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* Adds what alt-clicking does into examine-messages. * whoops fix * AI holopad examine remove * Fixed cigarette pack alt-clicking. * Spear alt-click-message set to show only if explosive lance.
731 lines
24 KiB
Plaintext
731 lines
24 KiB
Plaintext
/* Two-handed Weapons
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* Contains:
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* Twohanded
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* Fireaxe
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* Double-Bladed Energy Swords
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* Spears
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* CHAINSAWS
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* Bone Axe and Spear
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*/
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/*##################################################################
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##################### TWO HANDED WEAPONS BE HERE~ -Agouri :3 ########
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####################################################################*/
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//Rewrote TwoHanded weapons stuff and put it all here. Just copypasta fireaxe to make new ones ~Carn
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//This rewrite means we don't have two variables for EVERY item which are used only by a few weapons.
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//It also tidies stuff up elsewhere.
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/*
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* Twohanded
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*/
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/obj/item/twohanded
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var/wielded = 0
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var/force_unwielded = 0
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var/force_wielded = 0
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var/wieldsound = null
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var/unwieldsound = null
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/obj/item/twohanded/proc/unwield(mob/living/carbon/user, show_message = TRUE)
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if(!wielded || !user)
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return
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wielded = 0
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if(force_unwielded)
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force = force_unwielded
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var/sf = findtext(name," (Wielded)")
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if(sf)
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name = copytext(name,1,sf)
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else //something wrong
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name = "[initial(name)]"
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update_icon()
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if(show_message)
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if(iscyborg(user))
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to_chat(user, "<span class='notice'>You free up your module.</span>")
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else
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to_chat(user, "<span class='notice'>You are now carrying [src] with one hand.</span>")
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if(unwieldsound)
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playsound(loc, unwieldsound, 50, 1)
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var/obj/item/twohanded/offhand/O = user.get_inactive_held_item()
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if(O && istype(O))
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O.unwield()
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return
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/obj/item/twohanded/proc/wield(mob/living/carbon/user)
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if(wielded)
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return
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if(ismonkey(user))
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to_chat(user, "<span class='warning'>It's too heavy for you to wield fully.</span>")
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return
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if(user.get_inactive_held_item())
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to_chat(user, "<span class='warning'>You need your other hand to be empty!</span>")
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return
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if(user.get_num_arms() < 2)
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to_chat(user, "<span class='warning'>You don't have enough hands.</span>")
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return
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wielded = 1
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if(force_wielded)
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force = force_wielded
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name = "[name] (Wielded)"
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update_icon()
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if(iscyborg(user))
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to_chat(user, "<span class='notice'>You dedicate your module to [src].</span>")
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else
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to_chat(user, "<span class='notice'>You grab [src] with both hands.</span>")
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if (wieldsound)
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playsound(loc, wieldsound, 50, 1)
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var/obj/item/twohanded/offhand/O = new(user) ////Let's reserve his other hand~
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O.name = "[name] - offhand"
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O.desc = "Your second grip on [src]."
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O.wielded = TRUE
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user.put_in_inactive_hand(O)
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return
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/obj/item/twohanded/dropped(mob/user)
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. = ..()
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//handles unwielding a twohanded weapon when dropped as well as clearing up the offhand
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if(!wielded)
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return
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unwield(user)
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/obj/item/twohanded/update_icon()
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return
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/obj/item/twohanded/attack_self(mob/user)
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. = ..()
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if(wielded) //Trying to unwield it
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unwield(user)
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else //Trying to wield it
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wield(user)
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/obj/item/twohanded/equip_to_best_slot(mob/M)
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if(..())
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if(istype(src, /obj/item/twohanded/required))
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return // unwield forces twohanded-required items to be dropped.
