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Bubberstation/code/game/objects/structures/artstuff.dm
2017-08-16 10:38:51 -03:00

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///////////
// EASEL //
///////////
/obj/structure/easel
name = "easel"
desc = "Only for the finest of art!"
icon = 'icons/obj/artstuff.dmi'
icon_state = "easel"
density = TRUE
resistance_flags = FLAMMABLE
max_integrity = 60
var/obj/item/canvas/painting = null
//Adding canvases
/obj/structure/easel/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/canvas))
var/obj/item/canvas/C = I
user.dropItemToGround(C)
painting = C
C.loc = get_turf(src)
C.layer = layer+0.1
user.visible_message("<span class='notice'>[user] puts \the [C] on \the [src].</span>","<span class='notice'>You place \the [C] on \the [src].</span>")
else
return ..()
//Stick to the easel like glue
/obj/structure/easel/Move()
var/turf/T = get_turf(src)
..()
if(painting && painting.loc == T) //Only move if it's near us.
painting.loc = get_turf(src)
else
painting = null
//////////////
// CANVASES //
//////////////
#define AMT_OF_CANVASES 4 //Keep this up to date or shit will break.
//To safe memory on making /icons we cache the blanks..
GLOBAL_LIST_INIT(globalBlankCanvases, new(AMT_OF_CANVASES))
/obj/item/canvas
name = "canvas"
desc = "Draw out your soul on this canvas!"
icon = 'icons/obj/artstuff.dmi'
icon_state = "11x11"
resistance_flags = FLAMMABLE
var/whichGlobalBackup = 1 //List index
/obj/item/canvas/nineteenXnineteen
icon_state = "19x19"
whichGlobalBackup = 2
/obj/item/canvas/twentythreeXnineteen
icon_state = "23x19"
whichGlobalBackup = 3
/obj/item/canvas/twentythreeXtwentythree
icon_state = "23x23"
whichGlobalBackup = 4
//Find the right size blank canvas
/obj/item/canvas/proc/getGlobalBackup()
. = null
if(GLOB.globalBlankCanvases[whichGlobalBackup])
. = GLOB.globalBlankCanvases[whichGlobalBackup]
else
var/icon/I = icon(initial(icon),initial(icon_state))
GLOB.globalBlankCanvases[whichGlobalBackup] = I
. = I
//One pixel increments
/obj/item/canvas/attackby(obj/item/I, mob/user, params)
//Click info
var/list/click_params = params2list(params)
var/pixX = text2num(click_params["icon-x"])
var/pixY = text2num(click_params["icon-y"])
//Should always be true, otherwise you didn't click the object, but let's check because SS13~
if(!click_params || !click_params["icon-x"] || !click_params["icon-y"])
return
//Cleaning one pixel with a soap or rag
if(istype(I, /obj/item/soap) || istype(I, /obj/item/reagent_containers/glass/rag))
//Pixel info created only when needed
var/icon/masterpiece = icon(icon,icon_state)
var/thePix = masterpiece.GetPixel(pixX,pixY)
var/icon/Ico = getGlobalBackup()
if(!Ico)
qdel(masterpiece)
return
var/theOriginalPix = Ico.GetPixel(pixX,pixY)
if(thePix != theOriginalPix) //colour changed
DrawPixelOn(theOriginalPix,pixX,pixY)
qdel(masterpiece)
//Drawing one pixel with a crayon
else if(istype(I, /obj/item/toy/crayon))
var/obj/item/toy/crayon/C = I
DrawPixelOn(C.paint_color, pixX, pixY)
else
return ..()
//Clean the whole canvas
/obj/item/canvas/attack_self(mob/user)
if(!user)
return
var/icon/blank = getGlobalBackup()
if(blank)
//it's basically a giant etch-a-sketch
icon = blank
user.visible_message("<span class='notice'>[user] cleans the canvas.</span>","<span class='notice'>You clean the canvas.</span>")
#undef AMT_OF_CANVASES