mirror of
https://github.com/Bubberstation/Bubberstation.git
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233 lines
6.3 KiB
Plaintext
233 lines
6.3 KiB
Plaintext
//NOT using the existing /obj/machinery/door type, since that has some complications on its own, mainly based on its
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//machineryness
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/obj/structure/mineral_door
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name = "metal door"
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density = TRUE
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anchored = TRUE
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opacity = TRUE
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icon = 'icons/obj/doors/mineral_doors.dmi'
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icon_state = "metal"
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var/initial_state
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var/state = 0 //closed, 1 == open
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var/isSwitchingStates = 0
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var/close_delay = -1 //-1 if does not auto close.
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max_integrity = 200
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armor = list(melee = 10, bullet = 0, laser = 0, energy = 100, bomb = 10, bio = 100, rad = 100, fire = 50, acid = 50)
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var/sheetType = /obj/item/stack/sheet/metal
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var/sheetAmount = 7
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var/openSound = 'sound/effects/stonedoor_openclose.ogg'
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var/closeSound = 'sound/effects/stonedoor_openclose.ogg'
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CanAtmosPass = ATMOS_PASS_DENSITY
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/obj/structure/mineral_door/New(location)
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..()
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initial_state = icon_state
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air_update_turf(1)
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/obj/structure/mineral_door/Destroy()
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density = FALSE
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air_update_turf(1)
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return ..()
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/obj/structure/mineral_door/Move()
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var/turf/T = loc
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..()
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move_update_air(T)
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/obj/structure/mineral_door/CollidedWith(atom/movable/AM)
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..()
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if(!state)
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return TryToSwitchState(AM)
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/obj/structure/mineral_door/attack_ai(mob/user) //those aren't machinery, they're just big fucking slabs of a mineral
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if(isAI(user)) //so the AI can't open it
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return
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else if(iscyborg(user)) //but cyborgs can
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if(get_dist(user,src) <= 1) //not remotely though
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return TryToSwitchState(user)
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/obj/structure/mineral_door/attack_paw(mob/user)
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return TryToSwitchState(user)
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/obj/structure/mineral_door/attack_hand(mob/user)
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return TryToSwitchState(user)
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/obj/structure/mineral_door/CanPass(atom/movable/mover, turf/target)
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if(istype(mover, /obj/effect/beam))
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return !opacity
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return !density
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/obj/structure/mineral_door/proc/TryToSwitchState(atom/user)
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if(isSwitchingStates)
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return
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if(isliving(user))
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var/mob/living/M = user
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if(world.time - M.last_bumped <= 60)
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return //NOTE do we really need that?
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if(M.client)
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if(iscarbon(M))
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var/mob/living/carbon/C = M
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if(!C.handcuffed)
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SwitchState()
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else
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SwitchState()
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else if(ismecha(user))
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SwitchState()
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/obj/structure/mineral_door/proc/SwitchState()
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if(state)
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Close()
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else
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Open()
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/obj/structure/mineral_door/proc/Open()
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isSwitchingStates = 1
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playsound(src, openSound, 100, 1)
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set_opacity(FALSE)
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flick("[initial_state]opening",src)
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sleep(10)
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density = FALSE
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state = 1
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air_update_turf(1)
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update_icon()
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isSwitchingStates = 0
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if(close_delay != -1)
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addtimer(CALLBACK(src, .proc/Close), close_delay)
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/obj/structure/mineral_door/proc/Close()
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if(isSwitchingStates || state != 1)
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return
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var/turf/T = get_turf(src)
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for(var/mob/living/L in T)
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return
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isSwitchingStates = 1
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playsound(loc, closeSound, 100, 1)
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flick("[initial_state]closing",src)
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sleep(10)
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density = TRUE
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set_opacity(TRUE)
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state = 0
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air_update_turf(1)
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update_icon()
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isSwitchingStates = 0
