Files
Bubberstation/code/datums/components/irradiated.dm
SkyratBot c287eb1e3c [MIRROR] Turns most alerts into defines [MDB IGNORE] (#11744)
* Turns most alerts into defines

* Update mobs.dm

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-03-03 16:10:31 +00:00

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#define RADIATION_IMMEDIATE_TOX_DAMAGE 10
#define RADIATION_TOX_DAMAGE_PER_INTERVAL 2
#define RADIATION_TOX_INTERVAL (25 SECONDS)
#define RADIATION_BURN_SPLOTCH_DAMAGE 11
#define RADIATION_BURN_INTERVAL_MIN (30 SECONDS)
#define RADIATION_BURN_INTERVAL_MAX (60 SECONDS)
// Showers process on SSmachines
#define RADIATION_CLEAN_IMMUNITY_TIME (SSMACHINES_DT + (1 SECONDS))
/// This atom is irradiated, and will glow green.
/// Humans will take toxin damage until all their toxin damage is cleared.
/datum/component/irradiated
dupe_mode = COMPONENT_DUPE_UNIQUE
var/beginning_of_irradiation
var/burn_splotch_timer_id
COOLDOWN_DECLARE(clean_cooldown)
COOLDOWN_DECLARE(last_tox_damage)
/datum/component/irradiated/Initialize()
if (!CAN_IRRADIATE(parent))
return COMPONENT_INCOMPATIBLE
// This isn't incompatible, it's just wrong
if (HAS_TRAIT(parent, TRAIT_RADIMMUNE))
qdel(src)
return
ADD_TRAIT(parent, TRAIT_IRRADIATED, REF(src))
create_glow()
beginning_of_irradiation = world.time
if (ishuman(parent))
var/mob/living/carbon/human/human_parent = parent
human_parent.apply_damage(RADIATION_IMMEDIATE_TOX_DAMAGE, TOX)
START_PROCESSING(SSobj, src)
COOLDOWN_START(src, last_tox_damage, RADIATION_TOX_INTERVAL)
start_burn_splotch_timer()
human_parent.throw_alert(ALERT_IRRADIATED, /atom/movable/screen/alert/irradiated)
/datum/component/irradiated/RegisterWithParent()
RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/on_clean)
RegisterSignal(parent, COMSIG_GEIGER_COUNTER_SCAN, .proc/on_geiger_counter_scan)
/datum/component/irradiated/UnregisterFromParent()
UnregisterSignal(parent, list(
COMSIG_COMPONENT_CLEAN_ACT,
COMSIG_GEIGER_COUNTER_SCAN,
))
/datum/component/irradiated/Destroy(force, silent)
var/atom/movable/parent_movable = parent
if (istype(parent_movable))
parent_movable.remove_filter("rad_glow")
var/mob/living/carbon/human/human_parent = parent
if (istype(human_parent))
human_parent.clear_alert(ALERT_IRRADIATED)
REMOVE_TRAIT(parent, TRAIT_IRRADIATED, REF(src))
deltimer(burn_splotch_timer_id)
STOP_PROCESSING(SSobj, src)
return ..()
/datum/component/irradiated/process(delta_time)
if (!ishuman(parent))
return PROCESS_KILL
if (HAS_TRAIT(parent, TRAIT_RADIMMUNE))
qdel(src)
return PROCESS_KILL
var/mob/living/carbon/human/human_parent = parent
if (human_parent.getToxLoss() == 0)
qdel(src)
return PROCESS_KILL
if (should_halt_effects(parent))
return
if (human_parent.stat > DEAD)
human_parent.dna?.species?.handle_radiation(human_parent, world.time - beginning_of_irradiation, delta_time)
process_tox_damage(human_parent, delta_time)
/datum/component/irradiated/proc/should_halt_effects(mob/living/carbon/human/target)
if (IS_IN_STASIS(target))
return TRUE
if (HAS_TRAIT(target, TRAIT_HALT_RADIATION_EFFECTS))
return TRUE
if (!COOLDOWN_FINISHED(src, clean_cooldown))
return TRUE
return FALSE
/datum/component/irradiated/proc/process_tox_damage(mob/living/carbon/human/target, delta_time)
