mirror of
https://github.com/Bubberstation/Bubberstation.git
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* Grammar fixes to atom descriptions - Capitalization and punctuation on most descriptions - CentCom instead of centcom where appropriate - Earth instead of earth where appropriate * Remove spaces before newlines and oneline some strings
350 lines
13 KiB
Plaintext
350 lines
13 KiB
Plaintext
/obj/structure/sign
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icon = 'icons/obj/decals.dmi'
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anchored = TRUE
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opacity = 0
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density = FALSE
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layer = SIGN_LAYER
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max_integrity = 100
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armor = list(melee = 50, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
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var/buildable_sign = 1 //unwrenchable and modifiable
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/obj/structure/sign/basic
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name = "blank sign"
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desc = "How can signs be real if our eyes aren't real?"
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icon_state = "backing"
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/obj/structure/sign/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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switch(damage_type)
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if(BRUTE)
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if(damage_amount)
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playsound(src.loc, 'sound/weapons/slash.ogg', 80, 1)
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else
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playsound(loc, 'sound/weapons/tap.ogg', 50, 1)
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if(BURN)
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playsound(loc, 'sound/items/welder.ogg', 80, 1)
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/obj/structure/sign/attackby(obj/item/O, mob/user, params)
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if(istype(O, /obj/item/wrench) && buildable_sign)
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user.visible_message("<span class='notice'>[user] starts removing [src]...</span>", \
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"<span class='notice'>You start unfastening [src].</span>")
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playsound(src, O.usesound, 50, 1)
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if(!do_after(user, 30*O.toolspeed, target = src))
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return
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playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
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user.visible_message("<span class='notice'>[user] unfastens [src].</span>", \
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"<span class='notice'>You unfasten [src].</span>")
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var/obj/item/sign_backing/SB = new (get_turf(user))
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SB.icon_state = icon_state
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SB.sign_path = type
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qdel(src)
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else if(istype(O, /obj/item/pen) && buildable_sign)
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var/list/sign_types = list("Secure Area", "Biohazard", "High Voltage", "Radiation", "Hard Vacuum Ahead", "Disposal: Leads To Space", "Danger: Fire", "No Smoking", "Medbay", "Science", "Chemistry", \
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"Hydroponics", "Xenobiology")
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var/obj/structure/sign/sign_type
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switch(input(user, "Select a sign type.", "Sign Customization") as null|anything in sign_types)
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if("Blank")
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sign_type = /obj/structure/sign/basic
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if("Secure Area")
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sign_type = /obj/structure/sign/securearea
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if("Biohazard")
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sign_type = /obj/structure/sign/biohazard
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if("High Voltage")
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sign_type = /obj/structure/sign/electricshock
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if("Radiation")
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sign_type = /obj/structure/sign/radiation
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if("Hard Vacuum Ahead")
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sign_type = /obj/structure/sign/vacuum
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if("Disposal: Leads To Space")
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sign_type = /obj/structure/sign/deathsposal
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if("Danger: Fire")
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sign_type = /obj/structure/sign/fire
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if("No Smoking")
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sign_type = /obj/structure/sign/nosmoking_1
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if("Medbay")
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sign_type = /obj/structure/sign/bluecross_2
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if("Science")
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sign_type = /obj/structure/sign/science
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if("Chemistry")
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sign_type = /obj/structure/sign/chemistry
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if("Hydroponics")
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sign_type = /obj/structure/sign/botany
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if("Xenobiology")
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sign_type = /obj/structure/sign/xenobio
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//Make sure user is adjacent still
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if(!Adjacent(user))
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return
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if(!sign_type)
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return
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//It's import to clone the pixel layout information
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//Otherwise signs revert to being on the turf and
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//move jarringly
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var/obj/structure/sign/newsign = new sign_type(get_turf(src))
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newsign.pixel_x = pixel_x
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newsign.pixel_y = pixel_y
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qdel(src)
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else
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return ..()
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/obj/item/sign_backing
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name = "sign backing"
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desc = "A sign with adhesive backing."
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icon = 'icons/obj/decals.dmi'
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icon_state = "backing"
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w_class = WEIGHT_CLASS_NORMAL
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resistance_flags = FLAMMABLE
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var/sign_path = /obj/structure/sign/basic //the type of sign that will be created when placed on a turf
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/obj/item/sign_backing/afterattack(atom/target, mob/user, proximity)
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if(isturf(target) && proximity)
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var/turf/T = target
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user.visible_message("<span class='notice'>[user] fastens [src] to [T].</span>", \
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"<span class='notice'>You attach the sign to [T].</span>")
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playsound(T, 'sound/items/deconstruct.ogg', 50, 1)
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new sign_path(T)
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user.drop_item()
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qdel(src)
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else
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return ..()
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/obj/structure/sign/map
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name = "station map"
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desc = "A framed picture of the station."
