Files
Bubberstation/code/game/objects/effects/countdown.dm
Tad Hardesty 5a0bb2f599 Grammar fixes to atom descriptions (#31293)
* Grammar fixes to atom descriptions

- Capitalization and punctuation on most descriptions
- CentCom instead of centcom where appropriate
- Earth instead of earth where appropriate

* Remove spaces before newlines and oneline some strings
2017-10-05 16:33:35 -04:00

157 lines
3.8 KiB
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/obj/effect/countdown
name = "countdown"
desc = "We're leaving together\n\
But still it's farewell\n\
And maybe we'll come back\n\
To Earth, who can tell?"
var/displayed_text
var/atom/attached_to
color = "#ff0000"
var/text_size = 4
var/started = FALSE
invisibility = INVISIBILITY_OBSERVER
anchored = TRUE
layer = GHOST_LAYER
/obj/effect/countdown/New(atom/A)
. = ..()
attach(A)
/obj/effect/countdown/examine(mob/user)
. = ..()
to_chat(user, "This countdown is displaying: [displayed_text]")
/obj/effect/countdown/proc/attach(atom/A)
attached_to = A
loc = get_turf(A)
/obj/effect/countdown/proc/start()
if(!started)
START_PROCESSING(SSfastprocess, src)
started = TRUE
/obj/effect/countdown/proc/stop()
if(started)
maptext = null
STOP_PROCESSING(SSfastprocess, src)
started = FALSE
/obj/effect/countdown/proc/get_value()
// Get the value from our atom
return
/obj/effect/countdown/process()
if(!attached_to || QDELETED(attached_to))
qdel(src)
forceMove(get_turf(attached_to))
var/new_val = get_value()
if(new_val == displayed_text)
return
displayed_text = new_val
if(displayed_text)
maptext = "<font size = [text_size]>[displayed_text]</font>"
else
maptext = null
/obj/effect/countdown/Destroy()
attached_to = null
STOP_PROCESSING(SSfastprocess, src)
. = ..()
/obj/effect/countdown/ex_act(severity, target) //immune to explosions
return
/obj/effect/countdown/syndicatebomb
name = "syndicate bomb countdown"
/obj/effect/countdown/syndicatebomb/get_value()
var/obj/machinery/syndicatebomb/S = attached_to
if(!istype(S))
return
else if(S.active)
return S.seconds_remaining()
/obj/effect/countdown/nuclearbomb
name = "nuclear bomb countdown"
color = "#81FF14"
/obj/effect/countdown/nuclearbomb/get_value()
var/obj/machinery/nuclearbomb/N = attached_to
if(!istype(N))
return
else if(N.timing)
return round(N.get_time_left(), 1)
/obj/effect/countdown/clonepod
name = "cloning pod countdown"
color = "#0C479D"
text_size = 1
/obj/effect/countdown/clonepod/get_value()
var/obj/machinery/clonepod/C = attached_to
if(!istype(C))
return
else if(C.occupant)
var/completion = round(C.get_completion())
return completion
/obj/effect/countdown/clockworkgate
name = "gateway countdown"
text_size = 1
color = "#BE8700"
layer = POINT_LAYER
/obj/effect/countdown/clockworkgate/get_value()
var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = attached_to
if(!istype(G))
return
else if(G.obj_integrity && !G.purpose_fulfilled)
return "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'>[G.get_arrival_text(FALSE)]</div>"
/obj/effect/countdown/supermatter
name = "supermatter damage"
text_size = 1
color = "#00ff80"
/obj/effect/countdown/supermatter/get_value()
var/obj/machinery/power/supermatter_shard/S = attached_to
if(!istype(S))
return
return "<div align='center' valign='middle' style='position:relative; top:0px; left:0px'>[round(S.get_integrity(), 1)]%</div>"
/obj/effect/countdown/transformer
name = "transformer countdown"
color = "#4C5866"
/obj/effect/countdown/transformer/get_value()
var/obj/machinery/transformer/T = attached_to
if(!istype(T))
return
else if(T.cooldown)
var/seconds_left = max(0, (T.cooldown_timer - world.time) / 10)
return "[round(seconds_left)]"
/obj/effect/countdown/doomsday
name = "doomsday countdown"
text_size = 3
/obj/effect/countdown/doomsday/get_value()
var/obj/machinery/doomsday_device/DD = attached_to
if(!istype(DD))
return
else if(DD.timing)
return "<div align='center' valign='middle' style='position:relative; top:0px; left:0px'>[DD.seconds_remaining()]</div>"
/obj/effect/countdown/anomaly
name = "anomaly countdown"
/obj/effect/countdown/anomaly/get_value()
var/obj/effect/anomaly/A = attached_to
if(!istype(A))
return
else
var/time_left = max(0, (A.death_time - world.time) / 10)
return round(time_left)