Files
Bubberstation/code/datums/components/igniter.dm
SkyratBot 01a2d62e9e [MIRROR] Kills BOTH /poison paths by turning poisonous into an element. (+fantasty prefix, sanity on attackingtarget signal, and more) (#5586)
* Kills BOTH /poison paths by turning poisonous into an element. (+fantasty prefix, sanity on attackingtarget signal, and more) (#58882)

* Kills BOTH /poison paths by turning poisonous into an element. (+fantasty prefix, sanity on attackingtarget signal, and more)

* AAAAAAAA

* Update spellbook.dm

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-10 15:12:34 +01:00

45 lines
1.5 KiB
Plaintext

/datum/component/igniter
var/fire_stacks
/datum/component/igniter/Initialize(fire_stacks=1)
if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent))
return COMPONENT_INCOMPATIBLE
src.fire_stacks = fire_stacks
/datum/component/igniter/RegisterWithParent()
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
else if(isitem(parent))
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
else if(ishostile(parent))
RegisterSignal(parent, COMSIG_HOSTILE_POST_ATTACKINGTARGET, .proc/hostile_attackingtarget)
/datum/component/igniter/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_POST_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
/datum/component/igniter/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
SIGNAL_HANDLER
if(!proximity_flag)
return
do_igniter(target)
/datum/component/igniter/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target, success)
SIGNAL_HANDLER
if(!success)
return
do_igniter(target)
/datum/component/igniter/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
SIGNAL_HANDLER
do_igniter(target)
/datum/component/igniter/proc/do_igniter(atom/target)
if(isliving(target))
var/mob/living/L = target
L.adjust_fire_stacks(fire_stacks)
L.IgniteMob()