Files
Bubberstation/code/modules/power/smes.dm
vuonojenmustaturska 6e468720ab Fixes to more Initialize procs (#30641)
* batch 1

/mob/living/silicon/robot/syndicate
/obj/effect/decal/cleanable/blood/old
/obj/effect/decal/cleanable/blood/gibs
/obj/effect/decal/cleanable/blood/gibs/old
/obj/effect/decal/cleanable/ash
/obj/effect/decal/cleanable/ash/large
/obj/effect/decal/cleanable/greenglow
/obj/effect/decal/cleanable/vomit/old
/obj/effect/decal/cleanable/shreds
/obj/effect/decal/cleanable/oil
/obj/effect/decal/cleanable/crayon
/obj/effect/decal/cleanable
/obj/effect/temp_visual/point

* batch 2

/obj/effect/anomaly
/mob/living/carbon/monkey/punpun
/obj/item/queen_bee/bought
/mob/living/simple_animal/hostile/poison/bees
/mob/living/carbon/human
/area/ai_monitored
/area

* batch 3

/mob/living/simple_animal/hostile/blob/blobspore
/obj/item/spellbook
/mob/living/simple_animal/hostile/blob/blobbernaut
/mob/camera/blob
/obj/structure/noticeboard
/obj/structure/piano
/obj/item/clothing/head/helmet
/obj/item/gun/energy/laser/chameleon

* batch 4

/obj/machinery/airalarm
/obj/effect/decal/cleanable for reals
/obj/item/stack/rods
/obj/effect/decal/cleanable/crayon for reals
/obj/screen/parallax_layer
/obj/item/device/instrument
/obj/item/ore
/obj/item/coin

* batch 5, getting tgstation ready for halloween

/obj/machinery/meter/turf
/obj/machinery/capture_the_flag
/obj/effect/ctf/dead_barricade
/obj/structure/firepit
/obj/item/clothing/head/helmet/knight
/obj/structure/spacevine
/obj/effect/hallucination/simple/xeno
/obj/effect/hallucination/simple
/mob/living/simple_animal/shade/howling_ghost
/mob/living/simple_animal/hostile/retaliate/clown/insane
/obj/structure/bookcase
/mob/camera/aiEye/remote/base_construction
/obj/machinery/computer/camera_advanced/base_construction
/obj/item/device/wisp_lantern

* batch 6

/obj/item/device/warp_cube/red
/obj/item/device/shared_storage/red
/obj/item/melee/ghost_sword
/mob/living/simple_animal/hostile/mining_drone
/mob/living/brain
/obj/item/device/mmi/posibrain
/mob/living/carbon/human/interactive
/mob/living/carbon/human/interactive/angry
/mob/living/carbon/human/interactive/friendly
/mob/living/carbon/human/interactive/greytide
/mob/living/carbon/human/interactive/robust
/mob/living/carbon/monkey/angry
/mob/living/simple_animal/hostile/guardian/assassin
/mob/living/simple_animal/hostile/syndicate/mecha_pilot/no_mech
/mob/living/simple_animal/hostile/syndicate/mecha_pilot
/mob/living/simple_animal/hostile/mimic/crate
/mob/living/simple_animal/hostile/mimic/copy

* batch 7

/mob/living/simple_animal/hostile/megafauna/colossus
/mob/living/simple_animal/hostile/megafauna/bubblegum
/mob/living/simple_animal/hostile/asteroid/goldgrub
/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck
/mob/living/simple_animal/hostile/asteroid/hivelordbrood
/mob/living/simple_animal/hostile/statue
/mob/living/simple_animal/hostile/wizard
/obj/machinery/power/smes
2017-09-13 02:47:17 -04:00