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max_integrity = 500
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/obj/structure/sign/map/left
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icon_state = "map-left"
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/obj/structure/sign/map/left/dream
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icon_state = "map-left-DS"
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desc = "A framed picture of the station.\nClockwise from the top, you see Engineering(<b>yellow</b>), Arrivals(<b>blue and white</b>), Atmospherics(<b>yellow</b>), Security(<b>red</b>), \
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Cargo(<b>brown</b>), Science(<b>purple</b>), Escape(<b>red and white</b>), and Medbay(<b>blue</b>).\nIn the center of the station, you see the Bridge(<b>dark blue</b>).\n\
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Around those, you see Hallways/Entrances(<b>light grey</b>), Public Areas(<b>grey</b>), and Maintenance(<b>dark grey</b>)."
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/obj/structure/sign/map/right
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icon_state = "map-right"
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/obj/structure/sign/map/right/dream
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icon_state = "map-right-DS"
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desc = "A framed picture of the station.\nClockwise from the top, you see Engineering(<b>yellow</b>), Arrivals(<b>blue and white</b>), Atmospherics(<b>yellow</b>), Security(<b>red</b>), \
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Cargo(<b>brown</b>), Science(<b>purple</b>), Escape(<b>red and white</b>), and Medbay(<b>blue</b>).\nIn the center of the station, you see the Bridge(<b>dark blue</b>).\n\
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Around those, you see Hallways/Entrances(<b>light grey</b>), Public Areas(<b>grey</b>), and Maintenance(<b>dark grey</b>)."
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/obj/structure/sign/securearea
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name = "\improper SECURE AREA"
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desc = "A warning sign which reads 'SECURE AREA'."
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icon_state = "securearea"
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/obj/structure/sign/biohazard
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name = "\improper BIOHAZARD"
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desc = "A warning sign which reads 'BIOHAZARD'."
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icon_state = "bio"
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/obj/structure/sign/electricshock
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name = "\improper HIGH VOLTAGE"
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desc = "A warning sign which reads 'HIGH VOLTAGE'."
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icon_state = "shock"
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/obj/structure/sign/examroom
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name = "\improper EXAM ROOM"
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desc = "A guidance sign which reads 'EXAM ROOM'."
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icon_state = "examroom"
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/obj/structure/sign/vacuum
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name = "\improper HARD VACUUM AHEAD"
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desc = "A warning sign which reads 'HARD VACUUM AHEAD'."
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icon_state = "space"
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/obj/structure/sign/deathsposal
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name = "\improper DISPOSAL: LEADS TO SPACE"
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desc = "A warning sign which reads 'DISPOSAL: LEADS TO SPACE'."
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icon_state = "deathsposal"
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/obj/structure/sign/pods
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name = "\improper ESCAPE PODS"
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desc = "A warning sign which reads 'ESCAPE PODS'."
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icon_state = "pods"
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/obj/structure/sign/fire
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name = "\improper DANGER: FIRE"
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desc = "A warning sign which reads 'DANGER: FIRE'."
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icon_state = "fire"
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/obj/structure/sign/nosmoking_1
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name = "\improper NO SMOKING"
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desc = "A warning sign which reads 'NO SMOKING'."
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icon_state = "nosmoking"
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/obj/structure/sign/nosmoking_2
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name = "\improper NO SMOKING"
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desc = "A warning sign which reads 'NO SMOKING'."
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icon_state = "nosmoking2"
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/obj/structure/sign/radiation
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name = "HAZARDOUS RADIATION"
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desc = "A warning sign alerting the user of potential radiation hazards."
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icon_state = "radiation"
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/obj/structure/sign/bluecross
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name = "medbay"
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desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
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icon_state = "bluecross"
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/obj/structure/sign/bluecross_2
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name = "medbay"
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desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
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icon_state = "bluecross2"
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/obj/structure/sign/goldenplaque
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name = "The Most Robust Men Award for Robustness"
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desc = "To be Robust is not an action or a way of life, but a mental state. Only those with the force of Will strong enough to act during a crisis, saving friend from foe, are truly Robust. Stay Robust my friends."
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icon_state = "goldenplaque"
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/obj/structure/sign/goldenplaque/captain
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name = "The Most Robust Captain Award for Robustness"
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/obj/structure/sign/kiddieplaque
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name = "AI developers plaque"
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desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child appears to be retarded. Beneath the image, someone has scratched the word \"PACKETS\"."
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icon_state = "kiddieplaque"
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/obj/structure/sign/kiddieplaque/badger
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name = "Remembrance Plaque"
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desc = "A plaque commemorating the fallen, may they rest in peace, forever asleep amongst the stars. Someone has drawn a picture of a crying badger at the bottom."
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/obj/structure/sign/kiddieplaque/library
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name = "Library Rules Sign"
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desc = "A long list of rules to be followed when in the library, extolling the virtues of being quiet at all times and threatening those who would dare eat hot food inside."
