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39 lines
1.3 KiB
Plaintext
39 lines
1.3 KiB
Plaintext
/obj/item/reagent_containers/pill/patch
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name = "chemical patch"
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desc = "A chemical patch for touch based applications."
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icon = 'icons/obj/chemical.dmi'
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icon_state = "bandaid"
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item_state = "bandaid"
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possible_transfer_amounts = list()
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volume = 40
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apply_type = PATCH
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apply_method = "apply"
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self_delay = 30 // three seconds
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/obj/item/reagent_containers/pill/patch/afterattack(obj/target, mob/user , proximity)
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return // thanks inheritance again
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/obj/item/reagent_containers/pill/patch/attack(mob/living/L, mob/user)
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if(ishuman(L))
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var/obj/item/bodypart/affecting = L.get_bodypart(check_zone(user.zone_selected))
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if(affecting.status != BODYPART_ORGANIC)
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to_chat(user, "<span class='notice'>Medicine won't work on a robotic limb!</span>")
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return
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..()
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/obj/item/reagent_containers/pill/patch/canconsume(mob/eater, mob/user)
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if(!iscarbon(eater))
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return 0
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return 1 // Masks were stopping people from "eating" patches. Thanks, inheritance.
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/obj/item/reagent_containers/pill/patch/styptic
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name = "brute patch"
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desc = "Helps with brute injuries."
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list_reagents = list("styptic_powder" = 20)
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icon_state = "bandaid_brute"
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/obj/item/reagent_containers/pill/patch/silver_sulf
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name = "burn patch"
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desc = "Helps with burn injuries."
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list_reagents = list("silver_sulfadiazine" = 20)
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icon_state = "bandaid_burn" |