452 lines
13 KiB
Plaintext

// the SMES
// stores power
#define SMESRATE 0.05 // rate of internal charge to external power
//Cache defines
#define SMES_CLEVEL_1 1
#define SMES_CLEVEL_2 2
#define SMES_CLEVEL_3 3
#define SMES_CLEVEL_4 4
#define SMES_CLEVEL_5 5
#define SMES_OUTPUTTING 6
#define SMES_NOT_OUTPUTTING 7
#define SMES_INPUTTING 8
#define SMES_INPUT_ATTEMPT 9
/obj/machinery/power/smes
name = "power storage unit"
desc = "A high-capacity superconducting magnetic energy storage (SMES) unit."
icon_state = "smes"
density = TRUE
anchored = TRUE
use_power = NO_POWER_USE
circuit = /obj/item/circuitboard/machine/smes
var/capacity = 5e6 // maximum charge
var/charge = 0 // actual charge
var/input_attempt = 1 // 1 = attempting to charge, 0 = not attempting to charge
var/inputting = 1 // 1 = actually inputting, 0 = not inputting
var/input_level = 50000 // amount of power the SMES attempts to charge by
var/input_level_max = 200000 // cap on input_level
var/input_available = 0 // amount of charge available from input last tick
var/output_attempt = 1 // 1 = attempting to output, 0 = not attempting to output
var/outputting = 1 // 1 = actually outputting, 0 = not outputting
var/output_level = 50000 // amount of power the SMES attempts to output
var/output_level_max = 200000 // cap on output_level
var/output_used = 0 // amount of power actually outputted. may be less than output_level if the powernet returns excess power
var/obj/machinery/power/terminal/terminal = null
/obj/machinery/power/smes/examine(user)
..()
if(!terminal)
to_chat(user, "<span class='warning'>This SMES has no power terminal!</span>")
/obj/machinery/power/smes/Initialize()
. = ..()
dir_loop:
for(var/d in GLOB.cardinals)
var/turf/T = get_step(src, d)
for(var/obj/machinery/power/terminal/term in T)
if(term && term.dir == turn(d, 180))
terminal = term
break dir_loop
if(!terminal)
stat |= BROKEN
return
terminal.master = src
update_icon()
/obj/machinery/power/smes/RefreshParts()
var/IO = 0
var/MC = 0
var/C
for(var/obj/item/stock_parts/capacitor/CP in component_parts)
IO += CP.rating
input_level_max = initial(input_level_max) * IO
output_level_max = initial(output_level_max) * IO
for(var/obj/item/stock_parts/cell/PC in component_parts)
MC += PC.maxcharge
C += PC.charge
capacity = MC / (15000) * 1e6
if(!initial(charge) && !charge)
charge = C / 15000 * 1e6
/obj/machinery/power/smes/attackby(obj/item/I, mob/user, params)
//opening using screwdriver
if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
update_icon()
return
//changing direction using wrench
if(default_change_direction_wrench(user, I))
terminal = null
var/turf/T = get_step(src, dir)
for(var/obj/machinery/power/terminal/term in T)
if(term && term.dir == turn(dir, 180))
terminal = term
terminal.master = src
to_chat(user, "<span class='notice'>Terminal found.</span>")
break
if(!terminal)
to_chat(user, "<span class='alert'>No power terminal found.</span>")
return
stat &= ~BROKEN
update_icon()
return
//exchanging parts using the RPE
if(exchange_parts(user, I))
return
//building and linking a terminal
if(istype(I, /obj/item/stack/cable_coil))
var/dir = get_dir(user,src)
if(dir & (dir-1))//we don't want diagonal click
return
if(terminal) //is there already a terminal ?
to_chat(user, "<span class='warning'>This SMES already has a power terminal!</span>")
return
if(!panel_open) //is the panel open ?
to_chat(user, "<span class='warning'>You must open the maintenance panel first!</span>")
return
var/turf/T = get_turf(user)
if (T.intact) //is the floor plating removed ?
to_chat(user, "<span class='warning'>You must first remove the floor plating!</span>")
return
var/obj/item/stack/cable_coil/C = I
if(C.get_amount() < 10)
to_chat(user, "<span class='warning'>You need more wires!</span>")
return
to_chat(user, "<span class='notice'>You start building the power terminal...</span>")
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
if(do_after(user, 20, target = src) && C.get_amount() >= 10)
if(C.get_amount() < 10 || !C)
return
var/obj/structure/cable/N = T.get_cable_node() //get the connecting node cable, if there's one