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/obj/structure/sign/kiddieplaque/perfect_man
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name = "\improper 'Perfect Man' sign"
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desc = "A guide to the exhibit, explaining how recent developments in mindshield implant and cloning technologies by Nanotrasen Corporation have led to the development and the effective immortality of the 'perfect man', the loyal Nanotrasen Employee."
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/obj/structure/sign/kiddieplaque/perfect_drone
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name = "\improper 'Perfect Drone' sign"
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desc = "A guide to the drone shell dispenser, detailing the constructive and destructive applications of modern repair drones, as well as the development of the incorruptible cyborg servants of tomorrow, available today."
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/obj/structure/sign/atmosplaque
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name = "\improper FEA Atmospherics Division plaque"
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desc = "This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands."
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icon_state = "atmosplaque"
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/obj/structure/sign/atmosplaque/thunderdome
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name = "Thunderdome Plaque"
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desc = "This plaque commemorates those who have fallen in glorious combat. For all the charred, dizzy, and beaten men who have died in its hands."
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/obj/structure/sign/nanotrasen
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name = "\improper Nanotrasen Logo"
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desc = "A sign with the Nanotrasen Logo on it. Glory to Nanotrasen!"
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icon_state = "nanotrasen"
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/obj/structure/sign/science //These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map
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name = "\improper SCIENCE"
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desc = "A sign labelling an area where research and science is performed."
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icon_state = "science1"
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/obj/structure/sign/chemistry
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name = "\improper CHEMISTRY"
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desc = "A sign labelling an area containing chemical equipment."
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icon_state = "chemistry1"
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/obj/structure/sign/botany
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name = "\improper HYDROPONICS"
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desc = "A sign labelling an area as a place where plants are grown."
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icon_state = "hydro1"
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/obj/structure/sign/xenobio
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name = "\improper XENOBIOLOGY"
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desc = "A sign labelling an area as a place where xenobiological entities are researched."
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icon_state = "xenobio"
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/obj/structure/sign/evac
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name = "\improper EVACUATION"
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desc = "A sign labelling an area where evacuation procedures take place."
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icon_state = "evac"
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/obj/structure/sign/custodian
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name = "\improper CUSTODIAN"
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desc = "A sign labelling an area where the custodian works."
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icon_state = "custodian"
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/obj/structure/sign/engineering
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name = "\improper ENGINEERING"
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desc = "A sign labelling an area where engineers work."
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icon_state = "engine"
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/obj/structure/sign/cargo
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name = "\improper CARGO"
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desc = "A sign labelling an area where cargo ships dock."
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icon_state = "cargo"
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/obj/structure/sign/security
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name = "\improper SECURITY"
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desc = "A sign labelling an area where the law is law."
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icon_state = "security"
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/obj/structure/sign/holy
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name = "\improper HOLY"
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desc = "A sign labelling a religious area."
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icon_state = "holy"
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/obj/structure/sign/restroom
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name = "\improper RESTROOM"
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desc = "A sign labelling a restroom."
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icon_state = "restroom"
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/obj/structure/sign/xeno_warning_mining
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name = "DANGEROUS ALIEN LIFE"
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desc = "A sign that warns would-be travellers of hostile alien life in the vicinity."
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icon = 'icons/obj/mining.dmi'
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icon_state = "xeno_warning"
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/obj/structure/sign/enginesafety
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name = "\improper ENGINEERING SAFETY"
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desc = "A sign detailing the various safety protocols when working on-site to ensure a safe shift."
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icon_state = "safety"
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/obj/structure/sign/directions/science
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name = "science department"
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desc = "A direction sign, pointing out which way the Science department is."
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icon_state = "direction_sci"
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/obj/structure/sign/directions/engineering
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name = "engineering department"
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desc = "A direction sign, pointing out which way the Engineering department is."
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icon_state = "direction_eng"
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/obj/structure/sign/directions/security
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name = "security department"
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desc = "A direction sign, pointing out which way the Security department is."
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icon_state = "direction_sec"
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/obj/structure/sign/directions/medical
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name = "medical bay"
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desc = "A direction sign, pointing out which way the Medical Bay is."
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icon_state = "direction_med"
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/obj/structure/sign/directions/evac
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name = "escape arm"
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desc = "A direction sign, pointing out which way the escape shuttle dock is."
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icon_state = "direction_evac"
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/obj/structure/sign/directions/supply
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name = "cargo bay"
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desc = "A direction sign, pointing out which way the Cargo Bay is."
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icon_state = "direction_supply"
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/obj/structure/sign/directions/command
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name = "command department"
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desc = "A direction sign, pointing out which way the Command department is."
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icon_state = "direction_bridge"
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/obj/structure/sign/logo
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name = "nanotrasen logo"
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desc = "The Nanotrasen corporate logo."
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icon_state = "nanotrasen_sign1"
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