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unwield(M)
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return
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/obj/item/twohanded/equipped(mob/user, slot)
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..()
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if(!user.is_holding(src) && wielded && !istype(src, /obj/item/twohanded/required))
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unwield(user)
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///////////OFFHAND///////////////
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/obj/item/twohanded/offhand
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name = "offhand"
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icon_state = "offhand"
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w_class = WEIGHT_CLASS_HUGE
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flags_1 = ABSTRACT_1 | NODROP_1
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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/obj/item/twohanded/offhand/unwield()
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if(wielded)//Only delete if we're wielded
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wielded = FALSE
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qdel(src)
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/obj/item/twohanded/offhand/wield()
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if(wielded)//Only delete if we're wielded
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wielded = FALSE
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qdel(src)
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/obj/item/twohanded/offhand/attack_self(mob/living/carbon/user) //You should never be able to do this in standard use of two handed items. This is a backup for lingering offhands.
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var/obj/item/twohanded/O = user.get_inactive_held_item()
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if (istype(O) && !istype(O, /obj/item/twohanded/offhand/)) //If you have a proper item in your other hand that the offhand is for, do nothing. This should never happen.
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return
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if (QDELETED(src))
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return
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qdel(src) //If it's another offhand, or literally anything else, qdel. If I knew how to add logging messages I'd put one here.
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///////////Two hand required objects///////////////
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//This is for objects that require two hands to even pick up
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/obj/item/twohanded/required
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w_class = WEIGHT_CLASS_HUGE
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/obj/item/twohanded/required/attack_self()
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return
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/obj/item/twohanded/required/mob_can_equip(mob/M, mob/equipper, slot, disable_warning = 0)
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if(wielded && !slot_flags)
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to_chat(M, "<span class='warning'>[src] is too cumbersome to carry with anything but your hands!</span>")
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return 0
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return ..()
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/obj/item/twohanded/required/attack_hand(mob/user)//Can't even pick it up without both hands empty
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var/obj/item/twohanded/required/H = user.get_inactive_held_item()
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if(get_dist(src,user) > 1)
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return
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if(H != null)
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to_chat(user, "<span class='notice'>[src] is too cumbersome to carry in one hand!</span>")
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return
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if(src.loc != user)
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wield(user)
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..()
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/obj/item/twohanded/required/equipped(mob/user, slot)
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..()
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var/slotbit = slotdefine2slotbit(slot)
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if(slot_flags & slotbit)
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var/datum/O = user.is_holding_item_of_type(/obj/item/twohanded/offhand)
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if(!O || QDELETED(O))
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return
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qdel(O)
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return
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if(slot == slot_hands)
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wield(user)
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else
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unwield(user)
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/obj/item/twohanded/required/dropped(mob/living/user, show_message = TRUE)
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unwield(user, show_message)
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..()
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/obj/item/twohanded/required/wield(mob/living/carbon/user)
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..()
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if(!wielded)
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user.dropItemToGround(src)
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/obj/item/twohanded/required/unwield(mob/living/carbon/user, show_message = TRUE)
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if(!wielded)
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return
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if(show_message)
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to_chat(user, "<span class='notice'>You drop [src].</span>")
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..(user, FALSE)
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/*
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* Fireaxe
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*/
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/obj/item/twohanded/fireaxe // DEM AXES MAN, marker -Agouri
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icon_state = "fireaxe0"
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lefthand_file = 'icons/mob/inhands/weapons/axes_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/axes_righthand.dmi'
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name = "fire axe"
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desc = "Truly, the weapon of a madman. Who would think to fight fire with an axe?"
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force = 5
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throwforce = 15
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = SLOT_BACK
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force_unwielded = 5
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force_wielded = 24
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attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP
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max_integrity = 200
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
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resistance_flags = FIRE_PROOF
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/obj/item/twohanded/fireaxe/update_icon() //Currently only here to fuck with the on-mob icons.
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icon_state = "fireaxe[wielded]"
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return
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/obj/item/twohanded/fireaxe/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] axes [user.p_them()]self from head to toe! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (BRUTELOSS)
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/obj/item/twohanded/fireaxe/afterattack(atom/A, mob/user, proximity)
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if(!proximity)
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return
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if(wielded) //destroys windows and grilles in one hit
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if(istype(A, /obj/structure/window))
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var/obj/structure/window/W = A
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W.take_damage(200, BRUTE, "melee", 0)
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else if(istype(A, /obj/structure/grille))
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var/obj/structure/grille/G = A
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G.take_damage(40, BRUTE, "melee", 0)
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/*
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* Double-Bladed Energy Swords - Cheridan
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*/
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/obj/item/twohanded/dualsaber
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icon_state = "dualsaber0"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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name = "double-bladed energy sword"
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desc = "Handle with care."