if (prob(50) && electrocute_mob(usr, N, N, 1, TRUE)) //animate the electrocution if uncautious and unlucky
do_sparks(5, TRUE, src)
return
C.use(10)
user.visible_message(\
"[user.name] has built a power terminal.",\
"<span class='notice'>You build the power terminal.</span>")
//build the terminal and link it to the network
make_terminal(T)
terminal.connect_to_network()
return
//disassembling the terminal
if(istype(I, /obj/item/wirecutters) && terminal && panel_open)
terminal.dismantle(user, I)
return
//crowbarring it !
var/turf/T = get_turf(src)
if(default_deconstruction_crowbar(I))
message_admins("[src] has been deconstructed by [ADMIN_LOOKUPFLW(user)] in [ADMIN_COORDJMP(T)]",0,1)
log_game("[src] has been deconstructed by [key_name(user)]")
investigate_log("SMES deconstructed by [key_name(user)]", INVESTIGATE_SINGULO)
return
else if(panel_open && istype(I, /obj/item/crowbar))
return
return ..()
/obj/machinery/power/smes/default_deconstruction_crowbar(obj/item/crowbar/C)
if(istype(C) && terminal)
to_chat(usr, "<span class='warning'>You must first remove the power terminal!</span>")
return FALSE
return ..()
/obj/machinery/power/smes/on_deconstruction()
for(var/obj/item/stock_parts/cell/cell in component_parts)
cell.charge = (charge / capacity) * cell.maxcharge
/obj/machinery/power/smes/Destroy()
if(SSticker.IsRoundInProgress())
var/area/A = get_area(src)
var/turf/T = get_turf(src)
message_admins("SMES deleted at [A][ADMIN_JMP(T)]")
log_game("SMES deleted at [A][COORD(T)]")
investigate_log("<font color='red'>deleted</font> at [A][COORD(T)]", INVESTIGATE_SINGULO)
if(terminal)
disconnect_terminal()
return ..()
// create a terminal object pointing towards the SMES
// wires will attach to this
/obj/machinery/power/smes/proc/make_terminal(turf/T)
terminal = new/obj/machinery/power/terminal(T)
terminal.setDir(get_dir(T,src))
terminal.master = src
stat &= ~BROKEN
/obj/machinery/power/smes/disconnect_terminal()
if(terminal)
terminal.master = null
terminal = null
stat |= BROKEN
/obj/machinery/power/smes/update_icon()
cut_overlays()
if(stat & BROKEN)
return
if(panel_open)
return
if(outputting)
add_overlay("smes-op1")
else
add_overlay("smes-op0")
if(inputting)
add_overlay("smes-oc1")
else
if(input_attempt)
add_overlay("smes-oc0")
var/clevel = chargedisplay()
if(clevel>0)
add_overlay("smes-og[clevel]")
/obj/machinery/power/smes/proc/chargedisplay()
return Clamp(round(5.5*charge/capacity),0,5)
/obj/machinery/power/smes/process()
if(stat & BROKEN)
return
//store machine state to see if we need to update the icon overlays
var/last_disp = chargedisplay()
var/last_chrg = inputting
var/last_onln = outputting
//inputting
if(terminal && input_attempt)
input_available = terminal.surplus()
if(inputting)
if(input_available > 0) // if there's power available, try to charge
var/load = min(min((capacity-charge)/SMESRATE, input_level), input_available) // charge at set rate, limited to spare capacity
charge += load * SMESRATE // increase the charge
add_load(load) // add the load to the terminal side network
else // if not enough capcity
inputting = 0 // stop inputting
else
if(input_attempt && input_available > 0)
inputting = 1
else
inputting = 0
//outputting
if(output_attempt)
if(outputting)
output_used = min( charge/SMESRATE, output_level) //limit output to that stored
charge -= output_used*SMESRATE // reduce the storage (may be recovered in /restore() if excessive)
add_avail(output_used) // add output to powernet (smes side)
if(output_used < 0.0001) // either from no charge or set to 0
outputting = 0
investigate_log("lost power and turned <font color='red'>off</font>", INVESTIGATE_SINGULO)
else if(output_attempt && charge > output_level && output_level > 0)
outputting = 1
else
output_used = 0
else
outputting = 0
// only update icon if state changed
if(last_disp != chargedisplay() || last_chrg != inputting || last_onln != outputting)
update_icon()
// called after all power processes are finished
// restores charge level to smes if there was excess this ptick
/obj/machinery/power/smes/proc/restore()
if(stat & BROKEN)
return
if(!outputting)
output_used = 0
return
