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* Improper forced qdel cleanup, some expanded del all verbs (#66595) * Removes all supurfolus uses of QDEL_HINT_LETMELIVE This define exists to allow abstract, sturucturally important things to opt out of being qdeleted. It does not exist to be a "Immune to everything" get out of jail free card. We have systems for this, and it's not appropriate here. This change is inherently breaking, because things might be improperly qdeling these things. Those issues will need to be resolved in future, as they pop up * Changes all needless uses of COMSIG_PARENT_PREQDELETED It exists for things that want to block the qdel. If that's not you, don't use it * Adds force and hard del verbs, for chip and break glass cases respectively The harddel verb comes with two options before it's run, to let you tailor it to your level of fucked * Damn you nova Adds proper parent returns instead of . = ..() Co-authored-by: Seth Scherer <supernovaa41@ gmx.com> * Ensures immortality talismans cannot delete their human if something goes fuckey. Thanks ath/oro for pointing this out Co-authored-by: Seth Scherer <supernovaa41@ gmx.com> * Improper forced qdel cleanup, some expanded del all verbs Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: Seth Scherer <supernovaa41@ gmx.com>
157 lines
6.0 KiB
Plaintext
157 lines
6.0 KiB
Plaintext
/// Slippery component, for making anything slippery. Of course.
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/datum/component/slippery
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
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/// If the slip forces you to drop held items.
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var/force_drop_items = FALSE
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/// How long the slip keeps you knocked down.
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var/knockdown_time = 0
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/// How long the slip paralyzes for.
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var/paralyze_time = 0
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/// Flags for how slippery the parent is. See [__DEFINES/mobs.dm]
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var/lube_flags
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/// A proc callback to call on slip.
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var/datum/callback/callback
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/// If parent is an item, this is the person currently holding/wearing the parent (or the parent if no one is holding it)
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var/mob/living/holder
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/// Whitelist of item slots the parent can be equipped in that make the holder slippery. If null or empty, it will always make the holder slippery.
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var/list/slot_whitelist = list(ITEM_SLOT_OCLOTHING, ITEM_SLOT_ICLOTHING, ITEM_SLOT_GLOVES, ITEM_SLOT_FEET, ITEM_SLOT_HEAD, ITEM_SLOT_MASK, ITEM_SLOT_BELT, ITEM_SLOT_NECK)
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///what we give to connect_loc by default, makes slippable mobs moving over us slip
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var/static/list/default_connections = list(
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COMSIG_ATOM_ENTERED = .proc/Slip,
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)
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///what we give to connect_loc if we're an item and get equipped by a mob. makes slippable mobs moving over our holder slip
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var/static/list/holder_connections = list(
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COMSIG_ATOM_ENTERED = .proc/Slip_on_wearer,
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)
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/// The connect_loc_behalf component for the holder_connections list.
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var/datum/weakref/holder_connect_loc_behalf
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/datum/component/slippery/Initialize(knockdown, lube_flags = NONE, datum/callback/callback, paralyze, force_drop = FALSE, slot_whitelist)
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src.knockdown_time = max(knockdown, 0)
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src.paralyze_time = max(paralyze, 0)
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src.force_drop_items = force_drop
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src.lube_flags = lube_flags
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src.callback = callback
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if(slot_whitelist)
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src.slot_whitelist = slot_whitelist
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add_connect_loc_behalf_to_parent()
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if(ismovable(parent))
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if(isitem(parent))
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RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
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RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)
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else
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RegisterSignal(parent, COMSIG_ATOM_ENTERED, .proc/Slip)
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/datum/component/slippery/proc/add_connect_loc_behalf_to_parent()
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if(ismovable(parent))
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AddComponent(/datum/component/connect_loc_behalf, parent, default_connections)
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/datum/component/slippery/InheritComponent(datum/component/slippery/component, i_am_original, knockdown, lube_flags = NONE, datum/callback/callback, paralyze, force_drop = FALSE, slot_whitelist)
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if(component)
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knockdown = component.knockdown_time
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lube_flags = component.lube_flags
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callback = component.callback
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paralyze = component.paralyze_time
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force_drop = component.force_drop_items
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slot_whitelist = component.slot_whitelist
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src.knockdown_time = max(knockdown, 0)
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src.paralyze_time = max(paralyze, 0)
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src.force_drop_items = force_drop
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src.lube_flags = lube_flags
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src.callback = callback
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if(slot_whitelist)
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src.slot_whitelist = slot_whitelist
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/*
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* The proc that does the sliping. Invokes the slip callback we have set.
