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Bubberstation/code/modules/mob
SkyratBot 8da9152489 [MIRROR] Uncouples the cultist red eye trait examine text from requiring cultist status or a certain eye colour. (#7968)
* Uncouples the cultist red eye trait examine text from requiring cultist status or a certain eye colour. (#61199)

Renames TRAIT_CULT_EYES to TRAIT_UNNATURAL_RED_GLOWY_EYES.

This trait now always displays a (slightly modified) message about unnatural glowy red eyes regardless of if the person is a cultist and regardless of what their eye colour is.

The examine is decoupled from eye colour because as it turns out, players can select the bloodcult red eye colour as part of character prefs. Anything that gave this trait set the eye colour to red anyway. Because there's now no guarantee the eyes themselves are red with this trait, the examine has been reworded slightly to reinforce that the eyes are merely glowing red and not necessarily are red themselves.

The examine is also decoupled from being a cultist. The trait can be added from multiple sources. Removing the cultist check means other things that want to tread the line of cult paranoia can add it too. Like Chaplain maint sect eyes and admin shennanigans.

This now means that the Chaplain's maint sect night vision eyes actually add the examine flavour text, instead of what they did before which is only add the examine flavour text if the player was a cultist that had bloodcult red coloured eyes. In other words, if they were risen and already had glowy eyes.

* Uncouples the cultist red eye trait examine text from requiring cultist status or a certain eye colour.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2021-09-04 08:55:13 -04:00
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