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Bubberstation/code/modules/security_levels/security_level_datums.dm
DrTuxedo a49b804ab3 Better alert/announcment sounds and Status displays (#78047)
## About The Pull Request
**Simplified version of #72179**

### SOUNDS

Changes next sound files:
- airraid.ogg
- bloblarm.ogg
- alert.ogg

Adds next sound files:
- notice3.ogg
- announce_syndi.ogg

Now `announce.ogg` plays when a Captain joins round, and
`announce_dig.ogg` for Requests Console announcements.
The `announce_syndi.ogg` plays when an announcement is made through an
emagged communications console. It also plays when the evacuation
shuttle is fully hijacked or Cultists fully corrupt the evacuation
shuttle.
You can listen to them all here:


https://github.com/tgstation/tgstation/assets/42353186/10c5e597-6db7-464a-b693-f5a2672dc3d0

_All of the sound files are either made by me from existing sounds in
the game or taken from freesound.org and properly credited._

### STATUS DISPLAYS
Status displays are fully replaced with the addition of a few new ones.
<details>
<summary>Status display monitor</summary>


![monitor](https://github.com/tgstation/tgstation/assets/42353186/3ad61a98-d4c7-47da-9107-b39a2fcedace)

![logo](https://github.com/tgstation/tgstation/assets/42353186/38f48aa9-1451-46c0-bccb-7f61d8aa6731)

</details>
<details>
<summary>Misc displays</summary>


![biohazard_big](https://github.com/tgstation/tgstation/assets/42353186/54204671-308b-4a0d-b6a1-a91ad6014eec)

![lockdown_big](https://github.com/tgstation/tgstation/assets/42353186/5d603daa-75b3-4390-a5df-2f6546d66bbf)

![radiation_big](https://github.com/tgstation/tgstation/assets/42353186/d77c5ff6-4a3b-46de-91ad-b3da7326f8b2)

</details>
<details>
<summary>Alert displays</summary>


![greenalert_big](https://github.com/tgstation/tgstation/assets/42353186/adc96267-c722-46e5-8e55-1998860e1c30)

![bluealert_big](https://github.com/tgstation/tgstation/assets/42353186/9a4d2da7-c29a-4987-8333-b2041b0ccb42)

![redalert_big](https://github.com/tgstation/tgstation/assets/42353186/427d4fed-19a2-49c1-86fe-d04c25f0417d)

![deltaalert_big](https://github.com/tgstation/tgstation/assets/42353186/72717e79-bb04-4961-ab06-baf714924139)

</details>

Now the communications console Status Display menu replaced the "Red
Alert" display option with the "Current Alert" which showcases the
current alert display.
Also, the Status Display menu has an additional "Radiation" display
option.
## Why It's Good For The Game

I believe this Pull Request is a good game for a couple of reasons:

1. It better conveys the gravity of emergency situations, such as Code
Red, by utilizing a more intimidating and recognizable sound. This gives
more weight to these situations, making them feel more urgent and
important in the game. Players always tend to not notice that it's in
action.
2. The replacement of the old and outdated Status Display sprites with
newer, more eye-catching ones is a great improvement. This helps to
emphasize the importance of emergency situations even further by making
them more noticeable. Status Displays was one of the last wall-mounts
using ancient sprites.
3. The Captain's arrival using another sound effect from other
announcements gives more status to the Captain as the ultimate head of
the station.
4. Heads announcement using `announce_dig.ogg` makes the sound itself
more used outside of SM cascade, and also makes Head announcements more
noticeable.
5. Emagged console using `announce_syndi.ogg` making Traitor
announcements more noticeable. Also, it is played after evac shuttle is
fully hijacked or corrupted by Cultists giving a more ominous effect
## Changelog
🆑
sound: Adds/modifies next sound files: airraid.ogg, bloblarm.ogg,
alert.ogg, notice3.ogg, announce_syndi.ogg
sound: Code Red, Delta, and other extreme emergencies now possess more
unique alarm sound effect
sound: Captain's arrival now is announced by Captain's announcement
sound, but not for Acting Captain's
sound: Making Captain announcement through emagged console; hijacking or
fully corrupting evacuation shuttle now plays more ominous sound
sound: Making announcements through Requests Console now plays a more
noticeable sound
image: Status Displays sprites have been fully changed. Now they include
displays for every Security Level
qol: The "Red Alert" button in the Communications console status display
menu has been replaced with a "Current Alert" button showing the current
station Security Level display on Status Displays
qol: Communications console status display menu got a new "Radiation"
button which shows radiation symbol on Status Displays
/🆑
2023-09-03 06:10:41 +02:00

87 lines
2.7 KiB
Plaintext

/**
* Security levels
*
* These are used by the security level subsystem. Each one of these represents a security level that a player can set.
*
* Base type is abstract
*/
/datum/security_level
/// The name of this security level.
var/name = "not set"
/// The numerical level of this security level, see defines for more information.
var/number_level = -1
/// The sound that we will play when this security level is set
var/sound
/// The looping sound that will be played while the security level is set
var/looping_sound
/// The looping sound interval
var/looping_sound_interval
/// The shuttle call time modification of this security level
var/shuttle_call_time_mod = 0
/// Our announcement when lowering to this level
var/lowering_to_announcement
/// Our announcement when elevating to this level
var/elevating_to_announcemnt
/// Our configuration key for lowering to text, if set, will override the default lowering to announcement.
var/lowering_to_configuration_key
/// Our configuration key for elevating to text, if set, will override the default elevating to announcement.
var/elevating_to_configuration_key
/datum/security_level/New()
. = ..()
if(lowering_to_configuration_key) // I'm not sure about you, but isn't there an easier way to do this?
lowering_to_announcement = global.config.Get(lowering_to_configuration_key)
if(elevating_to_configuration_key)
elevating_to_announcemnt = global.config.Get(elevating_to_configuration_key)
/**
* GREEN
*
* No threats
*/
/datum/security_level/green
name = "green"
sound = 'sound/misc/notice2.ogg' // Friendly beep
number_level = SEC_LEVEL_GREEN
lowering_to_configuration_key = /datum/config_entry/string/alert_green
shuttle_call_time_mod = 2
/**
* BLUE
*
* Caution advised
*/
/datum/security_level/blue
name = "blue"
sound = 'sound/misc/notice1.ogg' // Angry alarm
number_level = SEC_LEVEL_BLUE
lowering_to_configuration_key = /datum/config_entry/string/alert_blue_downto
elevating_to_configuration_key = /datum/config_entry/string/alert_blue_upto
shuttle_call_time_mod = 1
/**
* RED
*
* Hostile threats
*/
/datum/security_level/red
name = "red"
sound = 'sound/misc/notice3.ogg' // More angry alarm
number_level = SEC_LEVEL_RED
lowering_to_configuration_key = /datum/config_entry/string/alert_red_downto
elevating_to_configuration_key = /datum/config_entry/string/alert_red_upto
shuttle_call_time_mod = 0.5
/**
* DELTA
*
* Station destruction is imminent
*/
/datum/security_level/delta
name = "delta"
sound = 'sound/misc/airraid.ogg' // Air alarm to signify importance
number_level = SEC_LEVEL_DELTA
elevating_to_configuration_key = /datum/config_entry/string/alert_delta
shuttle_call_time_mod = 0.25