Files
Bubberstation/code/game/objects/structures/signs.dm
Tad Hardesty 5a0bb2f599 Grammar fixes to atom descriptions (#31293)
* Grammar fixes to atom descriptions

- Capitalization and punctuation on most descriptions
- CentCom instead of centcom where appropriate
- Earth instead of earth where appropriate

* Remove spaces before newlines and oneline some strings
2017-10-05 16:33:35 -04:00

350 lines
13 KiB
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/obj/structure/sign
icon = 'icons/obj/decals.dmi'
anchored = TRUE
opacity = 0
density = FALSE
layer = SIGN_LAYER
max_integrity = 100
armor = list(melee = 50, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
var/buildable_sign = 1 //unwrenchable and modifiable
/obj/structure/sign/basic
name = "blank sign"
desc = "How can signs be real if our eyes aren't real?"
icon_state = "backing"
/obj/structure/sign/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
if(damage_amount)
playsound(src.loc, 'sound/weapons/slash.ogg', 80, 1)
else
playsound(loc, 'sound/weapons/tap.ogg', 50, 1)
if(BURN)
playsound(loc, 'sound/items/welder.ogg', 80, 1)
/obj/structure/sign/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/wrench) && buildable_sign)
user.visible_message("<span class='notice'>[user] starts removing [src]...</span>", \
"<span class='notice'>You start unfastening [src].</span>")
playsound(src, O.usesound, 50, 1)
if(!do_after(user, 30*O.toolspeed, target = src))
return
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
user.visible_message("<span class='notice'>[user] unfastens [src].</span>", \
"<span class='notice'>You unfasten [src].</span>")
var/obj/item/sign_backing/SB = new (get_turf(user))
SB.icon_state = icon_state
SB.sign_path = type
qdel(src)
else if(istype(O, /obj/item/pen) && buildable_sign)
var/list/sign_types = list("Secure Area", "Biohazard", "High Voltage", "Radiation", "Hard Vacuum Ahead", "Disposal: Leads To Space", "Danger: Fire", "No Smoking", "Medbay", "Science", "Chemistry", \
"Hydroponics", "Xenobiology")
var/obj/structure/sign/sign_type
switch(input(user, "Select a sign type.", "Sign Customization") as null|anything in sign_types)
if("Blank")
sign_type = /obj/structure/sign/basic
if("Secure Area")
sign_type = /obj/structure/sign/securearea
if("Biohazard")
sign_type = /obj/structure/sign/biohazard
if("High Voltage")
sign_type = /obj/structure/sign/electricshock
if("Radiation")
sign_type = /obj/structure/sign/radiation
if("Hard Vacuum Ahead")
sign_type = /obj/structure/sign/vacuum
if("Disposal: Leads To Space")
sign_type = /obj/structure/sign/deathsposal
if("Danger: Fire")
sign_type = /obj/structure/sign/fire
if("No Smoking")
sign_type = /obj/structure/sign/nosmoking_1
if("Medbay")
sign_type = /obj/structure/sign/bluecross_2
if("Science")
sign_type = /obj/structure/sign/science
if("Chemistry")
sign_type = /obj/structure/sign/chemistry
if("Hydroponics")
sign_type = /obj/structure/sign/botany
if("Xenobiology")
sign_type = /obj/structure/sign/xenobio
//Make sure user is adjacent still
if(!Adjacent(user))
return
if(!sign_type)
return
//It's import to clone the pixel layout information
//Otherwise signs revert to being on the turf and
//move jarringly
var/obj/structure/sign/newsign = new sign_type(get_turf(src))
newsign.pixel_x = pixel_x
newsign.pixel_y = pixel_y
qdel(src)
else
return ..()
/obj/item/sign_backing
name = "sign backing"
desc = "A sign with adhesive backing."
icon = 'icons/obj/decals.dmi'
icon_state = "backing"
w_class = WEIGHT_CLASS_NORMAL
resistance_flags = FLAMMABLE
var/sign_path = /obj/structure/sign/basic //the type of sign that will be created when placed on a turf
/obj/item/sign_backing/afterattack(atom/target, mob/user, proximity)
if(isturf(target) && proximity)
var/turf/T = target
user.visible_message("<span class='notice'>[user] fastens [src] to [T].</span>", \
"<span class='notice'>You attach the sign to [T].</span>")
playsound(T, 'sound/items/deconstruct.ogg', 50, 1)
new sign_path(T)
user.drop_item()
qdel(src)
else
return ..()
/obj/structure/sign/map
name = "station map"
desc = "A framed picture of the station."