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force = 3
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throwforce = 5
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throw_speed = 3
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throw_range = 5
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w_class = WEIGHT_CLASS_SMALL
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var/w_class_on = WEIGHT_CLASS_BULKY
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force_unwielded = 3
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force_wielded = 34
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wieldsound = 'sound/weapons/saberon.ogg'
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unwieldsound = 'sound/weapons/saberoff.ogg'
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hitsound = "swing_hit"
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armour_penetration = 35
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origin_tech = "magnets=4;syndicate=5"
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item_color = "green"
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light_color = "#00ff00"//green
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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block_chance = 75
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max_integrity = 200
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 70)
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resistance_flags = FIRE_PROOF
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var/hacked = FALSE
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var/brightness_on = 6 //TWICE AS BRIGHT AS A REGULAR ESWORD
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var/list/possible_colors = list("red", "blue", "green", "purple")
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/obj/item/twohanded/dualsaber/Initialize()
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. = ..()
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if(LAZYLEN(possible_colors))
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item_color = pick(possible_colors)
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switch(item_color)
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if("red")
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light_color = LIGHT_COLOR_RED
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if("green")
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light_color = LIGHT_COLOR_GREEN
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if("blue")
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light_color = LIGHT_COLOR_LIGHT_CYAN
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if("purple")
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light_color = LIGHT_COLOR_LAVENDER
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/obj/item/twohanded/dualsaber/Destroy()
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STOP_PROCESSING(SSobj, src)
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. = ..()
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/obj/item/twohanded/dualsaber/update_icon()
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if(wielded)
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icon_state = "dualsaber[item_color][wielded]"
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else
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icon_state = "dualsaber0"
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clean_blood()//blood overlays get weird otherwise, because the sprite changes.
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/obj/item/twohanded/dualsaber/attack(mob/target, mob/living/carbon/human/user)
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if(user.has_dna())
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if(user.dna.check_mutation(HULK))
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to_chat(user, "<span class='warning'>You grip the blade too hard and accidentally close it!</span>")
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unwield()
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return
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..()
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if(user.disabilities & CLUMSY && (wielded) && prob(40))
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impale(user)
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return
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if((wielded) && prob(50))
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INVOKE_ASYNC(src, .proc/jedi_spin, user)
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/obj/item/twohanded/dualsaber/proc/jedi_spin(mob/living/user)
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for(var/i in list(NORTH,SOUTH,EAST,WEST,EAST,SOUTH,NORTH,SOUTH,EAST,WEST,EAST,SOUTH))
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user.setDir(i)
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if(i == WEST)
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user.emote("flip")
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sleep(1)
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/obj/item/twohanded/dualsaber/proc/impale(mob/living/user)
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to_chat(user, "<span class='warning'>You twirl around a bit before losing your balance and impaling yourself on [src].</span>")
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if (force_wielded)
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user.take_bodypart_damage(20,25)
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else
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user.adjustStaminaLoss(25)
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/obj/item/twohanded/dualsaber/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(wielded)
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return ..()
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return 0
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/obj/item/twohanded/dualsaber/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0) //In case thats just so happens that it is still activated on the groud, prevents hulk from picking it up
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if(wielded)
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to_chat(user, "<span class='warning'>You can't pick up such dangerous item with your meaty hands without losing fingers, better not to!</span>")
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return 1
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/obj/item/twohanded/dualsaber/wield(mob/living/carbon/M) //Specific wield () hulk checks due to reflection chance for balance issues and switches hitsounds.
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if(M.has_dna())
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if(M.dna.check_mutation(HULK))
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to_chat(M, "<span class='warning'>You lack the grace to wield this!</span>")
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return
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..()
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if(wielded)
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sharpness = IS_SHARP
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w_class = w_class_on
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hitsound = 'sound/weapons/blade1.ogg'
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START_PROCESSING(SSobj, src)
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set_light(brightness_on)
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/obj/item/twohanded/dualsaber/unwield() //Specific unwield () to switch hitsounds.
