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* memories are no longer added if the target isn't aware of them. (#61375) Fixing an oversight with the memories system. Memories shouldn't be added to people who aren't possibly aware of them. * memories are no longer added if the target isn't aware of them. Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
72 lines
2.2 KiB
Plaintext
72 lines
2.2 KiB
Plaintext
// This component is for forcing strange things into your pocket that fall out if you fall down
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// Yes this exists purely for the spaghetti meme
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/datum/component/spill
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can_transfer = TRUE
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var/preexisting_slot_flags
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var/list/droptext
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var/list/dropsound
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var/drop_memory
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// droptext is an arglist for visible_message
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// dropsound is a list of potential sounds that gets picked from
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/datum/component/spill/Initialize(list/_droptext, list/_dropsound, _drop_memory)
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if(!isitem(parent))
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return COMPONENT_INCOMPATIBLE
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if(_droptext && !islist(_droptext))
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_droptext = list(_droptext)
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droptext = _droptext
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if(_dropsound && !islist(_dropsound))
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_dropsound = list(_dropsound)
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dropsound = _dropsound
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drop_memory = _drop_memory
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/datum/component/spill/PostTransfer()
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if(!isitem(parent))
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return COMPONENT_INCOMPATIBLE
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/datum/component/spill/RegisterWithParent()
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RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/equip_react)
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RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/drop_react)
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var/obj/item/master = parent
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preexisting_slot_flags = master.slot_flags
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master.slot_flags |= ITEM_SLOT_POCKETS
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/datum/component/spill/UnregisterFromParent()
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UnregisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
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var/obj/item/master = parent
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if(!(preexisting_slot_flags & ITEM_SLOT_POCKETS))
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master.slot_flags &= ~ITEM_SLOT_POCKETS
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/datum/component/spill/proc/equip_react(obj/item/source, mob/equipper, slot)
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SIGNAL_HANDLER
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if(slot == ITEM_SLOT_LPOCKET || slot == ITEM_SLOT_RPOCKET)
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RegisterSignal(equipper, COMSIG_LIVING_STATUS_KNOCKDOWN, .proc/knockdown_react, TRUE)
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else
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UnregisterSignal(equipper, COMSIG_LIVING_STATUS_KNOCKDOWN)
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/datum/component/spill/proc/drop_react(obj/item/source, mob/dropper)
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SIGNAL_HANDLER
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UnregisterSignal(dropper, COMSIG_LIVING_STATUS_KNOCKDOWN)
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/datum/component/spill/proc/knockdown_react(mob/living/fool, amount)
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SIGNAL_HANDLER
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if(amount <= 0)
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return
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var/obj/item/master = parent
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fool.dropItemToGround(master)
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if(droptext)
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fool.visible_message(arglist(droptext))
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if(dropsound)
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playsound(master, pick(dropsound), 30)
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if(drop_memory)
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fool.mind?.add_memory(MEMORY_SPAGHETTI_SPILL, list(DETAIL_PROTAGONIST = fool), story_value = STORY_VALUE_OKAY, memory_flags = MEMORY_CHECK_BLINDNESS)
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