max_integrity = 500
/obj/structure/sign/map/left
icon_state = "map-left"
/obj/structure/sign/map/left/dream
icon_state = "map-left-DS"
desc = "A framed picture of the station.\nClockwise from the top, you see Engineering(<b>yellow</b>), Arrivals(<b>blue and white</b>), Atmospherics(<b>yellow</b>), Security(<b>red</b>), \
Cargo(<b>brown</b>), Science(<b>purple</b>), Escape(<b>red and white</b>), and Medbay(<b>blue</b>).\nIn the center of the station, you see the Bridge(<b>dark blue</b>).\n\
Around those, you see Hallways/Entrances(<b>light grey</b>), Public Areas(<b>grey</b>), and Maintenance(<b>dark grey</b>)."
/obj/structure/sign/map/right
icon_state = "map-right"
/obj/structure/sign/map/right/dream
icon_state = "map-right-DS"
desc = "A framed picture of the station.\nClockwise from the top, you see Engineering(<b>yellow</b>), Arrivals(<b>blue and white</b>), Atmospherics(<b>yellow</b>), Security(<b>red</b>), \
Cargo(<b>brown</b>), Science(<b>purple</b>), Escape(<b>red and white</b>), and Medbay(<b>blue</b>).\nIn the center of the station, you see the Bridge(<b>dark blue</b>).\n\
Around those, you see Hallways/Entrances(<b>light grey</b>), Public Areas(<b>grey</b>), and Maintenance(<b>dark grey</b>)."
/obj/structure/sign/securearea
name = "\improper SECURE AREA"
desc = "A warning sign which reads 'SECURE AREA'."
icon_state = "securearea"
/obj/structure/sign/biohazard
name = "\improper BIOHAZARD"
desc = "A warning sign which reads 'BIOHAZARD'."
icon_state = "bio"
/obj/structure/sign/electricshock
name = "\improper HIGH VOLTAGE"
desc = "A warning sign which reads 'HIGH VOLTAGE'."
icon_state = "shock"
/obj/structure/sign/examroom
name = "\improper EXAM ROOM"
desc = "A guidance sign which reads 'EXAM ROOM'."
icon_state = "examroom"
/obj/structure/sign/vacuum
name = "\improper HARD VACUUM AHEAD"
desc = "A warning sign which reads 'HARD VACUUM AHEAD'."
icon_state = "space"
/obj/structure/sign/deathsposal
name = "\improper DISPOSAL: LEADS TO SPACE"
desc = "A warning sign which reads 'DISPOSAL: LEADS TO SPACE'."
icon_state = "deathsposal"
/obj/structure/sign/pods
name = "\improper ESCAPE PODS"
desc = "A warning sign which reads 'ESCAPE PODS'."
icon_state = "pods"
/obj/structure/sign/fire
name = "\improper DANGER: FIRE"
desc = "A warning sign which reads 'DANGER: FIRE'."
icon_state = "fire"
/obj/structure/sign/nosmoking_1
name = "\improper NO SMOKING"
desc = "A warning sign which reads 'NO SMOKING'."
icon_state = "nosmoking"
/obj/structure/sign/nosmoking_2
name = "\improper NO SMOKING"
desc = "A warning sign which reads 'NO SMOKING'."
icon_state = "nosmoking2"
/obj/structure/sign/radiation
name = "HAZARDOUS RADIATION"
desc = "A warning sign alerting the user of potential radiation hazards."
icon_state = "radiation"
/obj/structure/sign/bluecross
name = "medbay"
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
icon_state = "bluecross"
/obj/structure/sign/bluecross_2
name = "medbay"
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
icon_state = "bluecross2"
/obj/structure/sign/goldenplaque
name = "The Most Robust Men Award for Robustness"
desc = "To be Robust is not an action or a way of life, but a mental state. Only those with the force of Will strong enough to act during a crisis, saving friend from foe, are truly Robust. Stay Robust my friends."
icon_state = "goldenplaque"
/obj/structure/sign/goldenplaque/captain
name = "The Most Robust Captain Award for Robustness"
/obj/structure/sign/kiddieplaque
name = "AI developers plaque"
desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child appears to be retarded. Beneath the image, someone has scratched the word \"PACKETS\"."
icon_state = "kiddieplaque"
/obj/structure/sign/kiddieplaque/badger
name = "Remembrance Plaque"
desc = "A plaque commemorating the fallen, may they rest in peace, forever asleep amongst the stars. Someone has drawn a picture of a crying badger at the bottom."
/obj/structure/sign/kiddieplaque/library
name = "Library Rules Sign"
desc = "A long list of rules to be followed when in the library, extolling the virtues of being quiet at all times and threatening those who would dare eat hot food inside."