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/obj/structure/mineral_door/update_icon()
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if(state)
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icon_state = "[initial_state]open"
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else
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icon_state = initial_state
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/obj/structure/mineral_door/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/pickaxe))
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var/obj/item/pickaxe/digTool = W
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to_chat(user, "<span class='notice'>You start digging the [name]...</span>")
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if(do_after(user,digTool.digspeed*(1+round(max_integrity*0.01)), target = src) && src)
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to_chat(user, "<span class='notice'>You finish digging.</span>")
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deconstruct(TRUE)
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else if(user.a_intent != INTENT_HARM)
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attack_hand(user)
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else
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return ..()
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/obj/structure/mineral_door/deconstruct(disassembled = TRUE)
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var/turf/T = get_turf(src)
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if(disassembled)
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new sheetType(T, sheetAmount)
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else
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new sheetType(T, max(sheetAmount - 2, 1))
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qdel(src)
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/obj/structure/mineral_door/iron
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name = "iron door"
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max_integrity = 300
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/obj/structure/mineral_door/silver
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name = "silver door"
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icon_state = "silver"
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sheetType = /obj/item/stack/sheet/mineral/silver
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max_integrity = 300
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/obj/structure/mineral_door/gold
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name = "gold door"
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icon_state = "gold"
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sheetType = /obj/item/stack/sheet/mineral/gold
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/obj/structure/mineral_door/uranium
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name = "uranium door"
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icon_state = "uranium"
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sheetType = /obj/item/stack/sheet/mineral/uranium
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max_integrity = 300
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light_range = 2
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/obj/structure/mineral_door/sandstone
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name = "sandstone door"
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icon_state = "sandstone"
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sheetType = /obj/item/stack/sheet/mineral/sandstone
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max_integrity = 100
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/obj/structure/mineral_door/transparent
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opacity = FALSE
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/obj/structure/mineral_door/transparent/Close()
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..()
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set_opacity(FALSE)
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/obj/structure/mineral_door/transparent/plasma
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name = "plasma door"
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icon_state = "plasma"
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sheetType = /obj/item/stack/sheet/mineral/plasma
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/obj/structure/mineral_door/transparent/plasma/attackby(obj/item/W, mob/user, params)
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if(W.is_hot())
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var/turf/T = get_turf(src)
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message_admins("Plasma mineral door ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_COORDJMP(T)]",0,1)
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log_game("Plasma mineral door ignited by [key_name(user)] in [COORD(T)]")
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TemperatureAct()
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else
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return ..()
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/obj/structure/mineral_door/transparent/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > 300)
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TemperatureAct()
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/obj/structure/mineral_door/transparent/plasma/proc/TemperatureAct()
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atmos_spawn_air("plasma=500;TEMP=1000")
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deconstruct(FALSE)
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/obj/structure/mineral_door/transparent/diamond
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name = "diamond door"
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icon_state = "diamond"
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sheetType = /obj/item/stack/sheet/mineral/diamond
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max_integrity = 1000
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/obj/structure/mineral_door/wood
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name = "wood door"
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icon_state = "wood"
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openSound = 'sound/effects/doorcreaky.ogg'
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closeSound = 'sound/effects/doorcreaky.ogg'
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sheetType = /obj/item/stack/sheet/mineral/wood
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resistance_flags = FLAMMABLE
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max_integrity = 200
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/obj/structure/mineral_door/paperframe
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name = "paper frame door"
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icon_state = "paperframe"
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openSound = 'sound/effects/doorcreaky.ogg'
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closeSound = 'sound/effects/doorcreaky.ogg'
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sheetType = /obj/item/stack/sheet/paperframes
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sheetAmount = 3
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resistance_flags = FLAMMABLE
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max_integrity = 20
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/obj/structure/mineral_door/paperframe/Initialize()
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. = ..()
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queue_smooth_neighbors(src)
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/obj/structure/mineral_door/paperframe/Destroy()
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queue_smooth_neighbors(src)
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return ..()
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