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Bubberstation/code/datums/components/mind_linker.dm
SkyratBot 07e6768659 [MIRROR] Refactor and improve antimagic to be more robust [MDB IGNORE] (#12619)
* Refactor and improve antimagic to be more robust (#64124)

This refactors the antimagic component to use and have bitflags, documentation, defines, code comments, named arguments, and renames variable names for clarity.

- /obj/effect/proc_holder/spell/aoe_turf/conjure/creature/cult is not used anywhere and has been removed
- /obj/effect/proc_holder/spell/targeted/turf_teleport/blink/cult is not used anywhere and has been removed

- New sound effects are played when magic is blocked. Depending on the type of magic being used it will be either:

- Equipping antimagic now properly updates the magic buttons
- Any magic being blocked or restricting casting now displays a message
- MAGIC_RESISTANCE_MIND now properly blocks telepathy effects
- Removes blood splatter when fireball is blocked
- Magic projectiles for staff of locker no longer spawn lockers when blocked by antimagic
- Fire breath is no longer blocked by antimagic
- Spellcards are now blocked by antimagic

Any antimagic on a mob blocks that magic type from being casted. (certain spells such as mime abilities completely ignore antimagic)

- Foilhats prevent someone from casting mind magic (telepathy, mindswap, etc.)
- Bibles, ritual Totems, nullrods, holymelons, and TRAIT_HOLY prevent someone from casting unholy magic (cult spells, etc.)
- Nullrods, ritual totem, and holymelons prevent someone from casting wizard magic (fireball, magic missile, etc.)
- Immorality talismans, berserker suits, and TRAIT_ANTIMAGIC prevents all types of magic (except stuff like mime abilities)
- Touch of Madness and Mindswap is now blocked with MAGIC_RESISTANCE and MAGIC_RESISTANCE_MIND
- Voice of god is now blocked with MAGIC_RESISTANCE_HOLY and MAGIC_RESISTANCE_MIND

