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Bubberstation/code/datums/components/spinny.dm
SkyratBot 136915aa72 [MIRROR] Dog AI 2.0 (#3972)
* Dog AI 2.0 (#57186)

Now that JPS and AI movement datums are fully merged, I'm here to take another (my third actually) crack at giving dogs fun AI. Here's a video demonstration (somewhat WIP), and a quick rundown of everything dogs will be able to do. Basically all of these behaviors are generic and can be extended to other simple mobs,
Commands and Friendship
Fetching
Attack/Harass
Heel
Play Dead

* Dog AI 2.0

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-03-07 02:29:00 +00:00

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/**
* spinny.dm
*
* It's a component that spins things a whole bunch, like [proc/dance_rotate] but without the sleeps
*/
/datum/component/spinny
dupe_mode = COMPONENT_DUPE_UNIQUE
/// How many turns are left?
var/steps_left
/// Turns clockwise by default, or counterclockwise if the reverse argument is TRUE
var/turn_degrees = 90
/datum/component/spinny/Initialize(steps = 12, reverse = FALSE)
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
steps_left = steps
turn_degrees = (reverse ? -90 : 90)
START_PROCESSING(SSfastprocess, src)
/datum/component/spinny/Destroy(force, silent)
STOP_PROCESSING(SSfastprocess, src)
return ..()
/datum/component/spinny/process(delta_time)
steps_left--
var/atom/spinny_boy = parent
if(!istype(spinny_boy) || steps_left <= 0)
qdel(src)
return
// 25% chance to make 2 turns instead of 1 since the old dance_rotate wasn't strictly clockwise/counterclockwise
spinny_boy.setDir(turn(spinny_boy.dir, turn_degrees * (prob(25) ? 2 : 1)))