/obj/structure/sign/kiddieplaque/perfect_man
name = "\improper 'Perfect Man' sign"
desc = "A guide to the exhibit, explaining how recent developments in mindshield implant and cloning technologies by Nanotrasen Corporation have led to the development and the effective immortality of the 'perfect man', the loyal Nanotrasen Employee."
/obj/structure/sign/kiddieplaque/perfect_drone
name = "\improper 'Perfect Drone' sign"
desc = "A guide to the drone shell dispenser, detailing the constructive and destructive applications of modern repair drones, as well as the development of the incorruptible cyborg servants of tomorrow, available today."
/obj/structure/sign/atmosplaque
name = "\improper FEA Atmospherics Division plaque"
desc = "This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands."
icon_state = "atmosplaque"
/obj/structure/sign/atmosplaque/thunderdome
name = "Thunderdome Plaque"
desc = "This plaque commemorates those who have fallen in glorious combat. For all the charred, dizzy, and beaten men who have died in its hands."
/obj/structure/sign/nanotrasen
name = "\improper Nanotrasen Logo"
desc = "A sign with the Nanotrasen Logo on it. Glory to Nanotrasen!"
icon_state = "nanotrasen"
/obj/structure/sign/science //These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map
name = "\improper SCIENCE"
desc = "A sign labelling an area where research and science is performed."
icon_state = "science1"
/obj/structure/sign/chemistry
name = "\improper CHEMISTRY"
desc = "A sign labelling an area containing chemical equipment."
icon_state = "chemistry1"
/obj/structure/sign/botany
name = "\improper HYDROPONICS"
desc = "A sign labelling an area as a place where plants are grown."
icon_state = "hydro1"
/obj/structure/sign/xenobio
name = "\improper XENOBIOLOGY"
desc = "A sign labelling an area as a place where xenobiological entities are researched."
icon_state = "xenobio"
/obj/structure/sign/evac
name = "\improper EVACUATION"
desc = "A sign labelling an area where evacuation procedures take place."
icon_state = "evac"
/obj/structure/sign/custodian
name = "\improper CUSTODIAN"
desc = "A sign labelling an area where the custodian works."
icon_state = "custodian"
/obj/structure/sign/engineering
name = "\improper ENGINEERING"
desc = "A sign labelling an area where engineers work."
icon_state = "engine"
/obj/structure/sign/cargo
name = "\improper CARGO"
desc = "A sign labelling an area where cargo ships dock."
icon_state = "cargo"
/obj/structure/sign/security
name = "\improper SECURITY"
desc = "A sign labelling an area where the law is law."
icon_state = "security"
/obj/structure/sign/holy
name = "\improper HOLY"
desc = "A sign labelling a religious area."
icon_state = "holy"
/obj/structure/sign/restroom
name = "\improper RESTROOM"
desc = "A sign labelling a restroom."
icon_state = "restroom"
/obj/structure/sign/xeno_warning_mining
name = "DANGEROUS ALIEN LIFE"
desc = "A sign that warns would-be travellers of hostile alien life in the vicinity."
icon = 'icons/obj/mining.dmi'
icon_state = "xeno_warning"
/obj/structure/sign/enginesafety
name = "\improper ENGINEERING SAFETY"
desc = "A sign detailing the various safety protocols when working on-site to ensure a safe shift."
icon_state = "safety"
/obj/structure/sign/directions/science
name = "science department"
desc = "A direction sign, pointing out which way the Science department is."
icon_state = "direction_sci"
/obj/structure/sign/directions/engineering
name = "engineering department"
desc = "A direction sign, pointing out which way the Engineering department is."
icon_state = "direction_eng"
/obj/structure/sign/directions/security
name = "security department"
desc = "A direction sign, pointing out which way the Security department is."
icon_state = "direction_sec"
/obj/structure/sign/directions/medical
name = "medical bay"
desc = "A direction sign, pointing out which way the Medical Bay is."
icon_state = "direction_med"
/obj/structure/sign/directions/evac
name = "escape arm"
desc = "A direction sign, pointing out which way the escape shuttle dock is."
icon_state = "direction_evac"
/obj/structure/sign/directions/supply
name = "cargo bay"
desc = "A direction sign, pointing out which way the Cargo Bay is."
icon_state = "direction_supply"
/obj/structure/sign/directions/command
name = "command department"
desc = "A direction sign, pointing out which way the Command department is."
icon_state = "direction_bridge"
/obj/structure/sign/logo
name = "nanotrasen logo"
desc = "The Nanotrasen corporate logo."
icon_state = "nanotrasen_sign1"