* Refactor and improve antimagic to be more robust

* Update tiedshoes.dm

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-11 00:54:16 +01:00

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/**
* # Mind Linker
*
* A component that handles linking multiple player's minds
* into one network which allows them to talk directly to one another.
* Like telepathy but for multiple people at once!
*/
/datum/component/mind_linker
/// The name of our network, displayed to all users.
var/network_name = "Mind Link"
/// The color of the network when talking in chat
var/chat_color
/// The message sent to someone when linked up.
var/link_message
/// The message sent to someone when unlinked.
var/unlink_message
/// A list of all signals that will call qdel() on our component if triggered. Optional.
var/list/signals_which_destroy_us
/// A callback invoked after an unlink is done. Optional.
var/datum/callback/post_unlink_callback
/// The icon file given to the speech action handed out.
var/speech_action_icon = 'icons/mob/actions/actions_slime.dmi'
/// The icon state applied to the speech action handed out.
var/speech_action_icon_state = "link_speech"
/// The icon background for the speech action handed out.
var/speech_action_background_icon_state = "bg_alien"
/// The master's linking action, which allows them to link people to the network.
var/datum/action/linker_action
/// The master's speech action. The owner of the link shouldn't lose this as long as the link remains.
var/datum/action/innate/linked_speech/master_speech
/// An assoc list of [mob/living]s to [datum/action/innate/linked_speech]s. All the mobs that are linked to our network.
var/list/mob/living/linked_mobs = list()
/datum/component/mind_linker/Initialize(
network_name = "Mind Link",
chat_color = "#008CA2",
linker_action_path,
link_message,
unlink_message,
signals_which_destroy_us,
datum/callback/post_unlink_callback,
speech_action_icon = 'icons/mob/actions/actions_slime.dmi',
speech_action_icon_state = "link_speech",
speech_action_background_icon_state = "bg_alien",
)
if(!isliving(parent))
return COMPONENT_INCOMPATIBLE
var/mob/living/owner = parent
src.network_name = network_name
src.chat_color = chat_color
src.link_message = link_message || "You are now connected to [owner.real_name]'s [network_name]."
src.unlink_message = unlink_message || "You are no longer connected to [owner.real_name]'s [network_name]."
if(islist(signals_which_destroy_us))
src.signals_which_destroy_us = signals_which_destroy_us
if(post_unlink_callback)
src.post_unlink_callback = post_unlink_callback
src.speech_action_icon = speech_action_icon
src.speech_action_icon_state = speech_action_icon_state
src.speech_action_background_icon_state = speech_action_background_icon_state
if(ispath(linker_action_path))
linker_action = new linker_action_path(src)
linker_action.Grant(owner)
else
stack_trace("[type] was created without a valid linker_action_path. No one will be able to link to it.")
master_speech = new(src)
master_speech.Grant(owner)
to_chat(owner, span_boldnotice("You establish a [network_name], allowing you to link minds to communicate telepathically."))
/datum/component/mind_linker/Destroy(force, silent)
for(var/mob/living/remaining_mob as anything in linked_mobs)
unlink_mob(remaining_mob)
linked_mobs.Cut()
QDEL_NULL(linker_action)
QDEL_NULL(master_speech)
QDEL_NULL(post_unlink_callback)
return ..()
/datum/component/mind_linker/RegisterWithParent()
if(signals_which_destroy_us)
RegisterSignal(parent, signals_which_destroy_us, .proc/destroy_link)
/datum/component/mind_linker/UnregisterFromParent()
if(signals_which_destroy_us)
UnregisterSignal(parent, signals_which_destroy_us)
/**
* Attempts to link [to_link] to our network, giving them a speech action.
*
* Returns TRUE if successful, FALSE otherwise
*/
/datum/component/mind_linker/proc/link_mob(mob/living/to_link)
if(QDELETED(to_link) || to_link.stat == DEAD)
return FALSE
if(HAS_TRAIT(to_link, TRAIT_MINDSHIELD)) // Mindshield implant - no dice
return FALSE
if(to_link.can_block_magic(MAGIC_RESISTANCE_MIND, charge_cost = 0))
return FALSE
if(linked_mobs[to_link])
return FALSE
var/mob/living/owner = parent
if(to_link == owner)
return FALSE
to_chat(to_link, span_notice(link_message))
to_chat(owner, span_notice("You connect [to_link]'s mind to your [network_name]."))
for(var/mob/living/other_link as anything in linked_mobs)
to_chat(other_link, span_notice("You feel a new presence within [owner.real_name]'s [network_name]."))
var/datum/action/innate/linked_speech/new_link = new(src)
new_link.Grant(to_link)
linked_mobs[to_link] = new_link
RegisterSignal(to_link, list(COMSIG_LIVING_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MINDSHIELD_IMPLANTED), .proc/unlink_mob)
return TRUE
/**
* Unlinks [to_unlink] from our network, deleting their speech action
* and cleaning up anything involved.
*
* Also invokes post_unlink_callback, if supplied.
*/
/datum/component/mind_linker/proc/unlink_mob(mob/living/to_unlink)
SIGNAL_HANDLER
if(!linked_mobs[to_unlink])
return
to_chat(to_unlink, span_warning(unlink_message))
post_unlink_callback?.Invoke(to_unlink)
UnregisterSignal(to_unlink, list(COMSIG_LIVING_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MINDSHIELD_IMPLANTED))
var/datum/action/innate/linked_speech/old_link = linked_mobs[to_unlink]
linked_mobs -= to_unlink
qdel(old_link)
var/mob/living/owner = parent
to_chat(owner, span_warning("You feel someone disconnect from your [network_name]."))
for(var/mob/living/other_link as anything in linked_mobs)
to_chat(other_link, span_warning("You feel a pressence disappear from [owner.real_name]'s [network_name]."))
/**
* Signal proc sent from any signals given to us initialize.
* Destroys our component and unlinks everyone.
*/
/datum/component/mind_linker/proc/destroy_link(datum/source)
SIGNAL_HANDLER
if(isliving(source))
var/mob/living/owner = source
to_chat(owner, span_boldwarning("Your [network_name] breaks!"))
qdel(src)
/datum/action/innate/linked_speech
name = "Mind Link Speech"
desc = "Send a psychic message to everyone connected to your Link."
button_icon_state = "link_speech"
icon_icon = 'icons/mob/actions/actions_slime.dmi'
background_icon_state = "bg_alien"
/datum/action/innate/linked_speech/New(Target)
. = ..()
if(!istype(Target, /datum/component/mind_linker))
stack_trace("[name] ([type]) was instantiated on a non-mind_linker target, this doesn't work.")
qdel(src)
return
var/datum/component/mind_linker/linker = Target
name = "[linker.network_name] Speech"
desc = "Send a psychic message to everyone connected to your [linker.network_name]."
icon_icon = linker.speech_action_icon
button_icon_state = linker.speech_action_icon_state
background_icon_state = linker.speech_action_background_icon_state
/datum/action/innate/linked_speech/IsAvailable()
return ..() && (owner.stat != DEAD)
/datum/action/innate/linked_speech/Activate()
var/datum/component/mind_linker/linker = target
var/mob/living/linker_parent = linker.parent
var/message = sanitize(tgui_input_text(owner, "Enter a message to transmit.", "[linker.network_name] Telepathy"))
if(!message || QDELETED(src) || QDELETED(owner) || owner.stat == DEAD)
return
if(QDELETED(linker))
to_chat(owner, span_warning("The link seems to have been severed."))
return
var/formatted_message = "<i><font color=[linker.chat_color]>\[[linker_parent.real_name]'s [linker.network_name]\] <b>[owner]:</b> [message]</font></i>"
log_directed_talk(owner, linker_parent, message, LOG_SAY, "mind link ([linker.network_name])")
var/list/all_who_can_hear = assoc_to_keys(linker.linked_mobs) + linker_parent
for(var/mob/living/recipient as anything in all_who_can_hear)
to_chat(recipient, formatted_message)
for(var/mob/recipient as anything in GLOB.dead_mob_list)
to_chat(recipient, "[FOLLOW_LINK(recipient, owner)] [formatted_message]")