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* Update acid.dm (#61684) * Acid Component Fix Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
222 lines
8.7 KiB
Plaintext
222 lines
8.7 KiB
Plaintext
/** Component representing acid applied to an object.
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*
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* Must be attached to an atom.
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* Processes, repeatedly damaging whatever it is attached to.
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* If the parent atom is a turf it applies acid to the contents of the turf.
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*/
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/datum/component/acid
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
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/// The strength of the acid on the parent [/atom].
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var/acid_power
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/// The volume of acid on the parent [/atom].
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var/acid_volume
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/// The maximum volume of acid on the parent [/atom].
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var/max_volume = INFINITY
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/// The ambiant sound of acid eating away at the parent [/atom].
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var/datum/looping_sound/acid/sizzle
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/// Used exclusively for melting turfs. TODO: Move integrity to the atom level so that this can be dealt with there.
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var/parent_integrity = 30
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/// How far the acid melting of turfs has progressed
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var/stage = 0
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/// The proc used to handle the parent [/atom] when processing. TODO: Unify damage and resistance flags so that this doesn't need to exist!
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var/datum/callback/process_effect
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/datum/component/acid/Initialize(_acid_power, _acid_volume, _max_volume=null)
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if((_acid_power) <= 0 || (_acid_volume <= 0))
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stack_trace("Acid component added with insufficient acid power ([_acid_power]) or acid volume ([_acid_power]).")
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return COMPONENT_INCOMPATIBLE // Not enough acid or the acid's too weak, either one.
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if(!isatom(parent))
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stack_trace("Acid component added to [parent] ([parent?.type]) which is not a /atom subtype.")
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return COMPONENT_INCOMPATIBLE // Incompatible type. TODO: Rework take_damage to the atom level and move this there.
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if(isobj(parent))
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var/obj/parent_object = parent
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if(parent_object.resistance_flags & UNACIDABLE) // The parent object cannot have acid. Should never happen, will happen.
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stack_trace("Acid component added to unacidable object [parent].")
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return COMPONENT_INCOMPATIBLE
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max_volume = OBJ_ACID_VOLUME_MAX
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process_effect = CALLBACK(src, .proc/process_obj, parent)
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else if(isliving(parent))
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max_volume = MOB_ACID_VOLUME_MAX
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process_effect = CALLBACK(src, .proc/process_mob, parent)
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else if(isturf(parent))
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max_volume = TURF_ACID_VOLUME_MAX
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process_effect = CALLBACK(src, .proc/process_turf, parent)
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acid_power = _acid_power
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set_volume(_acid_volume)
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var/atom/parent_atom = parent
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RegisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS, .proc/on_update_overlays)
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parent_atom.update_appearance()
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sizzle = new(parent, TRUE)
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START_PROCESSING(SSacid, src)
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/datum/component/acid/Destroy(force, silent)
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STOP_PROCESSING(SSacid, src)
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QDEL_NULL(sizzle)
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if(process_effect)
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QDEL_NULL(process_effect)
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UnregisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS)
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if(parent && !QDELING(parent))
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var/atom/parent_atom = parent
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parent_atom.update_appearance()
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return ..()
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/datum/component/acid/RegisterWithParent()
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RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/on_examine)
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RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/on_clean)
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RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND, .proc/on_attack_hand)
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RegisterSignal(parent, COMSIG_ATOM_EXPOSE_REAGENT, .proc/on_expose_reagent)
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if(isturf(parent))
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RegisterSignal(parent, COMSIG_ATOM_ENTERED, .proc/on_entered)
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/datum/component/acid/UnregisterFromParent()
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UnregisterSignal(parent, list(
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COMSIG_PARENT_EXAMINE,
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COMSIG_COMPONENT_CLEAN_ACT,
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COMSIG_ATOM_ATTACK_HAND,
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COMSIG_ATOM_EXPOSE_REAGENT))
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if(isturf(parent))
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UnregisterSignal(parent, COMSIG_ATOM_ENTERED)
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/// Averages corrosive power and sums volume.
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/datum/component/acid/InheritComponent(datum/component/C, i_am_original, _acid_power, _acid_volume)
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acid_power = ((acid_power * acid_volume) + (_acid_power * _acid_volume)) / (acid_volume + _acid_volume)
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set_volume(acid_volume + _acid_volume)
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/// Sets the acid volume to a new value. Limits the acid volume by the amount allowed to exist on the parent atom.
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/datum/component/acid/proc/set_volume(new_volume)
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acid_volume = clamp(new_volume, 0, max_volume)
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if(!acid_volume)
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qdel(src)
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/// Handles the slow corrosion of the parent [/atom].
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/datum/component/acid/process(delta_time)
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process_effect?.InvokeAsync(delta_time)
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if(QDELING(src)) //The process effect deals damage, and on turfs diminishes the acid volume, potentially destroying the component. Let's not destroy it twice.
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return
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set_volume(acid_volume - (ACID_DECAY_BASE + (ACID_DECAY_SCALING*round(sqrt(acid_volume)))) * delta_time)
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/// Handles processing on a [/obj].