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sharpness = initial(sharpness)
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w_class = initial(w_class)
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..()
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hitsound = "swing_hit"
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STOP_PROCESSING(SSobj, src)
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set_light(0)
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/obj/item/twohanded/dualsaber/process()
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if(wielded)
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if(hacked)
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light_color = pick(LIGHT_COLOR_RED, LIGHT_COLOR_GREEN, LIGHT_COLOR_LIGHT_CYAN, LIGHT_COLOR_LAVENDER)
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open_flame()
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else
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STOP_PROCESSING(SSobj, src)
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/obj/item/twohanded/dualsaber/IsReflect()
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if(wielded)
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return 1
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/obj/item/twohanded/dualsaber/ignition_effect(atom/A, mob/user)
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// same as /obj/item/melee/transforming/energy, mostly
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if(!wielded)
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return ""
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var/in_mouth = ""
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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if(C.wear_mask == src)
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in_mouth = ", barely missing their nose"
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. = "<span class='warning'>[user] swings [user.p_their()] [src][in_mouth]. [user.p_they()] light[user.p_s()] [A] in the process.</span>"
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playsound(loc, hitsound, get_clamped_volume(), 1, -1)
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add_fingerprint(user)
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// Light your candles while spinning around the room
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INVOKE_ASYNC(src, .proc/jedi_spin, user)
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/obj/item/twohanded/dualsaber/green
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possible_colors = list("green")
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/obj/item/twohanded/dualsaber/red
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possible_colors = list("red")
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/obj/item/twohanded/dualsaber/blue
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possible_colors = list("blue")
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/obj/item/twohanded/dualsaber/purple
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possible_colors = list("purple")
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/obj/item/twohanded/dualsaber/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/device/multitool))
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if(!hacked)
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hacked = TRUE
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to_chat(user, "<span class='warning'>2XRNBW_ENGAGE</span>")
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item_color = "rainbow"
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update_icon()
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else
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to_chat(user, "<span class='warning'>It's starting to look like a triple rainbow - no, nevermind.</span>")
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else
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return ..()
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//spears
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/obj/item/twohanded/spear
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icon_state = "spearglass0"
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lefthand_file = 'icons/mob/inhands/weapons/polearms_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/polearms_righthand.dmi'
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name = "spear"
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desc = "A haphazardly-constructed yet still deadly weapon of ancient design."
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force = 10
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = SLOT_BACK
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force_unwielded = 10
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force_wielded = 18
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throwforce = 20
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throw_speed = 4
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embedded_impact_pain_multiplier = 3
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armour_penetration = 10
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materials = list(MAT_METAL=1150, MAT_GLASS=2075)
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
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sharpness = IS_SHARP
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max_integrity = 200
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
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var/obj/item/grenade/explosive = null
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var/war_cry = "AAAAARGH!!!"
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/obj/item/twohanded/spear/examine(mob/user)
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..()
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if(explosive)
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to_chat(user, "<span class='notice'>Alt-click to set your war cry.</span>")
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/obj/item/twohanded/spear/update_icon()
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if(explosive)
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icon_state = "spearbomb[wielded]"
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else
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icon_state = "spearglass[wielded]"
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/obj/item/twohanded/spear/afterattack(atom/movable/AM, mob/user, proximity)
|
|
if(!proximity)
|
|
return
|
|
if(isopenturf(AM)) //So you can actually melee with it
|
|
return
|
|
if(explosive && wielded)
|
|
user.say("[war_cry]")
|
|
explosive.loc = AM
|
|
explosive.prime()
|
|
qdel(src)
|
|
|
|
//THIS MIGHT BE UNBALANCED SO I DUNNO // it totally is.
