mirror of
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* Starting on the rework * Reworks the Ark * Work on Reebe * More Ark stuff * this too * Removes ark silliness, remaps Reebe a tad * Spawning mechanics * Work on gamemode code * Finishes up ark stuff * Removes Judgement, and lots of other changes * New Ark activation sounds, Ratvar text * Spawn protection! * Adds the abscondence bijou * Bijou stuff * well, this is it * somewhat absentminded coder * Remaps the Reebe z * replica fabricators now work! * Guide paper! * Now they're clockwork floors * Infirmary, tweaks, numbers * A new thing! * this is ok for now * I was gonna whine but it's actually necessary * Adds damage scaling to ocular wardens * I missed a thing * you can go back too * New clockwork armor sprites * Weapons, scripture, oh my! * no! shoo! * hey, I forgot about you! * this looks much better, I'll give you that * no teleporting into the void! * we have no need of you anymore * Conflicteroos * AUTOMATIC SPINNING CHAIRS * how many times do we have to teach you this LESSON OLD MAN * flagged! * last time, meesa promise * Conflicts 1 * wood filling * Kindle is a projectile, and other stuff * Chameleon jumpsuit, some small changes * 150 hours of testing * Curious is the trapmaker's art * Conflicts 1 * naaah * Fixes an ark sound * Removes the prolonging prism * Adds a delay to warping in * First steps towards changing the power system * Removes power from sigils, moves to global * Conflicts 1 * zoom zoom * Adds the stargazer, re-adds conversion * conflicts? more like CLOCK-flicts * get it? clockflicts? * Daemon tuning * Scraps components, 1/? * A grace period, among other things * You can't get to reebe from space no stop bad * Adds some cogscarab shells to Reebe - yes, I get the sounds * FUCK * Chairs are very important. * Clock golems, sound improvement, intercoms * Sounds, floor fixes, conflicts * Fixes the conflicts * Prevents intercom use during non-clock rounds * Wiki, HUD timer, tweaks, golems * Components, removes unused structures, rep. fab power * go-time * Ending the round is not a good idea * whoops, forgot about you * ssh is ok * this works too
191 lines
5.9 KiB
Plaintext
191 lines
5.9 KiB
Plaintext
/obj/item/storage/toolbox
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name = "toolbox"
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desc = "Danger. Very robust."
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icon_state = "red"
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item_state = "toolbox_red"
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lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
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flags_1 = CONDUCT_1
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force = 12
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throwforce = 12
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throw_speed = 2
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throw_range = 7
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w_class = WEIGHT_CLASS_BULKY
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materials = list(MAT_METAL = 500)
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origin_tech = "combat=1;engineering=1"
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attack_verb = list("robusted")
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hitsound = 'sound/weapons/smash.ogg'
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var/latches = "single_latch"
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var/has_latches = TRUE
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/obj/item/storage/toolbox/Initialize()
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. = ..()
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if(has_latches)
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if(prob(10))
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latches = "double_latch"
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if(prob(1))
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latches = "triple_latch"
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update_icon()
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/obj/item/storage/toolbox/update_icon()
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..()
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cut_overlays()
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if(has_latches)
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add_overlay(latches)
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/obj/item/storage/toolbox/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] robusts [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (BRUTELOSS)
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/obj/item/storage/toolbox/emergency
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name = "emergency toolbox"
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icon_state = "red"
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item_state = "toolbox_red"
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/obj/item/storage/toolbox/emergency/PopulateContents()
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new /obj/item/crowbar/red(src)
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new /obj/item/weldingtool/mini(src)
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new /obj/item/extinguisher/mini(src)
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switch(rand(1,3))
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if(1)
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new /obj/item/device/flashlight(src)
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if(2)
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new /obj/item/device/flashlight/glowstick(src)
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if(3)
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new /obj/item/device/flashlight/flare(src)
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new /obj/item/device/radio/off(src)
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/obj/item/storage/toolbox/emergency/old
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name = "rusty red toolbox"
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icon_state = "toolbox_red_old"
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has_latches = FALSE
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/obj/item/storage/toolbox/mechanical
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name = "mechanical toolbox"
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icon_state = "blue"
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item_state = "toolbox_blue"
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/obj/item/storage/toolbox/mechanical/PopulateContents()
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new /obj/item/screwdriver(src)
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new /obj/item/wrench(src)
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new /obj/item/weldingtool(src)
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new /obj/item/crowbar(src)
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new /obj/item/device/analyzer(src)
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new /obj/item/wirecutters(src)
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/obj/item/storage/toolbox/mechanical/old
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name = "rusty blue toolbox"
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icon_state = "toolbox_blue_old"
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has_latches = FALSE
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/obj/item/storage/toolbox/electrical
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name = "electrical toolbox"
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icon_state = "yellow"
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item_state = "toolbox_yellow"
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/obj/item/storage/toolbox/electrical/PopulateContents()