var/excess = powernet.netexcess // this was how much wasn't used on the network last ptick, minus any removed by other SMESes
excess = min(output_used, excess) // clamp it to how much was actually output by this SMES last ptick
excess = min((capacity-charge)/SMESRATE, excess) // for safety, also limit recharge by space capacity of SMES (shouldn't happen)
// now recharge this amount
var/clev = chargedisplay()
charge += excess * SMESRATE // restore unused power
powernet.netexcess -= excess // remove the excess from the powernet, so later SMESes don't try to use it
output_used -= excess
if(clev != chargedisplay() ) //if needed updates the icons overlay
update_icon()
return
/obj/machinery/power/smes/add_load(amount)
if(terminal && terminal.powernet)
terminal.powernet.load += amount
/obj/machinery/power/smes/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "smes", name, 340, 440, master_ui, state)
ui.open()
/obj/machinery/power/smes/ui_data()
var/list/data = list(
"capacityPercent" = round(100*charge/capacity, 0.1),
"capacity" = capacity,
"charge" = charge,
"inputAttempt" = input_attempt,
"inputting" = inputting,
"inputLevel" = input_level,
"inputLevel_text" = DisplayPower(input_level),
"inputLevelMax" = input_level_max,
"inputAvailable" = DisplayPower(input_available),
"outputAttempt" = output_attempt,
"outputting" = outputting,
"outputLevel" = output_level,
"outputLevel_text" = DisplayPower(output_level),
"outputLevelMax" = output_level_max,
"outputUsed" = DisplayPower(output_used)
)
return data
/obj/machinery/power/smes/ui_act(action, params)
if(..())
return
switch(action)
if("tryinput")
input_attempt = !input_attempt
log_smes(usr.ckey)
update_icon()
. = TRUE
if("tryoutput")
output_attempt = !output_attempt
log_smes(usr.ckey)
update_icon()
. = TRUE
if("input")
var/target = params["target"]
var/adjust = text2num(params["adjust"])
if(target == "input")
target = input("New input target (0-[input_level_max]):", name, input_level) as num|null
if(!isnull(target) && !..())
. = TRUE
else if(target == "min")
target = 0
. = TRUE
else if(target == "max")
target = input_level_max
. = TRUE
else if(adjust)
target = input_level + adjust
. = TRUE
else if(text2num(target) != null)
target = text2num(target)
. = TRUE
if(.)
input_level = Clamp(target, 0, input_level_max)
log_smes(usr.ckey)
if("output")
var/target = params["target"]
var/adjust = text2num(params["adjust"])
if(target == "input")
target = input("New output target (0-[output_level_max]):", name, output_level) as num|null
if(!isnull(target) && !..())
. = TRUE
else if(target == "min")
target = 0
. = TRUE
else if(target == "max")
target = output_level_max
. = TRUE
else if(adjust)
target = output_level + adjust
. = TRUE
else if(text2num(target) != null)
target = text2num(target)
. = TRUE
if(.)
output_level = Clamp(target, 0, output_level_max)
log_smes(usr.ckey)
/obj/machinery/power/smes/proc/log_smes(user = "")
investigate_log("input/output; [input_level>output_level?"<font color='green'>":"<font color='red'>"][input_level]/[output_level]</font> | Charge: [charge] | Output-mode: [output_attempt?"<font color='green'>on</font>":"<font color='red'>off</font>"] | Input-mode: [input_attempt?"<font color='green'>auto</font>":"<font color='red'>off</font>"] by [user]", INVESTIGATE_SINGULO)
/obj/machinery/power/smes/emp_act(severity)
input_attempt = rand(0,1)
inputting = input_attempt
output_attempt = rand(0,1)
outputting = output_attempt
output_level = rand(0, output_level_max)
input_level = rand(0, input_level_max)
charge -= 1e6/severity
if (charge < 0)
charge = 0
update_icon()
log_smes("an emp")
..()
/obj/machinery/power/smes/engineering
charge = 1.5e6 // Engineering starts with some charge for singulo
/obj/machinery/power/smes/magical
name = "magical power storage unit"
desc = "A high-capacity superconducting magnetic energy storage (SMES) unit. Magically produces power."
/obj/machinery/power/smes/magical/process()
capacity = INFINITY
charge = INFINITY
..()
#undef SMESRATE
#undef SMES_CLEVEL_1
#undef SMES_CLEVEL_2
#undef SMES_CLEVEL_3
#undef SMES_CLEVEL_4
#undef SMES_CLEVEL_5
#undef SMES_OUTPUTTING
#undef SMES_NOT_OUTPUTTING
#undef SMES_INPUTTING
#undef SMES_INPUT_ATTEMPT