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Bubberstation/code/controllers/subsystem/mobs.dm
2017-05-11 10:04:19 -04:00

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SUBSYSTEM_DEF(mobs)
name = "Mobs"
priority = 100
flags = SS_KEEP_TIMING|SS_NO_INIT
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
var/list/currentrun = list()
/datum/controller/subsystem/mobs/stat_entry()
..("P:[GLOB.mob_list.len]")
/datum/controller/subsystem/mobs/fire(resumed = 0)
var/seconds = wait * 0.1
if (!resumed)
src.currentrun = GLOB.mob_list.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
var/times_fired = src.times_fired
while(currentrun.len)
var/mob/M = currentrun[currentrun.len]
currentrun.len--
if(M)
M.Life(seconds, times_fired)
else
GLOB.mob_list.Remove(M)
if (MC_TICK_CHECK)
return