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var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
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new /obj/item/screwdriver(src)
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new /obj/item/wirecutters(src)
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new /obj/item/device/t_scanner(src)
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new /obj/item/crowbar(src)
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new /obj/item/stack/cable_coil(src,30,pickedcolor)
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new /obj/item/stack/cable_coil(src,30,pickedcolor)
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if(prob(5))
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new /obj/item/clothing/gloves/color/yellow(src)
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else
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new /obj/item/stack/cable_coil(src,30,pickedcolor)
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/obj/item/storage/toolbox/syndicate
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name = "suspicious looking toolbox"
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icon_state = "syndicate"
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item_state = "toolbox_syndi"
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origin_tech = "combat=2;syndicate=1;engineering=2"
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silent = 1
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force = 15
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throwforce = 18
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/obj/item/storage/toolbox/syndicate/PopulateContents()
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new /obj/item/screwdriver/nuke(src)
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new /obj/item/wrench(src)
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new /obj/item/weldingtool/largetank(src)
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new /obj/item/crowbar/red(src)
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new /obj/item/wirecutters(src, "red")
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new /obj/item/device/multitool(src)
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new /obj/item/clothing/gloves/combat(src)
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/obj/item/storage/toolbox/drone
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name = "mechanical toolbox"
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icon_state = "blue"
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item_state = "toolbox_blue"
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/obj/item/storage/toolbox/drone/PopulateContents()
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var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
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new /obj/item/screwdriver(src)
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new /obj/item/wrench(src)
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new /obj/item/weldingtool(src)
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new /obj/item/crowbar(src)
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new /obj/item/stack/cable_coil(src,30,pickedcolor)
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new /obj/item/wirecutters(src)
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new /obj/item/device/multitool(src)
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/obj/item/storage/toolbox/brass
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name = "brass box"
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desc = "A huge brass box with several indentations in its surface."
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icon_state = "brassbox"
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item_state = null
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has_latches = FALSE
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resistance_flags = FIRE_PROOF | ACID_PROOF
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w_class = WEIGHT_CLASS_HUGE
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max_w_class = WEIGHT_CLASS_NORMAL
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max_combined_w_class = 28
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storage_slots = 28
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attack_verb = list("robusted", "crushed", "smashed")
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var/fabricator_type = /obj/item/clockwork/replica_fabricator/scarab
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/obj/item/storage/toolbox/brass/prefilled/PopulateContents()
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new fabricator_type(src)
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new /obj/item/screwdriver/brass(src)
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new /obj/item/wirecutters/brass(src)
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new /obj/item/wrench/brass(src)
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new /obj/item/crowbar/brass(src)
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new /obj/item/weldingtool/experimental/brass(src)
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/obj/item/storage/toolbox/brass/prefilled/servant
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slot_flags = SLOT_BELT
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fabricator_type = null
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/obj/item/storage/toolbox/brass/prefilled/ratvar
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var/slab_type = /obj/item/clockwork/slab
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/obj/item/storage/toolbox/brass/prefilled/ratvar/PopulateContents()
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..()
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new slab_type(src)
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/obj/item/storage/toolbox/brass/prefilled/ratvar/admin
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slab_type = /obj/item/clockwork/slab/debug
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fabricator_type = /obj/item/clockwork/replica_fabricator/scarab/debug
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/obj/item/storage/toolbox/artistic
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name = "artistic toolbox"
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desc = "A toolbox painted bright green. Why anyone would store art supplies in a toolbox is beyond you, but it has plenty of extra space."
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icon_state = "green"
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item_state = "artistic_toolbox"
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max_combined_w_class = 20
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storage_slots = 10
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w_class = WEIGHT_CLASS_GIGANTIC //Holds more than a regular toolbox!
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/obj/item/storage/toolbox/artistic/PopulateContents()
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new/obj/item/storage/crayons(src)
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new/obj/item/crowbar(src)
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new/obj/item/stack/cable_coil/red(src)
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new/obj/item/stack/cable_coil/yellow(src)
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new/obj/item/stack/cable_coil/blue(src)
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new/obj/item/stack/cable_coil/green(src)
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new/obj/item/stack/cable_coil/pink(src)
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new/obj/item/stack/cable_coil/orange(src)
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new/obj/item/stack/cable_coil/cyan(src)
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new/obj/item/stack/cable_coil/white(src)
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