|
|
/obj/item/twohanded/spear/throw_impact(atom/target)
|
|
. = ..()
|
|
if(!.) //not caught
|
|
if(explosive)
|
|
explosive.prime()
|
|
qdel(src)
|
|
|
|
/obj/item/twohanded/spear/AltClick()
|
|
..()
|
|
if(!explosive)
|
|
return
|
|
if(ismob(loc))
|
|
var/mob/M = loc
|
|
var/input = stripped_input(M,"What do you want your war cry to be? You will shout it when you hit someone in melee.", ,"", 50)
|
|
if(input)
|
|
src.war_cry = input
|
|
|
|
/obj/item/twohanded/spear/CheckParts(list/parts_list)
|
|
var/obj/item/twohanded/spear/S = locate() in parts_list
|
|
if(S)
|
|
if(S.explosive)
|
|
S.explosive.forceMove(get_turf(src))
|
|
S.explosive = null
|
|
parts_list -= S
|
|
qdel(S)
|
|
..()
|
|
var/obj/item/grenade/G = locate() in contents
|
|
if(G)
|
|
explosive = G
|
|
name = "explosive lance"
|
|
desc = "A makeshift spear with [G] attached to it."
|
|
update_icon()
|
|
|
|
// CHAINSAW
|
|
/obj/item/twohanded/required/chainsaw
|
|
name = "chainsaw"
|
|
desc = "A versatile power tool. Useful for limbing trees and delimbing humans."
|
|
icon_state = "chainsaw_off"
|
|
lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
|
|
flags_1 = CONDUCT_1
|
|
force = 13
|
|
var/force_on = 24
|
|
w_class = WEIGHT_CLASS_HUGE
|
|
throwforce = 13
|
|
throw_speed = 2
|
|
throw_range = 4
|
|
materials = list(MAT_METAL=13000)
|
|
origin_tech = "materials=3;engineering=4;combat=2"
|
|
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
|
|
hitsound = "swing_hit"
|
|
sharpness = IS_SHARP
|
|
actions_types = list(/datum/action/item_action/startchainsaw)
|
|
var/on = FALSE
|
|
|
|
/obj/item/twohanded/required/chainsaw/suicide_act(mob/living/carbon/user)
|
|
if(on)
|
|
user.visible_message("<span class='suicide'>[user] begins to tear [user.p_their()] head off with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
playsound(src, 'sound/weapons/chainsawhit.ogg', 100, 1)
|
|
var/obj/item/bodypart/head/myhead = user.get_bodypart("head")
|
|
if(myhead)
|
|
myhead.dismember()
|
|
else
|
|
user.visible_message("<span class='suicide'>[user] smashes [src] into [user.p_their()] neck, destroying [user.p_their()] esophagus! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
playsound(src, 'sound/weapons/genhit1.ogg', 100, 1)
|
|
return(BRUTELOSS)
|
|
|
|
/obj/item/twohanded/required/chainsaw/attack_self(mob/user)
|
|
on = !on
|
|
to_chat(user, "As you pull the starting cord dangling from [src], [on ? "it begins to whirr." : "the chain stops moving."]")
|
|
force = on ? force_on : initial(force)
|
|
throwforce = on ? force_on : initial(force)
|
|
icon_state = "chainsaw_[on ? "on" : "off"]"
|
|
|
|
if(hitsound == "swing_hit")
|
|
hitsound = 'sound/weapons/chainsawhit.ogg'
|
|
else
|
|
hitsound = "swing_hit"
|
|
|
|
if(src == user.get_active_held_item()) //update inhands
|
|
user.update_inv_hands()
|
|
for(var/X in actions)
|
|
var/datum/action/A = X
|
|
A.UpdateButtonIcon()
|
|
|
|
/obj/item/twohanded/required/chainsaw/get_dismemberment_chance()
|
|
if(wielded)
|
|
. = ..()
|
|
|
|
/obj/item/twohanded/required/chainsaw/doomslayer
|
|
name = "THE GREAT COMMUNICATOR"
|
|
desc = "<span class='warning'>VRRRRRRR!!!</span>"
|
|
armour_penetration = 100
|
|
force_on = 30
|
|
|
|
/obj/item/twohanded/required/chainsaw/doomslayer/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
|
if(attack_type == PROJECTILE_ATTACK)
|
|
owner.visible_message("<span class='danger'>Ranged attacks just make [owner] angrier!</span>")
|
|
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
|
|
return 1
|
|
return 0
|
|
|
|
//GREY TIDE
|
|
/obj/item/twohanded/spear/grey_tide
|
|
icon_state = "spearglass0"
|
|
name = "\improper Grey Tide"
|
|
desc = "Recovered from the aftermath of a revolt aboard Defense Outpost Theta Aegis, in which a seemingly endless tide of Assistants caused heavy casualities among Nanotrasen military forces."
