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Bubberstation/code/game/gamemodes/clock_cult/clock_structures/stargazer.dm
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Ashe Higgsandoranges b7e7779c19 (Ready) Clockwork Cult Rework: Proof-of-concept (#29741)
* Starting on the rework

* Reworks the Ark

* Work on Reebe

* More Ark stuff

* this too

* Removes ark silliness, remaps Reebe a tad

* Spawning mechanics

* Work on gamemode code

* Finishes up ark stuff

* Removes Judgement, and lots of other changes

* New Ark activation sounds, Ratvar text

* Spawn protection!

* Adds the abscondence bijou

* Bijou stuff

* well, this is it

* somewhat absentminded coder

* Remaps the Reebe z

* replica fabricators now work!

* Guide paper!

* Now they're clockwork floors

* Infirmary, tweaks, numbers

* A new thing!

* this is ok for now

* I was gonna whine but it's actually necessary

* Adds damage scaling to ocular wardens

* I missed a thing

* you can go back too

* New clockwork armor sprites

* Weapons, scripture, oh my!

* no! shoo!

* hey, I forgot about you!

* this looks much better, I'll give you that

* no teleporting into the void!

* we have no need of you anymore

* Conflicteroos

* AUTOMATIC SPINNING CHAIRS

* how many times do we have to teach you this LESSON OLD MAN

* flagged!

* last time, meesa promise

* Conflicts 1

* wood filling

* Kindle is a projectile, and other stuff

* Chameleon jumpsuit, some small changes

* 150 hours of testing

* Curious is the trapmaker's art

* Conflicts 1

* naaah

* Fixes an ark sound

* Removes the prolonging prism

* Adds a delay to warping in

* First steps towards changing the power system

* Removes power from sigils, moves to global

* Conflicts 1

* zoom zoom

* Adds the stargazer, re-adds conversion

* conflicts? more like CLOCK-flicts

* get it? clockflicts?

* Daemon tuning

* Scraps components, 1/?

* A grace period, among other things

* You can't get to reebe from space no stop bad

* Adds some cogscarab shells to Reebe - yes, I get the sounds

* FUCK

* Chairs are very important.

* Clock golems, sound improvement, intercoms

* Sounds, floor fixes, conflicts

* Fixes the conflicts

* Prevents intercom use during non-clock rounds

* Wiki, HUD timer, tweaks, golems

* Components, removes unused structures, rep. fab power

* go-time

* Ending the round is not a good idea

* whoops, forgot about you

* ssh is ok

* this works too
2017-09-27 09:21:26 +13:00

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#define STARGAZER_RANGE 3 //How many tiles the stargazer can see out to
#define STARGAZER_POWER 20 //How many watts will be produced per second when the stargazer sees starlight
//Stargazer: A very fragile but cheap generator that creates power from starlight.
/obj/structure/destructible/clockwork/stargazer
name = "stargazer"
desc = "A large lantern-shaped machine made of thin brass. It looks fragile."
clockwork_desc = "A lantern-shaped generator that produces power when near starlight."
icon_state = "stargazer"
unanchored_icon = "stargazer_unwrenched"
max_integrity = 40
construction_value = 5
layer = WALL_OBJ_LAYER
break_message = "<span class='warning'>The stargazer's fragile body shatters into pieces!</span>"
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
light_color = "#DAAA18"
var/star_light_star_bright = FALSE //If this stargazer can see starlight
/obj/structure/destructible/clockwork/stargazer/Initialize()
. = ..()
START_PROCESSING(SSprocessing, src)
/obj/structure/destructible/clockwork/stargazer/Destroy()
STOP_PROCESSING(SSprocessing, src)
. = ..()
/obj/structure/destructible/clockwork/stargazer/examine(mob/user)
..()
if(is_servant_of_ratvar(user))
to_chat(user, "<span class='nzcrentr_small'>Generates <b>[DisplayPower(STARGAZER_POWER)]</b> per second while viewing starlight within [STARGAZER_RANGE] tiles.</span>")
if(star_light_star_bright)
to_chat(user, "[is_servant_of_ratvar(user) ? "<span class='nzcrentr_small'>It can see starlight!</span>" : "It's shining brilliantly!"]")
/obj/structure/destructible/clockwork/stargazer/process()
star_light_star_bright = check_starlight()
if(star_light_star_bright)
adjust_clockwork_power(STARGAZER_POWER)
/obj/structure/destructible/clockwork/stargazer/update_anchored(mob/living/user, damage)
. = ..()
star_light_star_bright = check_starlight()
/obj/structure/destructible/clockwork/stargazer/proc/check_starlight()
var/old_status = star_light_star_bright
var/has_starlight
if(!anchored)
has_starlight = FALSE
else
for(var/turf/T in view(3, src))
if(isspaceturf(T))
has_starlight = TRUE
break
if(old_status != has_starlight)
if(has_starlight)
visible_message("<span class='nzcrentr_small'>[src] hums and shines brilliantly!</span>")
playsound(src, 'sound/machines/clockcult/stargazer_activate.ogg', 50, TRUE)
add_overlay("stargazer_light")
set_light(1.5, 5)
else
if(anchored) //We lost visibility somehow
visible_message("<span class='danger'>[src] flickers, and falls dark.</span>")
else
visible_message("<span class='danger'>[src] whooshes quietly as it slides into a less bulky form.</span>")
cut_overlays()
set_light(0)
return has_starlight