Files
Bubberstation/code/datums/components/rot.dm
SkyratBot 0d5eb8a0c4 [MIRROR] Add missing SIGNAL_HANDLERs [MDB IGNORE] (#8834)
* Add missing SIGNAL_HANDLERs (#62115)

Add missing SIGNAL_HANDLERs

* Add missing SIGNAL_HANDLERs

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-10-15 12:32:41 -04:00

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#define REAGENT_BLOCKER (1<<0)
#define TEMPERATURE_BLOCKER (1<<1)
#define HUSK_BLOCKER (1<<2)
///Makes a thing rotting, carries with it a start delay and some things that can halt the rot, along with infection logic
/datum/component/rot
///The time we were created, allows for cheese smell
var/start_time = 0
///The delay in ticks between the start of rot and effects kicking in
var/start_delay = 0
///The time in ticks before a rot component reaches its full effectiveness
var/scaling_delay = 0
///How strong is the rot? used for scaling different aspects of the component. Between 0 and 1
var/strength = 0
///Is the component active right now?
var/active = FALSE
///Bitfield of sources preventing the component from rotting
var/blockers = NONE
var/static/list/loc_connections = list(
COMSIG_ATOM_ENTERED = .proc/on_entered,
)
/datum/component/rot/Initialize(delay, scaling, severity)
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
if(isliving(parent))
var/mob/living/living_parent = parent
//I think this can break in cases where someone becomes a robot post death, but I uh, I don't know how to account for that
if(!(living_parent.mob_biotypes & (MOB_ORGANIC|MOB_UNDEAD)))
return COMPONENT_INCOMPATIBLE
start_delay = delay
scaling_delay = scaling
strength = severity
RegisterSignal(parent, list(COMSIG_ATOM_HULK_ATTACK, COMSIG_ATOM_ATTACK_ANIMAL, COMSIG_ATOM_ATTACK_HAND), .proc/rot_react_touch)
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/rot_hit_react)
if(ismovable(parent))
AddComponent(/datum/component/connect_loc_behalf, parent, loc_connections)
RegisterSignal(parent, COMSIG_MOVABLE_BUMP, .proc/rot_react)
if(isliving(parent))
RegisterSignal(parent, COMSIG_LIVING_REVIVE, .proc/react_to_revive) //mobs stop this when they come to life
RegisterSignal(parent, COMSIG_LIVING_GET_PULLED, .proc/rot_react_touch)
if(iscarbon(parent))
var/mob/living/carbon/carbon_parent = parent
RegisterSignal(carbon_parent.reagents, list(COMSIG_REAGENTS_ADD_REAGENT,
COMSIG_REAGENTS_REM_REAGENT,
COMSIG_REAGENTS_DEL_REAGENT), .proc/check_reagent)
RegisterSignal(parent, list(SIGNAL_ADDTRAIT(TRAIT_HUSK), SIGNAL_REMOVETRAIT(TRAIT_HUSK)), .proc/check_husk_trait)
check_reagent(carbon_parent.reagents, null)
check_husk_trait(null)
if(ishuman(parent))
var/mob/living/carbon/human/human_parent = parent
RegisterSignal(parent, COMSIG_HUMAN_CORETEMP_CHANGE, .proc/check_for_temperature)
check_for_temperature(null, 0, human_parent.coretemperature)
start_up(NONE) //If nothing's blocking it, start
/datum/component/rot/UnregisterFromParent()
. = ..()
if(ismovable(parent))
qdel(GetComponent(/datum/component/connect_loc_behalf))
///One of two procs that modifies blockers, this one handles removing a blocker and potentially restarting the rot
/datum/component/rot/proc/start_up(blocker_type)
blockers &= ~blocker_type //Yeet the type
if(blockers || active) //If it's not empty
return
start_time = world.time
active = TRUE
///One of two procs that modifies blockers, this one handles adding a blocker and potentially ending the rot
/datum/component/rot/proc/rest(blocker_type)
var/old_blockers = blockers
blockers |= blocker_type
if(old_blockers || !active) //If it had anything before this
return
start_delay = max((start_time + start_delay) - world.time, 0) //Account for the time spent rotting
active = FALSE
/datum/component/rot/proc/react_to_revive()
SIGNAL_HANDLER
qdel(src)
/datum/component/rot/proc/check_reagent(datum/reagents/source, datum/reagent/modified)
SIGNAL_HANDLER
if(modified && !istype(modified, /datum/reagent/toxin/formaldehyde) && !istype(modified, /datum/reagent/cryostylane))
return
if(source.has_reagent(/datum/reagent/toxin/formaldehyde, 15) || source.has_reagent(/datum/reagent/cryostylane))
rest(REAGENT_BLOCKER)
return
start_up(REAGENT_BLOCKER)
/datum/component/rot/proc/check_for_temperature(datum/source, old_temp, new_temp)
SIGNAL_HANDLER
if(new_temp <= T0C-10)
rest(TEMPERATURE_BLOCKER)
return
start_up(TEMPERATURE_BLOCKER)
/datum/component/rot/proc/check_husk_trait()
SIGNAL_HANDLER
if(HAS_TRAIT(parent, TRAIT_HUSK))
rest(HUSK_BLOCKER)
return
start_up(HUSK_BLOCKER)
/datum/component/rot/proc/rot_hit_react(datum/source, obj/item/hit_with, mob/living/attacker, params)
SIGNAL_HANDLER
rot_react_touch(source, attacker)
/datum/component/rot/proc/rot_react_touch(datum/source, mob/living/react_to)
SIGNAL_HANDLER
rot_react(source, react_to, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
/// Triggered when something enters the component's parent.
/datum/component/rot/proc/on_entered(datum/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
SIGNAL_HANDLER
rot_react(source, arrived)
///The main bit of logic for the rot component, does a temperature check and has a chance to infect react_to
/datum/component/rot/proc/rot_react(source, mob/living/react_to, target_zone = null)
SIGNAL_HANDLER
if(!isliving(react_to))
return
// Don't infect if you're chilled (I'd like to link this with the signals, but I can't come up with a good way to pull it off)
var/atom/atom_parent = parent
var/datum/gas_mixture/our_mix = atom_parent.return_air()
if(our_mix?.temperature <= T0C-10)
return
if(!active)
return
var/time_delta = world.time - start_time
// Wait a bit before decaying
if(time_delta < start_delay)
return
var/time_scaling = min((time_delta - start_delay) / scaling_delay, 1)
if(!prob(strength * 1 * time_scaling))
return
//We're running just under the "worst disease", since we don't want these to be too strong
var/datum/disease/advance/random/rand_disease = new(rand(4 * strength * time_scaling), rand(strength * 5 * time_scaling))
rand_disease.name = "Unknown"
react_to.ContactContractDisease(rand_disease, target_zone)
#undef REAGENT_BLOCKER
#undef TEMPERATURE_BLOCKER
#undef HUSK_BLOCKER