|
|
force_unwielded = 15
|
|
force_wielded = 25
|
|
throwforce = 20
|
|
throw_speed = 4
|
|
attack_verb = list("gored")
|
|
|
|
/obj/item/twohanded/spear/grey_tide/afterattack(atom/movable/AM, mob/living/user, proximity)
|
|
..()
|
|
if(!proximity)
|
|
return
|
|
user.faction |= "greytide(\ref[user])"
|
|
if(isliving(AM))
|
|
var/mob/living/L = AM
|
|
if(istype (L, /mob/living/simple_animal/hostile/illusion))
|
|
return
|
|
if(!L.stat && prob(50))
|
|
var/mob/living/simple_animal/hostile/illusion/M = new(user.loc)
|
|
M.faction = user.faction.Copy()
|
|
M.Copy_Parent(user, 100, user.health/2.5, 12, 30)
|
|
M.GiveTarget(L)
|
|
|
|
/obj/item/twohanded/pitchfork
|
|
icon_state = "pitchfork0"
|
|
lefthand_file = 'icons/mob/inhands/weapons/polearms_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/polearms_righthand.dmi'
|
|
name = "pitchfork"
|
|
desc = "A simple tool used for moving hay."
|
|
force = 7
|
|
throwforce = 15
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
force_unwielded = 7
|
|
force_wielded = 15
|
|
attack_verb = list("attacked", "impaled", "pierced")
|
|
hitsound = 'sound/weapons/bladeslice.ogg'
|
|
sharpness = IS_SHARP
|
|
max_integrity = 200
|
|
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
|
|
resistance_flags = FIRE_PROOF
|
|
|
|
/obj/item/twohanded/pitchfork/demonic
|
|
name = "demonic pitchfork"
|
|
desc = "A red pitchfork, it looks like the work of the devil."
|
|
force = 19
|
|
throwforce = 24
|
|
force_unwielded = 19
|
|
force_wielded = 25
|
|
|
|
/obj/item/twohanded/pitchfork/demonic/Initialize()
|
|
. = ..()
|
|
set_light(3,6,LIGHT_COLOR_RED)
|
|
|
|
/obj/item/twohanded/pitchfork/demonic/greater
|
|
force = 24
|
|
throwforce = 50
|
|
force_unwielded = 24
|
|
force_wielded = 34
|
|
|
|
/obj/item/twohanded/pitchfork/demonic/ascended
|
|
force = 100
|
|
throwforce = 100
|
|
force_unwielded = 100
|
|
force_wielded = 500000 // Kills you DEAD.
