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* Configuration datum refactor * More WIP * New easier on the eyes format * More WIP * Finished config.txt * Fucktons more WIP * The end of conversion draws near... * Add all this shit * Done converting entries finally * Hunting down compile errors * More WIP * MORE CONVERSIONS * More WIP * More WIP * Oh shit only 90 errors this time! * IT COMPILES!!! * Fixes world start runtimes
55 lines
1.5 KiB
Plaintext
55 lines
1.5 KiB
Plaintext
//Dead mobs can exist whenever. This is needful
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INITIALIZE_IMMEDIATE(/mob/dead)
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/mob/dead
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sight = SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
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/mob/dead/Initialize()
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if(initialized)
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stack_trace("Warning: [src]([type]) initialized multiple times!")
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initialized = TRUE
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tag = "mob_[next_mob_id++]"
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GLOB.mob_list += src
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prepare_huds()
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if(CONFIG_GET(string/cross_server_address))
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verbs += /mob/dead/proc/server_hop
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return INITIALIZE_HINT_NORMAL
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/mob/dead/dust() //ghosts can't be vaporised.
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return
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/mob/dead/gib() //ghosts can't be gibbed.
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return
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/mob/dead/ConveyorMove() //lol
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return
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/mob/dead/proc/server_hop()
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set category = "OOC"
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set name = "Server Hop!"
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set desc= "Jump to the other server"
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if(notransform)
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return
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var/csa = CONFIG_GET(string/cross_server_address)
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if(csa)
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verbs -= /mob/dead/proc/server_hop
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to_chat(src, "<span class='notice'>Server Hop has been disabled.</span>")
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return
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if (alert(src, "Jump to server running at [csa]?", "Server Hop", "Yes", "No") != "Yes")
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return 0
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if (client && csa)
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to_chat(src, "<span class='notice'>Sending you to [csa].</span>")
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new /obj/screen/splash(client)
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notransform = TRUE
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sleep(29) //let the animation play
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notransform = FALSE
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winset(src, null, "command=.options") //other wise the user never knows if byond is downloading resources
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client << link(csa + "?server_hop=[key]")
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else
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to_chat(src, "<span class='error'>There is no other server configured!</span>")
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