/md
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name = "statue of a medical officer"
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icon_state = "md"
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/obj/structure/statue/silver/janitor
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name = "statue of a janitor"
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icon_state = "jani"
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/obj/structure/statue/silver/sec
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name = "statue of a security officer"
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icon_state = "sec"
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/obj/structure/statue/silver/secborg
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name = "statue of a security cyborg"
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icon_state = "secborg"
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/obj/structure/statue/silver/medborg
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name = "statue of a medical cyborg"
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icon_state = "medborg"
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/////////////////////////diamond/////////////////////////////////////////
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/obj/structure/statue/diamond
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max_integrity = 1000
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material_drop_type = /obj/item/stack/sheet/mineral/diamond
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impressiveness = 50
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desc = "This is a very expensive diamond statue."
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/obj/structure/statue/diamond/captain
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name = "statue of THE captain."
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icon_state = "cap"
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/obj/structure/statue/diamond/ai1
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name = "statue of the AI hologram."
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icon_state = "ai1"
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/obj/structure/statue/diamond/ai2
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name = "statue of the AI core."
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icon_state = "ai2"
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////////////////////////bananium///////////////////////////////////////
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/obj/structure/statue/bananium
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max_integrity = 300
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material_drop_type = /obj/item/stack/sheet/mineral/bananium
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impressiveness = 50
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desc = "A bananium statue with a small engraving:'HOOOOOOONK'."
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var/spam_flag = 0
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/obj/structure/statue/bananium/clown
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name = "statue of a clown"
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icon_state = "clown"
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/obj/structure/statue/bananium/Bumped(atom/movable/AM)
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honk()
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..()
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/obj/structure/statue/bananium/attackby(obj/item/W, mob/user, params)
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honk()
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return ..()
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/obj/structure/statue/bananium/attack_hand(mob/user)
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honk()
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. = ..()
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/obj/structure/statue/bananium/attack_paw(mob/user)
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honk()
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..()
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/obj/structure/statue/bananium/proc/honk()
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if(!spam_flag)
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spam_flag = TRUE
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playsound(src.loc, 'sound/items/bikehorn.ogg', 50, TRUE)
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addtimer(VARSET_CALLBACK(src, spam_flag, FALSE), 2 SECONDS)
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/////////////////////sandstone/////////////////////////////////////////
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/obj/structure/statue/sandstone
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max_integrity = 50
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material_drop_type = /obj/item/stack/sheet/mineral/sandstone
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impressiveness = 15
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/obj/structure/statue/sandstone/assistant
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name = "statue of an assistant"
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desc = "A cheap statue of sandstone for a greyshirt."
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icon_state = "assist"
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/obj/structure/statue/sandstone/venus //call me when we add marble i guess
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name = "statue of a pure maiden"
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desc = "An ancient marble statue. The subject is depicted with a floor-length braid and is wielding a toolbox. By Jove, it's easily the most gorgeous depiction of a woman you've ever seen. The artist must truly be a master of his craft. Shame about the broken arm, though."
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icon = 'icons/obj/statuelarge.dmi'
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icon_state = "venus"
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/////////////////////snow/////////////////////////////////////////
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/obj/structure/statue/snow
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max_integrity = 50
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material_drop_type = /obj/item/stack/sheet/mineral/snow
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/obj/structure/statue/snow/snowman
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name = "snowman"
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desc = "Several lumps of snow put together to form a snowman."
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icon_state = "snowman"
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/obj/structure/statue/snow/snowlegion
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name = "snowlegion"
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desc = "Looks like that weird kid with the tiger plushie has been round here again."
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icon_state = "snowlegion"
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