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*
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* source - the source of the signal
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* AM - the atom/movable that is being slipped.
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*/
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/datum/component/slippery/proc/Slip(datum/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
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SIGNAL_HANDLER
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if(!isliving(arrived))
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return
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var/mob/living/victim = arrived
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if(!(victim.movement_type & FLYING) && victim.slip(knockdown_time, parent, lube_flags, paralyze_time, force_drop_items) && callback)
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callback.Invoke(victim)
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/*
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* Gets called when COMSIG_ITEM_EQUIPPED is sent to parent.
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* This proc register slip signals to the equipper.
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* If we have a slot whitelist, we only register the signals if the slot is valid (ex: clown PDA only slips in ID or belt slot).
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*
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* source - the source of the signal
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* equipper - the mob we're equipping the slippery thing to
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* slot - the slot we're equipping the slippery thing to on the equipper.
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*/
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/datum/component/slippery/proc/on_equip(datum/source, mob/equipper, slot)
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SIGNAL_HANDLER
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if((!LAZYLEN(slot_whitelist) || (slot in slot_whitelist)) && isliving(equipper))
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holder = equipper
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qdel(GetComponent(/datum/component/connect_loc_behalf))
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AddComponent(/datum/component/connect_loc_behalf, holder, holder_connections)
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RegisterSignal(holder, COMSIG_PARENT_QDELETING, .proc/holder_deleted)
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/*
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* Detects if the holder mob is deleted.
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* If our holder mob is the holder set in this component, we null it.
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*
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* source - the source of the signal
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* possible_holder - the mob being deleted.
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*/
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/datum/component/slippery/proc/holder_deleted(datum/source, datum/possible_holder)
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SIGNAL_HANDLER
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if(possible_holder == holder)
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holder = null
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/*
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* Gets called when COMSIG_ITEM_DROPPED is sent to parent.
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* Makes our holder mob un-slippery.
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*
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* source - the source of the signal
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* user - the mob that was formerly wearing our slippery item.
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*/
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/datum/component/slippery/proc/on_drop(datum/source, mob/user)
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SIGNAL_HANDLER
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UnregisterSignal(user, COMSIG_PARENT_QDELETING)
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qdel(GetComponent(/datum/component/connect_loc_behalf))
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add_connect_loc_behalf_to_parent()
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holder = null
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/*
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* The slip proc, but for equipped items.
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* Slips the person who crossed us if we're lying down and unbuckled.
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*
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* source - the source of the signal
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* AM - the atom/movable that slipped on us.
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*/
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/datum/component/slippery/proc/Slip_on_wearer(datum/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
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SIGNAL_HANDLER
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if(holder.body_position == LYING_DOWN && !holder.buckled)
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Slip(source, arrived)
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/datum/component/slippery/UnregisterFromParent()
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. = ..()
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qdel(GetComponent(/datum/component/connect_loc_behalf))
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/// Used for making the clown PDA only slip if the clown is wearing his shoes and the elusive banana-skin belt
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/datum/component/slippery/clowning
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/datum/component/slippery/clowning/Slip_on_wearer(datum/source, atom/movable/AM)
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var/obj/item/I = holder.get_item_by_slot(ITEM_SLOT_FEET)
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if(holder.body_position == LYING_DOWN && !holder.buckled)
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if(istype(I, /obj/item/clothing/shoes/clown_shoes))
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Slip(source, AM)
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else
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to_chat(holder,span_warning("[parent] failed to slip anyone. Perhaps I shouldn't have abandoned my legacy..."))
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