|
|
|
|
/obj/item/twohanded/pitchfork/update_icon()
|
|
icon_state = "pitchfork[wielded]"
|
|
|
|
/obj/item/twohanded/pitchfork/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] impales [user.p_them()]self in [user.p_their()] abdomen with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
return (BRUTELOSS)
|
|
|
|
/obj/item/twohanded/pitchfork/demonic/pickup(mob/living/user)
|
|
if(isliving(user) && user.mind && user.owns_soul() && !is_devil(user))
|
|
var/mob/living/U = user
|
|
U.visible_message("<span class='warning'>As [U] picks [src] up, [U]'s arms briefly catch fire.</span>", \
|
|
"<span class='warning'>\"As you pick up [src] your arms ignite, reminding you of all your past sins.\"</span>")
|
|
if(ishuman(U))
|
|
var/mob/living/carbon/human/H = U
|
|
H.apply_damage(rand(force/2, force), BURN, pick("l_arm", "r_arm"))
|
|
else
|
|
U.adjustFireLoss(rand(force/2,force))
|
|
|
|
/obj/item/twohanded/pitchfork/demonic/attack(mob/target, mob/living/carbon/human/user)
|
|
if(user.mind && user.owns_soul() && !is_devil(user))
|
|
to_chat(user, "<span class ='warning'>[src] burns in your hands.</span>")
|
|
user.apply_damage(rand(force/2, force), BURN, pick("l_arm", "r_arm"))
|
|
..()
|
|
|
|
/obj/item/twohanded/pitchfork/demonic/ascended/afterattack(atom/target, mob/user, proximity)
|
|
if(!proximity || !wielded)
|
|
return
|
|
if(iswallturf(target))
|
|
var/turf/closed/wall/W = target
|
|
user.visible_message("<span class='danger'>[user] blasts \the [target] with \the [src]!</span>")
|
|
playsound(target, 'sound/magic/disintegrate.ogg', 100, 1)
|
|
W.break_wall()
|
|
return 1
|
|
..()
|
|
|
|
//HF blade
|
|
|
|
/obj/item/twohanded/vibro_weapon
|
|
icon_state = "hfrequency0"
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
name = "vibro sword"
|
|
desc = "A potent weapon capable of cutting through nearly anything. Wielding it in two hands will allow you to deflect gunfire."
|
|
force_unwielded = 20
|
|
force_wielded = 40
|
|
armour_penetration = 100
|
|
block_chance = 40
|
|
throwforce = 20
|
|
throw_speed = 4
|
|
sharpness = IS_SHARP
|
|
attack_verb = list("cut", "sliced", "diced")
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
slot_flags = SLOT_BACK
|
|
hitsound = 'sound/weapons/bladeslice.ogg'
|
|
|
|
/obj/item/twohanded/vibro_weapon/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
|
if(wielded)
|
|
final_block_chance *= 2
|
|
if(wielded || attack_type != PROJECTILE_ATTACK)
|
|
if(prob(final_block_chance))
|
|
if(attack_type == PROJECTILE_ATTACK)
|
|
owner.visible_message("<span class='danger'>[owner] deflects [attack_text] with [src]!</span>")
|
|
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
|
|
return 1
|
|
else
|
|
owner.visible_message("<span class='danger'>[owner] parries [attack_text] with [src]!</span>")
|
|
return 1
|
|
return 0
|
|
|
|
/obj/item/twohanded/vibro_weapon/update_icon()
|
|
icon_state = "hfrequency[wielded]"
|
|
|
|
/*
|
|
* Bone Axe
|
|
*/
|
|
/obj/item/twohanded/fireaxe/boneaxe // Blatant imitation of the fireaxe, but made out of bone.
|
|
icon_state = "bone_axe0"
|
|
name = "bone axe"
|
|
desc = "A large, vicious axe crafted out of several sharpened bone plates and crudely tied together. Made of monsters, by killing monsters, for killing monsters."
|
|
force_wielded = 23
|
|
|
|
/obj/item/twohanded/fireaxe/boneaxe/update_icon()
|
|
icon_state = "bone_axe[wielded]"
|
|
|
|
/*
|
|
* Bone Spear
|
|
*/
|
|
/obj/item/twohanded/bonespear //Blatant imitation of spear, but made out of bone. Not valid for explosive modification.
|
|
icon_state = "bone_spear0"
|
|
lefthand_file = 'icons/mob/inhands/weapons/polearms_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/polearms_righthand.dmi'
|
|
name = "bone spear"
|
|
desc = "A haphazardly-constructed yet still deadly weapon. The pinnacle of modern technology."
|
|
force = 11
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
slot_flags = SLOT_BACK
|
|
force_unwielded = 11
|
|
force_wielded = 20 //I have no idea how to balance
|
|
throwforce = 22
|
|
throw_speed = 4
|
|
embedded_impact_pain_multiplier = 3
|
|
armour_penetration = 15 //Enhanced armor piercing
|
|
hitsound = 'sound/weapons/bladeslice.ogg'
|
|
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
|
|
sharpness = IS_SHARP
|
|
|
|
/obj/item/twohanded/bonespear/update_icon()
|
|
icon_state = "bone_spear[wielded]"
|