if (!COOLDOWN_FINISHED(src, last_tox_damage))
return
target.apply_damage(RADIATION_TOX_DAMAGE_PER_INTERVAL, TOX)
COOLDOWN_START(src, last_tox_damage, RADIATION_TOX_INTERVAL)
/datum/component/irradiated/proc/start_burn_splotch_timer()
addtimer(CALLBACK(src, .proc/give_burn_splotches), rand(RADIATION_BURN_INTERVAL_MIN, RADIATION_BURN_INTERVAL_MAX), TIMER_STOPPABLE)
/datum/component/irradiated/proc/give_burn_splotches()
// This shouldn't be possible, but just in case.
if (QDELETED(src))
return
start_burn_splotch_timer()
var/mob/living/carbon/human/human_parent = parent
if (should_halt_effects(parent))
return
var/obj/affected_limb = human_parent.get_bodypart(ran_zone())
human_parent.visible_message(
span_boldwarning("[human_parent]'s [affected_limb.name] bubbles unnaturally, then bursts into blisters!"),
span_boldwarning("Your [affected_limb.name] bubbles unnaturally, then bursts into blisters!"),
)
if (human_parent.is_blind())
to_chat(human_parent, span_boldwarning("Your [affected_limb.name] feels like it's bubbling, then burns like hell!"))
human_parent.apply_damage(RADIATION_BURN_SPLOTCH_DAMAGE, BURN, affected_limb)
playsound(
human_parent,
pick('sound/effects/wounds/sizzle1.ogg', 'sound/effects/wounds/sizzle2.ogg'),
50,
vary = TRUE,
)
/datum/component/irradiated/proc/create_glow()
var/atom/movable/parent_movable = parent
if (!istype(parent_movable))
return
parent_movable.add_filter("rad_glow", 2, list("type" = "outline", "color" = "#39ff1430", "size" = 2))
addtimer(CALLBACK(src, .proc/start_glow_loop, parent_movable), rand(0.1 SECONDS, 1.9 SECONDS)) // Things should look uneven
/datum/component/irradiated/proc/start_glow_loop(atom/movable/parent_movable)
var/filter = parent_movable.get_filter("rad_glow")
if (!filter)
return
animate(filter, alpha = 110, time = 1.5 SECONDS, loop = -1)
animate(alpha = 40, time = 2.5 SECONDS)
/datum/component/irradiated/proc/on_clean(datum/source, clean_types)
SIGNAL_HANDLER
if (!(clean_types & CLEAN_TYPE_RADIATION))
return
if (isitem(parent))
qdel(src)
return COMPONENT_CLEANED
COOLDOWN_START(src, clean_cooldown, RADIATION_CLEAN_IMMUNITY_TIME)
/datum/component/irradiated/proc/on_geiger_counter_scan(datum/source, mob/user, obj/item/geiger_counter/geiger_counter)
SIGNAL_HANDLER
if (isliving(source))
var/mob/living/living_source = source
to_chat(user, span_boldannounce("[icon2html(geiger_counter, user)] Subject is irradiated. Contamination traces back to roughly [DisplayTimeText(world.time - beginning_of_irradiation, 5)] ago. Current toxin levels: [living_source.getToxLoss()]."))
else
// In case the green wasn't obvious enough...
to_chat(user, span_boldannounce("[icon2html(geiger_counter, user)] Target is irradiated."))
return COMSIG_GEIGER_COUNTER_SCAN_SUCCESSFUL
/atom/movable/screen/alert/irradiated
name = "Irradiated"
desc = "You're irradiated! Heal your toxins quick, and stand under a shower to halt the incoming damage."
icon_state = ALERT_IRRADIATED
#undef RADIATION_BURN_SPLOTCH_DAMAGE
#undef RADIATION_BURN_INTERVAL_MIN
#undef RADIATION_BURN_INTERVAL_MAX
#undef RADIATION_CLEAN_IMMUNITY_TIME
#undef RADIATION_IMMEDIATE_TOX_DAMAGE
#undef RADIATION_TOX_INTERVAL
#undef RADIATION_TOX_DAMAGE_PER_INTERVAL