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/datum/component/acid/proc/process_obj(obj/target, delta_time)
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if(target.resistance_flags & ACID_PROOF)
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return
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target.take_damage(min(1 + round(sqrt(acid_power * acid_volume)*0.3), OBJ_ACID_DAMAGE_MAX) * delta_time, BURN, ACID, 0)
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/// Handles processing on a [/mob/living].
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/datum/component/acid/proc/process_mob(mob/living/target, delta_time)
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target.acid_act(acid_power, acid_volume * delta_time)
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/// Handles processing on a [/turf].
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/datum/component/acid/proc/process_turf(turf/target_turf, delta_time)
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var/acid_used = min(acid_volume * 0.05, 20) * delta_time
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var/applied_targets = 0
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for(var/am in target_turf)
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var/atom/movable/target_movable = am
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if(target_movable.acid_act(acid_power, acid_used))
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applied_targets++
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if(applied_targets)
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set_volume(acid_volume - (acid_used * applied_targets))
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// Snowflake code for handling acid melting walls. TODO: Move integrity handling to the atom level so this can be desnowflaked.
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if(acid_power < ACID_POWER_MELT_TURF)
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return
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parent_integrity -= delta_time
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if(parent_integrity <= 0)
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target_turf.visible_message(span_warning("[target_turf] collapses under its own weight into a puddle of goop and undigested debris!"))
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target_turf.acid_melt()
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else if(parent_integrity <= 4 && stage <= 3)
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target_turf.visible_message(span_warning("[target_turf] begins to crumble under the acid!"))
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stage = 4
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else if(parent_integrity <= 8 && stage <= 2)
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target_turf.visible_message(span_warning("[target_turf] is struggling to withstand the acid!"))
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stage = 3
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else if(parent_integrity <= 16 && stage <= 1)
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target_turf.visible_message(span_warning("[target_turf] is being melted by the acid!"))
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stage = 2
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else if(parent_integrity <= 24 && stage == 0)
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target_turf.visible_message(span_warning("[target_turf] is holding up against the acid!"))
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stage = 1
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/// Used to maintain the acid overlay on the parent [/atom].
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/datum/component/acid/proc/on_update_overlays(atom/parent_atom, list/overlays)
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SIGNAL_HANDLER
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overlays += mutable_appearance('icons/effects/acid.dmi', parent_atom.custom_acid_overlay || ACID_OVERLAY_DEFAULT)
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/// Alerts any examiners to the acid on the parent atom.
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/datum/component/acid/proc/on_examine(atom/A, mob/user, list/examine_list)
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SIGNAL_HANDLER
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examine_list += span_danger("[A.p_theyre()] covered in corrosive liquid!")
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/// Makes it possible to clean acid off of objects.
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/datum/component/acid/proc/on_clean(atom/A, clean_types)
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SIGNAL_HANDLER
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if(!(clean_types & CLEAN_TYPE_ACID))
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return NONE
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qdel(src)
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return COMPONENT_CLEANED
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/// Handles water diluting the acid on the object.
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/datum/component/acid/proc/on_expose_reagent(atom/parent_atom, datum/reagent/exposing_reagent, reac_volume)
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SIGNAL_HANDLER
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if(!istype(exposing_reagent, /datum/reagent/water))
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return NONE
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acid_power /= (acid_volume / (acid_volume + reac_volume))
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set_volume(acid_volume + reac_volume)
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return NONE
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/// Handles searing the hand of anyone who tries to touch this without protection.
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/datum/component/acid/proc/on_attack_hand(atom/parent_atom, mob/living/carbon/user)
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SIGNAL_HANDLER
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if(!istype(user))
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return NONE
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if((parent_atom == user) || (parent_atom.loc == user))
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return NONE // So people can take their own clothes off.
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if((acid_power * acid_volume) < ACID_LEVEL_HANDBURN)
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return NONE
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if(user.gloves?.resistance_flags & (UNACIDABLE|ACID_PROOF))
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return NONE
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var/obj/item/bodypart/affecting = user.get_bodypart("[(user.active_hand_index % 2 == 0) ? "r" : "l" ]_arm")
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if(!affecting?.receive_damage(0, 5))
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return NONE
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to_chat(user, span_warning("The acid on \the [parent_atom] burns your hand!"))
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playsound(parent_atom, 'sound/weapons/sear.ogg', 50, TRUE)
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user.update_damage_overlays()
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return COMPONENT_CANCEL_ATTACK_CHAIN
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/// Handles searing the feet of whoever walks over this without protection. Only active if the parent is a turf.
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/datum/component/acid/proc/on_entered(datum/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
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SIGNAL_HANDLER
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if(!isliving(arrived))
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return
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var/mob/living/crosser = arrived
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if(crosser.movement_type & FLYING)
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return
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if(crosser.m_intent == MOVE_INTENT_WALK)
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return
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if(prob(60))
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return
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var/acid_used = min(acid_volume * 0.05, 20)
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if(crosser.acid_act(acid_power, acid_used, FEET))
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playsound(crosser, 'sound/weapons/sear.ogg', 50, TRUE)
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to_chat(crosser, span_userdanger("The acid on the [parent] burns you!"))
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set_volume(max(acid_volume - acid_used, 10))
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