Files
Bubberstation/code/datums/elements/rust.dm
LemonInTheDark ae5a4f955d Pulls apart the vestiges of components still hanging onto signals (#75914)
## About The Pull Request

Signals were initially only usable with component listeners, which while
no longer the case has lead to outdated documentation, names, and a
similar location in code.

This pr pulls the two apart. Partially because mso thinks we should, but
also because they really aren't directly linked anymore, and having them
in this midstate just confuses people.

[Renames comp_lookup to listen_lookup, since that's what it
does](102b79694f)

[Moves signal procs over to their own
file](33d07d01fd)

[Renames the PREQDELETING and QDELETING comsigs to drop the parent bit
since they can hook to more then just comps
now](335ea4ad08)

[Does something similar to the attackby comsigs (PARENT ->
ATOM)](210e57051d)

[And finally passes over the examine
signals](65917658fb)

## Why It's Good For The Game

Code makes more sense, things are better teased apart, s just good imo

## Changelog
🆑
refactor: Pulled apart the last vestiges of names/docs directly linking
signals to components
/🆑
2023-06-09 06:14:31 +00:00

75 lines
2.8 KiB
Plaintext

/**
* Adding this element to an atom will have it automatically render an overlay.
* The overlay can be specified in new as the first paramter; if not set it defaults to rust_overlay's rust_default
*/
/datum/element/rust
element_flags = ELEMENT_BESPOKE | ELEMENT_DETACH_ON_HOST_DESTROY // Detach for turfs
argument_hash_start_idx = 2
/// The rust image itself, since the icon and icon state are only used as an argument
var/image/rust_overlay
/datum/element/rust/Attach(atom/target, rust_icon = 'icons/effects/rust_overlay.dmi', rust_icon_state = "rust_default")
. = ..()
if(!isatom(target))
return ELEMENT_INCOMPATIBLE
if(!rust_overlay)
rust_overlay = image(rust_icon, rust_icon_state)
ADD_TRAIT(target, TRAIT_RUSTY, ELEMENT_TRAIT(type))
RegisterSignal(target, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(apply_rust_overlay))
RegisterSignal(target, COMSIG_ATOM_EXAMINE, PROC_REF(handle_examine))
RegisterSignals(target, list(COMSIG_ATOM_SECONDARY_TOOL_ACT(TOOL_WELDER), COMSIG_ATOM_SECONDARY_TOOL_ACT(TOOL_RUSTSCRAPER)), PROC_REF(secondary_tool_act))
// Unfortunately registering with parent sometimes doesn't cause an overlay update
target.update_appearance()
/datum/element/rust/Detach(atom/source)
. = ..()
UnregisterSignal(source, COMSIG_ATOM_UPDATE_OVERLAYS)
UnregisterSignal(source, COMSIG_ATOM_EXAMINE)
UnregisterSignal(source, list(COMSIG_ATOM_SECONDARY_TOOL_ACT(TOOL_WELDER), COMSIG_ATOM_SECONDARY_TOOL_ACT(TOOL_RUSTSCRAPER)))
REMOVE_TRAIT(source, TRAIT_RUSTY, ELEMENT_TRAIT(type))
source.update_appearance()
/datum/element/rust/proc/handle_examine(datum/source, mob/user, list/examine_text)
SIGNAL_HANDLER
examine_text += span_notice("[source] is very rusty, you could probably <i>burn</i> or <i>scrape</i> it off.")
/datum/element/rust/proc/apply_rust_overlay(atom/parent_atom, list/overlays)
SIGNAL_HANDLER
if(rust_overlay)
overlays += rust_overlay
/// Because do_after sleeps we register the signal here and defer via an async call
/datum/element/rust/proc/secondary_tool_act(atom/source, mob/user, obj/item/item)
SIGNAL_HANDLER
INVOKE_ASYNC(src, PROC_REF(handle_tool_use), source, user, item)
return COMPONENT_BLOCK_TOOL_ATTACK
/// We call this from secondary_tool_act because we sleep with do_after
/datum/element/rust/proc/handle_tool_use(atom/source, mob/user, obj/item/item)
switch(item.tool_behaviour)
if(TOOL_WELDER)
if(!item.tool_start_check(user, amount=5))
return
user.balloon_alert(user, "burning off rust...")
if(!item.use_tool(source, user, 5 SECONDS))
return
user.balloon_alert(user, "burned off rust")
Detach(source)
return
if(TOOL_RUSTSCRAPER)
if(!item.tool_start_check(user))
return
user.balloon_alert(user, "scraping off rust...")
if(!item.use_tool(source, user, 2 SECONDS))
return
user.balloon_alert(user, "scraped off rust")
Detach(source)
return